Full marks. Super impressive.
Beard or Die
Creator of
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I've also been interested in exploring recreating some gameplay from The Last Clockwinder. You've done a great job here and I'm wondering if you'd be willing to share the relevant code for that, or make a video that describes your methodology, or perhaps just point me in the right direction before I dive in myself. Thanks! Love your videos and tools.
Thank you for introducing the controls in the game itself. Not being faced with a wall of text before entering a game is good. Really enjoyable freeze mechanic. I did find some of the background art to be a little too colorful, which made it blend in with the foreground elements, so I had some uncertainty about which were solid objects that I could run into. Having some of the ghost tutorial guy demonstrate a move was great. Great checkpoint placement. I love the word walljumpable. Punishing. 🙂 I love the sense of scale, too. Well done.
The giant wall of text that I am met with when I start was very very intimidating, which is why I stay away from board games in general in real life. I much prefer being introduced as I go to the rules and mechanics. Ease me into it. Also don't like the default textmeshpro font. With both those criticisms out of the way, the rest of this was fantastic. Wonderful illustrations, nice shadows and easing, satisfying sounds, love the word Burgermeister. Great job.
I don't know why, but I really enjoyed the "This is you" bit. Actually I do know why. My family has a recurring inside joke where we say to each other, "This is you..." and then we do or say something nonsensical, which is Not representative of them in any way. It's a lot of fun, try it out for yourself. Just make sure it's totally obviously unrepresentative, or else someone will get emotionally damaged.
I didn't, it didn't appear to let me but I expected that. Maybe I overlooked how to do it. Thanks, I wasn't sure how it would do on an older GPU since the storm particles and huge mountain range meshes and post processing all out together were making the frame rate go from 400 to 90 on my 4070. Thanks for playing!
lol, yeah... I actually intended to have time to run the vocals through an AI of some kind to make my voice less my-voicy. hahaha. I am pretty proud of the last two vocal lines of the game. They make me laugh quite a bit. Anyway, thanks for watching and for the positive feedback. I did manage to get a build going that doesn't immediately crash. Absolutely zero changes were made to the project, just opened up in a new version of Unity and immediately made a build. So, if you happen to have a beefy GPU and want to play it (even though you already watched it), you are now able to do so here:
https://beard.games/the-freezening/The%20Freezening_NotCrashy.zip
I appreciate you! Thank you for the positive feedback. I did manage to get a build going that doesn't immediately crash. Absolutely zero changes were made to the project, just opened up in a new version of Unity and immediately made a build. So, if you happen to have a beefy GPU and want to play it (even though you already watched it), you are now able to do so here:
https://beard.games/the-freezening/The%20Freezening_NotCrashy.zip

































