Amazing. Very well polished and solid mechanics.
victfv
Creator of
Recent community posts
For a moment I thought I was performing miracles and walking on water, but then I remembered it's cold and the water is probably frozen lol.
The texture warping was a bit much for me. It usually works better if you have higher poly models for the environment (some PS1 games even subdivided meshes in real time like tesselation to reduce it).
Thanks for playing.
Appreciate the feedback.
Interesting that you had performance problems.
Are you using Chrome? It's the only browser that plays nice with WebGL in my experience. Also, do you mind telling me what GPU and resolution you're using. I'm using a GTX 650 Ti from 2012 and I can't get the framerate to drop, even at 1440p in full screen.
As for the lily pad, it might be the framerate that's causing it. Was the game stuttering? It should compile most shaders at the start, but maybe it doesn't on some hardware.
Cool concept. Impressive tech.
I was trying to draw by holding left and right, then releasing right to draw the door knob. It seems counter intuitive that you release left and hold right, since left raises the finger. Like left is select tool and right is use tool, when in reality it's the other way around.
Also, you could display a cubemap of the room on the portal at a distance to give the impression that it doesn't stop rendering.