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Nest Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #22 | 3.745 | 3.745 |
Fun | #27 | 3.471 | 3.471 |
Presentation | #30 | 3.882 | 3.882 |
Cozy Fall Vibes | #35 | 3.882 | 3.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game looks great, sounds good, the character is really nice. I do have some issues with the controlling of the character, it felt a bit slippery at times but other than that I really like this!
Hello ! Thanks for your feedback, i'm glad that you have appreciated playing our game.
Have a nice day !
Very fun! I loved that when we are protected from rain it became first person. It makes really easy to understand if we are protected or not.
Thanks for your feedback ! Glad you liked the camera mechanics.
Great game love this one
Thanks for playing.
Thank you ! Have a nice day
A very pretty game to be sure. The use of billboards for the character sprites makes them stand out in a nice way. I also really enjoyed the premise. Wet wings are a natural way of conveying limited jumps and a cute concept to play with.
The performance of this game is interesting. I first played it in full screen, and I experienced frame drops, audio cutting out, and precision demanding jumps. I ended up restarting the game to grab the coin instead of going back to it because it was too much of a hassle. But the fact that I finished the game anyway is a testament to how much I enjoyed it despite these issues.
I went back to check on something, though, and found these problems were greatly reduced without full screen. Audio didn't chop out, the game maintained consistent 60 fps instead of choppy 30 fps, and jumps were easier to make. It's not a complete improvement, though, as text boxes are enlarged and even partially out of frame.
The lily pad in particular was really rough for me. In full screen, I couldn't land on it half the time. And when I did, my character jerked around and straight into the water. This was much better in the browser page, but I still noticed that hint of jerkiness. I suspect there's some issue with the player following a moving platform? I don't know what engine this was made in, but whenever something like this pops up in Unity, a common trick is to make the player transform a child of the platform while they're riding it. Helps to avoid janky physics interactions. Maybe something similar could help here.
Most of what I said might have been critical, but I really did enjoy my time with this game. Obviously, technical issues are going to pop up in a game jam like this. But if you have the mind to polish this up later and address some of the performance, I think you could have a nifty little title on your hands. Props to the team for a solid jam entry, and thanks for the delight.
P.S: I noticed you have the FPS displayed at the top left corner? I imagine it's left over from testing. Not an issue at all, but I wanted to point it out regardless.
Thanks for playing.
Appreciate the feedback.
Interesting that you had performance problems.
Are you using Chrome? It's the only browser that plays nice with WebGL in my experience. Also, do you mind telling me what GPU and resolution you're using. I'm using a GTX 650 Ti from 2012 and I can't get the framerate to drop, even at 1440p in full screen.
As for the lily pad, it might be the framerate that's causing it. Was the game stuttering? It should compile most shaders at the start, but maybe it doesn't on some hardware.
I am indeed using Chrome. And yes, there was heavy visual and audio stuttering while in full screen.
I'm admittable not as tech savvy when it comes to computer hardware as I should be. But I believe the answers to your questions are NVIDIA GeForce GTX 1660 Ti and 1920 x 1080, 60 Hx.
If you suspect the problem's with my machine specifically, then I think it's also worth noting that my C Drive's been a little cramped and I've had trouble freeing up space.
Nice game and good graphics! Very well done !
Thanks for playing!
really liked the game pretty much everything was great graphics gameplay and music really gives the cozy vibes Great work..
Thank you and thanks for playing.
I really like this game. Definitely gives cozy fall vibes. Also love the little details, like the changing rain sounds, as soon as you have something over your head :)
This game has a really calming visual style, which suits well...
because I needed calming while jumping on the platforms π
Seriously, loved the pigeon and frog design in paper style.
When I realised I had to go out again after struggling to get in I cursed the frog (I initially thought it was the time under the rain that made the wings wet and not the number of flaps, so I hurried to get to places and failed miserably π)
It was hard at times, but never too much (only raged a tiny bit), and I eventually made it. Good job on balancing the difficulty as well!
Thank you.
Yeah, the tree to go back out is a bit hard. I'll make the branches more gradual when I update the game.
nice vibes, the idea of making a rage game for a cozy jam in itself is amazing. I think you did great with this game, really like whole atmosphere and gameplay with the chekcpoints and the cover to get dry system. great entry!
Thank you very much.
It wasn't intended to be a rage game, lol.
But sometimes you get too good at your own game and lose track of how hard things are.
Good idea! I had some fun, when playing. But, i had some difficult with jump on tree. And if you need a bug reports, when i played in browser (Edge), i had some troubles with sound.
The frog is cool :)
Thanks for playing.
Chrome is usually the only browser that works well for WebGL games.
Cool idea, the checkpoint system is good, don't think I could of played without it.
I tried my hardest to stick with it and finish it but I couldn't, some thing I think would benefit the game and keep me playing are:
- Coyote timer when leaving platforms, I used some energy by mistake so many by walking too far off the edge.
- Wetness regen, when respawning at a check point or going under shelter, just instantly remove the wetness. It was so tedious having to wait every time,
- The lily pad is hard to jump on, maybe make it move all the way to the edge so it can be walked on.
Other than that, I liked the story and the fact that the frog wanted paying made me laugh, good work!
Thanks for playing.
The game has coyote time, you can jump without getting wet for 5 frames after you leave the ground.
Maybe you were having issues with framerate like Lena Taylor above? That would also explain the difficulty jumping on the lily pad.