first ever game jam game and third overall? you have some serious game design talent, congrats on this amazing entry! the main mechanic is a great base and the level design uses it smartly. i had some levels where i had to think for a few moments how should i approach this and then i had some levels where i just lol'd it and it worked, but hey, one week jam and you did 10 levels and a whole post game section. it's super impressive, keep making games and have fun doing so, congrats!
bartalomew
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hah, i became super saiyan! im not sure if it made any difference to my first run though. i have a soft spot for jam games like this, it's always great to experience these wtf games where the devs just thought they'll make something original to make others laugh and have a good time. thanks for this game! also the main menu theme is such a banger!
lovely game, especially enjoyed that i was able to destroy everything in the house in typical cat behaviour. it's a very chill and nice jam game! i forgot to check it after the cat got it's box, but does the grey thingy on the bottom left corner does anything or it's just a remainder of a mechanic you didn't have time to implement?
probably shouldn't have tried this during working hours it felt i was out of the frying pan into the fire. you got all the aspects of the miserable corporate life on point, even the art reflects those soulless corporate presentations and the motivational messages between weeks is the cherry on top. great entry!
thanks for playing the game! there is an option to redo your original run on the level by pressing the Q button, if you feel your platforming soft locks you out of finishing the ghost level. we added it because these things and some hitbox issues came up during playtesting but yeah, one week only allowed this fix and polish. anyways hope you had fun until you got stuck!
love the game over screen physics facts! this game has a perfect difficulty, could be a bit frustrating but just as much to motivate me to get over the levels and gave me great satisfaction when i finally finished the boss fight. very original tone and vibe, amazing music choice and fun gameplay and story. great job!
it's such a well polished and well thought game, super impressive, congratulations! the moving of the stones felt a bit awkward at the beginning but as i played the game i got used to it, the only bug i encountered was that Esc only triggered the sound manager for me and not the level restart. but hey, it was a one week jam! the level design and art direction works so well together
oh i was very curious what area 51 folder contains, but only now i see it'll be added later. i think as a theme interpretation this idea is pretty great, it has tons of potential. maybe adjust the camera a bit to have a better understanding of where my little virus character is on the map, and with some added content it'll be a great small scope game
is the first minigam actual clay or was it done in 3D as well like the rest? it's super impressive. the game itself is a trip, i'm not sure if I finished it (got the public library request then clicked on the door and got back to the main menu). but I have to emphasise the voice acting is top tier, very very good job!
ofc i didn't press esc at the end! one of my fav in the jam story and humour wise so far! amazing effort, especially as a solo project. my only and really only complain would be of having only one life/level, it makes it a bit of a grind but there are so many aspects of this game to like that it's really no biggie. congratulations!
what a title!
amazing mechanics, i think this game has legit potential of becoming a huge hit (no pun intended). i really enjoyed figuring out a complex way of building a course and play around with the gravitational space of different planets. didn't have the time to go through the whole course but will do eventually. one of the best mechanics i encountered in this jam so far
the VO makes this game, also the strange floaty movement when you get used to the down button smash is a surprisingly satisfying movement form. i got stuck at the circular level where i should dash between two yellow platforms but keep getting stuck on the wall. but to be fair it checked out with the vibe of the game so im not even mad. great job!
ooh now that's a game game, very nice job. i really enjoyed and appreciated the dimension changing mechanics, for the third level it became quite challenging as well to figure out which dimension is the best for each platform. the controls as a bit awkward, probably should try it with controller, but this game has some real potential (tbf The Messenger is one of my fav games). great job!
10/10 music and great art direction! i'm not a super huge fan of rhythm games so i really appreciated the effort to make multiple levels and different difficulty for them. one super minor note: i'm from a country where Z and Y are swiched on the keyboard so it's a bit awkward for me to play the game (or have to change the settings of the keyboard). arrows or WASD would have make it easier, but i don't think this affects many people, just an info to consider for the future
impeccable artstyle, love the Chewie sfx as well! i did so bad at my first run i thought the high score is actually a low score system given the vibes of this hospital but turns out i just really suck as a monkey doctor. once i figured out the timings i had a decent run. such a well done game for a week of dev time, congrats to everyone!









