Wow, this is great. I'll try it out today. I had assumed that circles needed meshes, I never thought about doing a circle with a line renderer for some reason. I appreciate this. Thanks!
Beard or Die
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This is excellent. I wonder if you'd be willing to share the code (your scripts, specifically) on GitHub. I'm mainly looking for implementations of drawing clean circles and trajectory lines, and interested in how you've done so here. Thanks!
Even after looking at the tutorial I still for some reason didn't understand how to kill the enemies, so I died and the game auto-quit about 5 times before I understood. Even then, the difficulty was pretty crazy, and the auto-quit (which you didn't mention in this devlog if I'm not mistaken?) was pretty infuriating. Not sure if that was a bug that you turned into a "feature" or if it was really planned that way. Anyway, it looks great and feels great until you repeat-die several times. :) Good job. (btw, please play and rate my game, too. thx)
why thank you. It's interesting how in the beginning of a jam, so much seems possible, but as time ticks away, you're really scrambling to throw whole chunks of planned features and levels out the window just to finish on time. Oh well. It was still fun.
thanks! There's still a glitch in the squash and stretch somewhere, but after a certain number of hours troubleshooting a single feature, during a game jam, you just have to move on. Picking out sound effects is one of my favorite things to do in a jam. I tired of using sfxr long ago with subpar results. Using good quality and well picked existing sounds is the way to go, in my opinion. Thanks for playing.
Thanks, it's just a tiny little thing. As usual the concept was larger than I had time to properly implement. You still doing ML-Agent stuff? I feel like I haven't seen an update on your YouTube channel in awhile. I'll have to double check. ... And I just did. So been 10 months since last ML agent stuff. One of the hurdles for me is that I find it a nuisance to install so many specific versions of python, pip, and other packages. I wish all that work could be done pure c# so I don't ever have to pip anything again.
Two days beginning right after the submission deadline may sound like enough time to rate other games, but when you're done with a game jam, you're exhausted and need a full day at least to rest properly. I humbly request extending the rating window an extra day or two.
Thanks. I could only devote about 8 hours total to this jam, sadly, so I was definitely looking to just get across a concept. Nothing groundbreaking, I admit, but I wanted to participate something so I could rate other games! :)
I want to eat the same thing as jabrils.
I want to hit the sack in the same manner as dani.
I want to paint thick black outlines like noa.
I want to poly the realms of high quality terrain with sykoo.
I want to debug every log and rigid every body while the same is done by brackeys.
I know I'm super late to be playing this one, but I just did and I played it through. It was fun and I enjoyed finding out what the new mechanics would be. The character controller could be a bit tighter, and some of the exploits could be patched (ironically), such as the ability to place a laser on top of itself several times over. I loved how the elements all interacted with each other, especially seeing the laser scatter dangerously from the shredder. I could see this as a very fun mobile phone game. Not sure if the levels could be procedurally generated, though, which means coming up with new levels could be very time consuming.
Wow, seriously, thank you. I'm very glad you appreciated the things I cared most about for this game. I would love to expand this, and branching story was definitely part of the idea. But, as usual, I had to scale the scope back to finish during the jam time.
Click and drag with WebGL is terrible; I learned that with one of my own game jam games. Need a Windows build to properly register click events so that I get a sense of fairness. How many levels are there in this game? Made it to level 12 before rage quitting. lol