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bartalomew

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A member registered Dec 01, 2022 · View creator page →

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it does work, yes! i would suggest to clarify the controls in the description

this game has potential, the art and music is amazing, but oh boy the gameplay leaves a sour taste. since the game asks me to reach a checkpoint and doesn't give me much leeway as I ran out of time if I hit just two cars, it makes super frustrating to have the hitboxes all over the place, the controls are kinda there, but not enjoyable (i have no clue how to turn properly) and make me lose one second in the beginning by not having a countdown. this game could be so good, please polish it out. 

love the theme interpretation, you had a great idea for a game, and given the time i think it's a very decent result. i placed one turret by the door by mistake, that made the game super easy but the concept is really cool

the description is the exact sentence I would imagine David Lynch would have wrote if he participated in a gamejam

this game is a vibe! so many things to love here, great fun, amazing music, love the rhythm-combo idea

what an effort, i wondered all around the map, amazing liminal spaces out there

wow, amazing art , especially the water crossing part. it's a great call to give the players words so the letter collecting have some meaning, and the game evolves into a memory game in later levels. 

with some fine tuning this game could be and should be among the top rated in this jam. ngl, it gets a bit frustrating that i can miss only one shot in the tutorial, and then i get instakill with every contact, especially that the game requires me to kill 25, then 30 then i guess even more enemies. 

that's a pity, because otherwise the art is super nice and gives the game a great character, with absolute BANGER music. keep it up, hope your team will make more games!

so it was submitted 10 mins after the jam started, has an option to "buy" credits by watching ads and it's impossible to play. nah man, this is not what a gamejam should be about

it's fun, the lack of audio take a bit away from it's character, but the art (especially the mouth and the tentacles) is nice. my only gripe is with whenever i drag an enemy to the mouth there is a delay to open, i lost HP multiple times to it. otherwise, nice entry!

this game is not in my queue so i can't rate it unfortunately, but wanted to shout out, as I had great fun playing it. well done!

i'm also among the people who couldn't make this game work. space did nothing, enter only got me to this menu where my only options were info and cancel. if it's a bug, hope you can fix it so I could give this game a try.


great theme interpretation and a quite addictive gameloop

my bird worked until level 12, but i enjoyed every flap on the way up. this game is how i would describe what a jam game is to someone who never touched any before. quick, fun, great programmer art, amazing sfx. well done!

quite nice, the animation on the whale is super cute. the gameplay loop feels intuitive, exept the part that you can jump over the platforms (maybe I missed it in the otherwise well done tutorial). i wish it was longer, can really see the potential in this, had fun with this short demo

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thanks for the comment and the kind words. tbf almost every level has secret nuts hidden in hiding spots to collect and the whole premise of the game is about a secret agent, but I agree, secrets could be more highlighted or more mechanics built around them

we tried to polish the game and fix most bugs but thought about that one fed-up robot to have their luck, and leave them look for the wonders of the world if that’s their true calling

this game feels how kids next door described adult life, but on crack comedown, the complete opposite of vanilla. 
great take on the theme by hiding the secret. im in between awe and shock. spent few gamedays in this world, really appretiate how much effort was put into this but i feel kinda overwhelmed. will get back to this game, defo one of the most original games of the jam. 

nice game, very addicting to collect all the cards. I think I kinda broke the game selling every expensive card at the beginning thus having 300$ and buying like 40 packs. it's a very unique take on the theme and fun for this well made jam entry. amazing artwork and game loop as well, overall very good game!

loved the twist! amazing artwork and very funny flavour text to the characters. this game has charm and fun to think how to solve. great jam entry!

did I just played through a game with no ending, hidden walls and somehow had fun? 
 really liked the music and the unorthodox design for a jam entry. ended up collecting 24 bananas, are there more? some UI would be useful, to check the progress but for what this games aims for, it's surprisingly kinda fun

it's great fun, enjoyed flying around with the rocket jump mechanics, could've played longer is more maps were available. great job, and very nice work on the color palette and music, creates great vibe

great idea to use the color palette challenge in a creative way!

it works for me now with the description, thanks for that! defo makes the game more enjoyable!

great game! I love the three levels of information for each character's minigame and the fact if I screw all the three up tha characters have different answers. I did multiple runs to discover more writing. So much heart put into this project, I love the scope, love the game design, and the artwork as well. great job!

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10/10
are there multiple endings? if so, I'll do another run, this is one of the most polished and well made gamejam walking simulators I ever encountered. I think the scope for this gamejame is perfect but I would even consider to pay for a longer version of Angelo's Adventures in the museum, I'm speechless. congrats to all involved in this project!

I love everything about it, great use of the limited color palette and fantastic yet super simple minigame with the boss. I also really appreciate all the little effort put into the game, the boss jumpscare, the hole in the wall, I was very involved with the storyline. great job, congrats!

amazing puzzle game, the art style is perfect (really love the paintings and all the extra detail you put into the game). well thought tutorial at the beginning and really appreciate to not to lock the player on a level and have the option to select the stage I wish to continue my playthrough. such a complete and great game!

with a tutorial for the barrel movement or at least controlls description on the itch page this could be such a great game, but after I got stuck at multiple levels it bace a bit frustrating to play. but the art style is amazing, the dialogue system as well, it's great to have multiple options and directions to go and play. 

it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!

i wish i could rob the rest of the house because it was great fun, with nice puzzles and theme interpretation. congrats!

lovely bitsy game with super nice artwork. congrats on your first game, keep it up!

please finetune the difficulty, the rushing zergs elves making it soo hard to play. the art and music is nice, and the story seems interesting, but the unapologetic nature of the game just makes it hard to enjoy.

loved it, the art style is super cute and with the music together creates great vibe. I really enjoyed the puzzel element of the game, found the jumping mechanism a bit counter-intuitive first, but then i got into the flow of it. I defo will get back to this game later, and try to play it through.

such a great entry, really well thought and I enjoyed the combat as well. the art is super nice and the music gives the whole game great vibe. congrats!

lovely memory game with some very nice pixel art. I think it has everything a jam game should have, congrats! 

hm, there is an interesting and fun game here but needs some tweaks for that. once I updated the speed of the shots the gameplay became way more enjoyable, but made reaching 2000 coins impossible (or way too long) some balance and shop update which would make the collection faster would be welcome, even some over the top solutions, for we're making a deal with the devil 

Loved it! Last year for a Cozy Jam our team had a similar game, and this one feels like it's a darker, funnier version of it. Enjoyed the dialogues and the fact things don't get unnoticed, even if I make a drink without a cup. Very nice entry!

it's an ambitious game to be done in one week, and would love to try a more polished version 

now this is a legit horror game! love the multiple endings and the restrictions and mechanics build into the game. the notes as a way of storytelling really fit the atmosphere as well. great entry!