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Beard or Die

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A member registered May 28, 2017 · View creator page →

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Source code? Lol jk

So CodeMyst said that the intention in the rules was the code should be made public, and that requirement was changed only after people "didn't want to". So, I say, as if that matters, most people should still be asked nicely if they wouldn't mind sharing their code. I think that makes this jam more relevant. Just my opinion.

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I thought epilepsy was triggered by rapidly flashing lights, which I don't think I have... But good point.

I guess I misunderstood the jam requirements. The rules listed on the jam page merely say "Source must be included" and it doesn't say anything about that source being only for the jam maintainer. So until a person goes to the submission form once the game is done, there is no indication that they are not expected to share their source code publicly. I'll ask CodeMyst if I misunderstood.

Windows 10 Pro

Also, source code, please.

That was a trip. I was 20.1 minutes late. Well done.

The installer doesn't work for me. Also, don't do an installer. Just a ZIP with the unity build files.

Well done completing a playable build on time. That is, no joke, a great accomplishment.  Keep jammin'

Can you do a version without an installer? Windows SmartScreen doesn't like these unknown installer things, but unzipping a typical unity project and running it is fine

Source code please?

Looks amazing.  Had to learn the level first and the not-yet-polished jumping/physics and die and repeat to have enough light to reach the end of levels. Looks amazing. Also, looks amazing.

So I felt like I moved way too slow and the ghosts had too much health. But overfixing those things would turn it more into an action game than horror. My favorite part was the hold-to-open-chest GUI/mechanic. Source code please?

Very enjoyable. I did find it a tad frustrating when I placed my star too close and immediately ended my journey, but jumping back in a retry quickly was nice. Good job.

It flickers the rough ground as I move

Looks like you did not include all files in your ZIP. UnityPlayer.dll not found. Cannot launch.

Looks like you did not include all files in your ZIP. UnityPlayer.dll not found. Cannot launch.

So I reached the end of the what appears to be the first level and it fades to black, but nothing else ever happens. I still hear sounds like my character is alive and enemies, receiving damage and jumping, but no second level ever starts. Also there is no visual indication that that is the actual end of the level apart from it being all the way to the right and the screen fades out there. The controls are a bit strange, given that it's A and D for moving left and right, but keyboard arrow Down to shine light down. It would be nice to support S key for that as well.  I will say I really like the combination of the visual feel and the background music. Was the background music original, too? Well done there. If there is more to the game for me to play, please let me know. Thanks.

FYI the word is spelled "Literally" unles you litterally wanted to keep the typoe. Sometiems a purposfull typoe is a gud thingg.

There are no download links for this game, so I cannot play and rate it. :(

So I'm liking this a lot - the background music (is that original too?) the look, the idea. It does need some polish to prevent dummies like me from trying to get through doors/talking sequences faster. Needs a few more sounds, and it would be nice for health to regenerate to give me a chance. I seem to take quite a bit of damage while attacking the entities. Enjoying it. Keep up the good work.

I'm enjoying it. Good vibe. I'm dying a lot in a glitchy cave right now (the art is glitching from flat to textured). Everything visually and functionally was perfect before that.

You owe me a new index finger

WebGL works nicely. Love hearing the pitch increase when I get a good volley in. My high score is 335. Nice menu interactivity, too. Good touch. I feel like this game fits the theme of the LD jam "Running Out of Space" even moreso than the brackeys theme "Light"  :)

In the Windows build, the resolutions/aspect ratios do not show the whole game. it is unplayable with the windows build. Now that I play the WebGL version I can see that's the problem. Everything top and bottom is cut off due to wide/short window size on windows build.

Thank you. Yes I wanted more levels but work exhaustion prevented me from spending more time. Would you agree that if I were to put any more work into it post-jam, it would be level design and perhaps a beat-the-best-time mechanic? Or something else?

Thank you kindly. Would you agree that if I were to put any more work into it post-jam, it would be level design and perhaps a beat-the-best-time mechanic? Or something else?

Tried to play it but got a big fat code error crash. 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:

Fatal Error: Can not create vertex buffer of size 147456 bytes
13438 vertex buffers allocated with total size of 1932880 KB
at gml_Script_d3d_draw_wall_h
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_d3d_draw_wall_h (line -1)
gml_Script_redraw_all
gml_Script_draw_all
gml_Object_obj_player_Draw_0

This reminds me of an FPS by MadWolfGames. I like the music and aesthetic. I think I would prefer a windows download version because WebGL in the browser is a nuisance for cursor-locking. Well done, though!

What's your LD42 game page? It's not linked on the itch.io game page. Wanted to rate it.

5/5, great scope for a game jam, beautifully executed. Fun chaos.

Definitely no. It's the default Unity scene for the new version of Unity game engine. I was sure to include this on the game page right from the start: "NOTE: The play area is just the test scene from Unity 2018.2, which I did not make, but I did tweak it a bit. I don't deserve any credit for how good it looks. If it looks bad, though, I probably broke it somehow. You're welcome. Other credit: ball texture here."

Am I missing something? I can move left to right but that's it.  Does it require controller? I've tried space, click, etc. Any guidance on controls?

This was fun. I liked the combination. Too bad my harvester/collector little dudes got lazy and I reached a stalemate. I enjoyed it. Nice job!

I risked a virus to play it (Windows SmartScreen didn't want me to), and it was totally worth it. Winner by far.  Game in a game horror scare goodness. Try mine! https://beardordie.itch.io/iball

I failed to Outrun Europa :(     Nicely done. Here's mine, too late for the submission though. oops. https://beardordie.itch.io/iball