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A jam submission

Biggest ChonkerView game page

Eat, eat, eat, become biggest chonker. Gain many followers, no matter the health cost!
Submitted by Banana Person — 17 hours, 6 minutes before the deadline
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Biggest Chonker's itch.io page

Results

CriteriaRankScore*Raw Score
Sfx / Music#373.4503.450
Innovation#413.4003.400
Overall#503.3403.340
Theme#683.4003.400
Design#763.3003.300
Gameplay#813.1503.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Loved eating the flies, really interesting idea ^^

Submitted(+1)

Really liked the animations and the transitions, very nice game

Submitted(+1)

What a cute game!! I'm always looking to be the biggest chonker!! haha This was great! It had wonderful graphics and I did not experience any of the audio skipping that you had mentioned in your description which was nice! It's very impressive that you were able to program so many activities in just a week and I applaud your ambition for originally wanting to have done even more! Would love to keep up with this game as you continue to work on it! I thought it was a great submission that really highlighted the hard work that went into it! Great job!

Submitted(+1)

This game is boring because it’s very repetitive.

An actually good version of this game would have all the activities be actually polished using the concept of Game Feel. You don’t actually need that many activities (maybe 7), because the polish would make them very enjoyable.

The game’s main challenge is in the scheduling, and that’s the part that could use more challenge the most. Some of that challenge would be to have a time limit of 1 week. That would also make sense in the narrative of the game since Internet Trends almost never last very long.

Developer(+1)

I agree, the idea was to have more polish and enough activities to be able to cycle them so that not every one of them can be done every day. They were also supposed to scale better in difficulty and some also in length over time. The scheduling system was built with more activities in mind.

Personally I'm not a big fan of putting an ever approaching lose condition to the game, it stresses me out while playing and I like to enjoy my own games. The original plan was to have a leaderboard that ranked you in how many days it took you to win.

The game was also originally planned to include notifications and flavor text to support the gameplay, which isn't much on it's own even if it were in its desired state.

I clearly bit off way more than I can chew as one programmer who kinda knows Blender. But I'm still happy with what I managed to do. I would really appreciate it if you stick around till the (eventual) post-jam version where I will add everything that I didn't have time to make, addressing most of your criticisms. Thanks a lot for the feedback!

Submitted(+1)

What adorable game!

The cat are adorable, i smile all the time i've playing. 

Your idea is soo original and i enjoy it to much!

Congrats for the great work ;D 

Submitted(+1)

So that's how cats manage their time xD. Nice game, congrats!!

Submitted(+1)

I love the concept so original. It's really clear there was a lot of work onto the game, with so many animations, minigames, and the whole scheduling system. Quite impressive. Well done!

Submitted(+1)

Fantastic consept. I love the minigames. Flies could use some randomness.

Submitted(+1)

This game was super cute! I named my cat stink. :D He made it to the counter.

Submitted(+1)

Very cute game. Very intuitive too.