it does work, yes! i would suggest to clarify the controls in the description
bartalomew
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this game has potential, the art and music is amazing, but oh boy the gameplay leaves a sour taste. since the game asks me to reach a checkpoint and doesn't give me much leeway as I ran out of time if I hit just two cars, it makes super frustrating to have the hitboxes all over the place, the controls are kinda there, but not enjoyable (i have no clue how to turn properly) and make me lose one second in the beginning by not having a countdown. this game could be so good, please polish it out.
with some fine tuning this game could be and should be among the top rated in this jam. ngl, it gets a bit frustrating that i can miss only one shot in the tutorial, and then i get instakill with every contact, especially that the game requires me to kill 25, then 30 then i guess even more enemies.
that's a pity, because otherwise the art is super nice and gives the game a great character, with absolute BANGER music. keep it up, hope your team will make more games!
this game feels how kids next door described adult life, but on crack comedown, the complete opposite of vanilla.
great take on the theme by hiding the secret. im in between awe and shock. spent few gamedays in this world, really appretiate how much effort was put into this but i feel kinda overwhelmed. will get back to this game, defo one of the most original games of the jam.
nice game, very addicting to collect all the cards. I think I kinda broke the game selling every expensive card at the beginning thus having 300$ and buying like 40 packs. it's a very unique take on the theme and fun for this well made jam entry. amazing artwork and game loop as well, overall very good game!
did I just played through a game with no ending, hidden walls and somehow had fun?
really liked the music and the unorthodox design for a jam entry. ended up collecting 24 bananas, are there more? some UI would be useful, to check the progress but for what this games aims for, it's surprisingly kinda fun
great game! I love the three levels of information for each character's minigame and the fact if I screw all the three up tha characters have different answers. I did multiple runs to discover more writing. So much heart put into this project, I love the scope, love the game design, and the artwork as well. great job!
10/10
are there multiple endings? if so, I'll do another run, this is one of the most polished and well made gamejam walking simulators I ever encountered. I think the scope for this gamejame is perfect but I would even consider to pay for a longer version of Angelo's Adventures in the museum, I'm speechless. congrats to all involved in this project!
amazing puzzle game, the art style is perfect (really love the paintings and all the extra detail you put into the game). well thought tutorial at the beginning and really appreciate to not to lock the player on a level and have the option to select the stage I wish to continue my playthrough. such a complete and great game!
with a tutorial for the barrel movement or at least controlls description on the itch page this could be such a great game, but after I got stuck at multiple levels it bace a bit frustrating to play. but the art style is amazing, the dialogue system as well, it's great to have multiple options and directions to go and play.
it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!
hm, there is an interesting and fun game here but needs some tweaks for that. once I updated the speed of the shots the gameplay became way more enjoyable, but made reaching 2000 coins impossible (or way too long) some balance and shop update which would make the collection faster would be welcome, even some over the top solutions, for we're making a deal with the devil









