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(+1)

This game is boring because it’s very repetitive.

An actually good version of this game would have all the activities be actually polished using the concept of Game Feel. You don’t actually need that many activities (maybe 7), because the polish would make them very enjoyable.

The game’s main challenge is in the scheduling, and that’s the part that could use more challenge the most. Some of that challenge would be to have a time limit of 1 week. That would also make sense in the narrative of the game since Internet Trends almost never last very long.

(+1)

I agree, the idea was to have more polish and enough activities to be able to cycle them so that not every one of them can be done every day. They were also supposed to scale better in difficulty and some also in length over time. The scheduling system was built with more activities in mind.

Personally I'm not a big fan of putting an ever approaching lose condition to the game, it stresses me out while playing and I like to enjoy my own games. The original plan was to have a leaderboard that ranked you in how many days it took you to win.

The game was also originally planned to include notifications and flavor text to support the gameplay, which isn't much on it's own even if it were in its desired state.

I clearly bit off way more than I can chew as one programmer who kinda knows Blender. But I'm still happy with what I managed to do. I would really appreciate it if you stick around till the (eventual) post-jam version where I will add everything that I didn't have time to make, addressing most of your criticisms. Thanks a lot for the feedback!