Very cute. I love the idea of the scarf.
Unfortunately, after I collected all of the leaves, Gland was stuck in a perpetual limbo of getting cold and drinking coffee.
One must imagine Gland happy.
Thanks for playing.
Appreciate the feedback.
Interesting that you had performance problems.
Are you using Chrome? It's the only browser that plays nice with WebGL in my experience. Also, do you mind telling me what GPU and resolution you're using. I'm using a GTX 650 Ti from 2012 and I can't get the framerate to drop, even at 1440p in full screen.
As for the lily pad, it might be the framerate that's causing it. Was the game stuttering? It should compile most shaders at the start, but maybe it doesn't on some hardware.
Cool concept. Impressive tech.
I was trying to draw by holding left and right, then releasing right to draw the door knob. It seems counter intuitive that you release left and hold right, since left raises the finger. Like left is select tool and right is use tool, when in reality it's the other way around.
Also, you could display a cubemap of the room on the portal at a distance to give the impression that it doesn't stop rendering.
Really fun, cute art too.
The tower building with the bodies was a bit hard with the physics, the bodies would clip into the wall and bounce back, falling off the tower.
A little bit of acceleration (slowly ramping up to full speed) when you control the character in the air would be nice too, as it's hard to make little adjustments right now.