A great challenging game and very nice to see someone else make an RTS game in this jam! That said, I wish there were some instructions, because I had no idea when the forts would generate units and no idea how battles are resolved (I'm assuming there's some kind of home field advantage for the defender?).
Play game
Pixel RTS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #6 | 4.846 | 4.846 |
Gameplay | #50 | 3.769 | 3.769 |
Audio | #104 | 3.538 | 3.538 |
Overall | #106 | 3.846 | 3.846 |
Graphics | #185 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just a solo dev
Was the resolution a challenge?
Designed it for the resolution from the ground up. Biggest (resolution) challenge were GUI elements and the custom pixel font
What did you learn?
First time making an RTS and the AI for it
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