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Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #72 | 1.263 | 1.263 |
Fun | #76 | 1.526 | 1.526 |
Theme/Lore Reference | #77 | 1.526 | 1.526 |
Overall | #78 | 1.484 | 1.484 |
Innovation/Design | #78 | 1.737 | 1.737 |
Aesthetic | #79 | 1.368 | 1.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
I thought of the theme of ancient mythology and their lore etc. The in-game items are go by the theme of demons and the 17th century.
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Comments
Good game but Idk what to do at first
Try to give some quest that can be followed by the player!
The game is cool :)
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well i didn't really want to softlock myself, but your collision just moves me down and right when you go into an object sometimes
After reading your thoughts on GameJamming in the Discussion section, and then reading between the lines, i devised that you are dedicated to improving your game development skills. Here are some constructive points i observed while playing your game.
Mechanics:
Why do i move 50% faster while moving diagonally?
- There is a simple way to normalize movement-speed for all directions in Unity:
https://forum.unity.com/threads/how-do-i-used-normalized-my-diagonal-movement.30...
There should be some similar method for Java: https://gamedev.stackexchange.com/questions/144566/how-can-i-make-diagonal-movem...
Why is there no mini-map?
- This world is huge, and very similarly decorated, so it would have helped greatly.
Why do i die when i walk out into the red area in the south-east, but when i try walking into it in the north-west, it didn't kill me?
- A better alternative, according to me, would have been to add screen bounds there instead.
Graphics:
Why can i walk over the river?
- Colliders for water, and adding a bridge?
Why is there a tree in the river/on the houses?
- If you auto-place environment details, why not make the placing conditional?
What is the pitch black ground supposed to represent?
- Desert , rock or swamp would have been preffered.
Why can't i pass behind the crown of a tree, even though it should be on a higher elevation then the player?
- Making the tree-sprite from 2 different sprites, where the trunk is a collider, and the crown is on a sprite layer above the player might have helped.
Why are there anti-aliasing effects on some graphics, like they've been greatly up-scaled?
- You could have painted all the sprites to scale instead.
Tips:
I would definetly recommend you start to learn Unity, if you want to make better games. Can be a daunting learning curve in the beginning. But Unity brings a thousandfold of tools that solve many common game-dev problems such as: Tile-mapping, Prefabs, Animator, Terrain-editing and collider and physics, and countless others. Don't learn all the tools for the sake of learning. Do a project, and learn each tool in the course of development. Like building a map with Tilemap Editor. Animating your characters with the animator, etc.
When painting sprites, adding 1 more darker color to each region of color (tree, rock, sword, enemy body) really helps to bring depth to the sprite. Shading is not especially difficult. Imagine the light being an eye, looking at the model from one direction (in a 3D space). What the eye cannot see should be shaded (painted in a darker tone).
I had no idea this was happening, how did you test this?
The player sprite moves visibly faster in the diagonal directions. You can tell by letting an army follow you first in the cardinal directions, and as soon as you start going diagonally, they fall behind (and de-spawn).
The red area to the south-east kills me when i try to walk into it, happened on seweral occasions.
I'm glad you appreciated the thoughts and tips. =)
You don't have to launch an investigation. ;) Just give this video 2 minutes of your time:
Vector normalization explained in 2 minutes.
Good Job! I enjoyed exploring the map. the collision was a little buggy but it works most of the time.
Good work! Here is a couple of suggestion, avoid using such a generic name like "Adventure" try going with something that might grab the viewer's attention. Second, sound effects make a huge different in a game, if you don't know how, or you're not interested in making them, try Bfxr to easily generate sounds for your game.
Thanks, i will definitely work on adding sound effects to my games in the future !
All it is is a rpg, with enemies, mutiple dimensions, thats it, i dont know how its related to @marceldobehere ’s one, because his is drastically different to yours
it's similar in that it's an open world rpg .
so are you going say that worlds like garden story infringe on your royalties? i think not.
is there a problem?
you are trying to say your game is the same as another’s, but there is nothing similar at all
I said it was similar, mine just had more features etc. Nice game btw
Game Jams aren't comparing yourself with other games. Its comparing yourself with your other games and growing as a dev.