so many things to love here, but ngl got a bit frustrated in the 4th room on how to pick up the star under the right set of boxes and not get locked out of the other part of the level. i went on to play more but this kinda hurt my narcissistic player side which doesn't understand what did wrong yet failed. otherwise this game legit has some potential to get developed further it's engaging, very nice physics based puzzle mechanics and animation
bartalomew
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i love the music and art style, the CRT shader is a nice touch as well. The vibes are amazing in this game!
The whole experience is quite nice as well, my only suggestion could be to fine tune the way you build up the mechanics in the tutorial levels as they get a bit overwhelming at first. maybe the level complexity is too steep, but it didn't feel i have time to have the mechanics sink in. George Fan has an amazing GDC session about building tutorials, worth to check it out.
this is a great entry nonetheless, worth playing it!
the closest I got to Pirates! gameplay in a while, and I mean it as a compliment. the whole gameplay loop is super fun, only wish more stuff could be unlockable, but it's a jam game so I completely understand how stuff gets cut out as deadline approaches. would play an enhanced version post-jam, congrats on the game!
played this game before but now that it's free to rate again came back to rate it. it's a great survivors-like jam entry, amazing music and fast paced, fun gameplay. the only thing what makes it a bit frustrating is the ship doesn't heal leveling up, which makes me play more cautiously rather than the usual survivors-like head into the crowd/fight, and this kinda goes against the intuitive gameplay of the genre. but it really is a well done and polished game, congrats!
when my team were having discussions at the beginning of the jam what game should we do, fashion wave came up with a very similar core gameplay idea but we couldn't figure out a way how to make it fun to play. well, you did!
I really enjoyed this one, got stuck on the very last level, couldn't figure out how those teleport gates or what work, but other than that I have no complains. I legit looked forward to the next levels and had great fun with it. I played this game before but wanted t revisit now that it's free rating. great job!
I played crazy hours of Coup Aloo so I felt obliged to play this game even if it's not in my queue, it's a pleasure to share this jam with you!
I'm super impressed by the level of polish you achieved in one month. The movement animation, game design, the music it's all there among the best this jam has to offer. My only concern is how the dynamic moves of the camera gets my character too much screen left or screnn right to the level I can't see what to anticipate. It's not a big concern, considering the checkpoint system and once I got to know the map, but it took me some time to adjust to. Such a great job, congrats!
I found a minor bug as well, maybe a feature, can't really tell. Somehow I jumped I think under this guy, just wanted to let you know.

other jam participants, please if you can rate this game, give it 5 stars in my name
this game has potential, the art and music is amazing, but oh boy the gameplay leaves a sour taste. since the game asks me to reach a checkpoint and doesn't give me much leeway as I ran out of time if I hit just two cars, it makes super frustrating to have the hitboxes all over the place, the controls are kinda there, but not enjoyable (i have no clue how to turn properly) and make me lose one second in the beginning by not having a countdown. this game could be so good, please polish it out.
with some fine tuning this game could be and should be among the top rated in this jam. ngl, it gets a bit frustrating that i can miss only one shot in the tutorial, and then i get instakill with every contact, especially that the game requires me to kill 25, then 30 then i guess even more enemies.
that's a pity, because otherwise the art is super nice and gives the game a great character, with absolute BANGER music. keep it up, hope your team will make more games!
this game feels how kids next door described adult life, but on crack comedown, the complete opposite of vanilla.
great take on the theme by hiding the secret. im in between awe and shock. spent few gamedays in this world, really appretiate how much effort was put into this but i feel kinda overwhelmed. will get back to this game, defo one of the most original games of the jam.
nice game, very addicting to collect all the cards. I think I kinda broke the game selling every expensive card at the beginning thus having 300$ and buying like 40 packs. it's a very unique take on the theme and fun for this well made jam entry. amazing artwork and game loop as well, overall very good game!
did I just played through a game with no ending, hidden walls and somehow had fun?
really liked the music and the unorthodox design for a jam entry. ended up collecting 24 bananas, are there more? some UI would be useful, to check the progress but for what this games aims for, it's surprisingly kinda fun
great game! I love the three levels of information for each character's minigame and the fact if I screw all the three up tha characters have different answers. I did multiple runs to discover more writing. So much heart put into this project, I love the scope, love the game design, and the artwork as well. great job!
10/10
are there multiple endings? if so, I'll do another run, this is one of the most polished and well made gamejam walking simulators I ever encountered. I think the scope for this gamejame is perfect but I would even consider to pay for a longer version of Angelo's Adventures in the museum, I'm speechless. congrats to all involved in this project!
amazing puzzle game, the art style is perfect (really love the paintings and all the extra detail you put into the game). well thought tutorial at the beginning and really appreciate to not to lock the player on a level and have the option to select the stage I wish to continue my playthrough. such a complete and great game!
with a tutorial for the barrel movement or at least controlls description on the itch page this could be such a great game, but after I got stuck at multiple levels it bace a bit frustrating to play. but the art style is amazing, the dialogue system as well, it's great to have multiple options and directions to go and play.
it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!









