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victfv

161
Posts
15
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6
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A member registered Dec 14, 2017 · View creator page →

Creator of

Recent community posts

I like the style and the "walk" animation of the shovel.

I feel like my canons shouldn't be able to shoot my own defense, maybe if they could be elevated or something.

Nice style. Difficult game.

Controls take some time to get used to. At some point the tower was defending me more than I was defending it.

The game is pretty fun. The role reversal is funny in a surreal way.
Also, perfect pizza graphics. Most realistic pizza I've seen in a videogame.

Our games have similar premises.

Aparently tower defense against goblins is a common thing lol.

Nice. Got very frenetic and the 6DOF gameplay just adds to the madness. 

Could use some more feedback when your ship is being attacked and from where.

Nice, simple and short. Has a nice art style. 

Reminds me of VVVVVV.

Very novel and relaxing. Love the movement system and surreal environment.

Unfortunately it stutters a bit for me. Could be bad V-Sync, I had to change to adaptive in my project for it to feel smooth.

Nice. Love the minigames.

Great

Nice platforming and polished game.

Very cute. I love the idea of the scarf.

Unfortunately, after I collected all of the leaves, Gland was stuck in a perpetual limbo of getting cold and drinking coffee. 

One must imagine Gland happy.

Very cozy. I like the visuals and the music.

The platforming is a bit clunky. It feels like there's some input lag and some coyote time would be nice as well.

Thanks for playing.

Thank you very much.

It wasn't intended to be a rage game, lol. 

But sometimes you get too good at your own game and lose track of how hard things are.

Thanks for playing.

The game has coyote time, you can jump without getting wet for 5 frames after you leave the ground.

Maybe you were having issues with framerate like Lena Taylor above? That would also explain the difficulty jumping on the lily pad.

Thanks for playing.

Chrome is usually the only browser that works well for WebGL games.

Thank you.

Yeah, the tree to go back out is a bit hard. I'll make the branches more gradual when I update the game.

Thank you and thanks for playing.

Thanks for playing!

Thanks for playing.

Appreciate the feedback.
Interesting that you had performance problems.

Are you using Chrome? It's the only browser that plays nice with WebGL in my experience. Also, do you mind telling me what GPU and resolution you're using. I'm using a GTX 650 Ti from 2012 and I can't get the framerate to drop, even at 1440p in full screen.

As for the lily pad, it might be the framerate that's causing it. Was the game stuttering? It should compile most shaders at the start, but maybe it doesn't on some hardware.

Yes, I just restarted and didn't drag the pieces behind the portrait.

Very good.

Loved the detail that the bed bounces you lol.

Cute game. 

For a game about memories, you sure did well with the sense of speed.

Very cute. I like the immortal being just enjoying helping strangers for once as opposed to harvesting their blood or enslaving their immortals souls.

Also, a bit o a bug: the puzzle pieces got stuck behind her portrait when I dragged them there.

Cool. Really like the unshaded gradients of the art style.

It did register as a virus both in Chrome and Windows Defender, so I had to add an exception.

Funny little game.

Not enough Kevin MacLeod, 7/10 - IGN

A nice little narrative experience. Love Petra the little dog/cat, very cute.

Awesome. Very cozy. I loved the sepia tones and the music.

I did struggle in the Simon says puzzle, but that was my headphones being crap and not my incompetence... definitely.

Cozy indeed, cute style and chill gameplay.

The music at the end almost burst my eardrums, but other than that, very nice.

This is what happens when you show the aliens Independence Day or Mars Attacks instead of The Flintstones Movie.

I see this is your first try at a jam, I hope you continue participating in jams and improving.

Cool concept. Impressive tech.

I was trying to draw by holding left and right, then releasing right to draw the door knob. It seems counter intuitive that you release left and hold right, since left raises the finger. Like left is select tool and right is use tool, when in reality it's the other way around.

Also, you could display a cubemap of the room on the portal at a distance to give the impression that it doesn't stop rendering.

Very nice art. Funny dialogue.

Nice, I like the contradiction of being "safe" inside the platform while having the threat of the skeleton invading and attacking you.

Addicting. Very nice.

Also, made with Godot. Based.

Solid foundation. Nice style. Love the grid inventory.

Cool. Reminds me of Beeknighted a bit.

Cool. Reminds me of Beeknighted a bit.

Thanks for playing!

I'll investigate the bug.

Maybe a Shadow (the black smoke ghost) spawned on you, even though enemies shouldn't spawn near the player.

Thanks for playing.

Yeah, I forgot to turn the shadows of newly spawned light off, so the shadow settings only take effect on the ones that exist when you apply the settings.
Do you mind telling me what GPU you have?

Damn, that was awesome.

I never actually played more than the intro to Observer, but that's the vibe I got.

Hope you continue the story, I'm invested.

Damn, that was awesome.

I never actually played more than the intro to Observer, but that's the vibe I got.

Hope you continue the story, I'm invested.