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Beard or Die

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A member registered May 28, 2017 · View creator page →

Creator of

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I got it! Fantastic game. Thanks for sharing.

Okay I'll give it a other shot, I thought those two blue blocks had nowhere that could be placed as the ground isn't white but I'll fiddle around there. Thanks, and great game btw! Giving me all the good vibes.

on the third level I have twice gotten stuck in a tiny room that contains just a green block. i cannot escape the tiny room. This game is lovely and fun and i will try again soon.

Known issue: subtitles appear to be turned on by default, but will have to be switched Off and then back On in the main menu or the Settings panel (accessed via the XR Controller's "Menu" button) before they'll show up.

Nailed the feel. Very satisfying sounds took this a long way, fantastic UI design.

I'm honored. Great notes, useful, I appreciate you.

That's the first report I've heard of that. Beyond the main menu there is no controller activity as this is just a viewing experience but are you saying they don't even work on the main menu? If so what hardware are you using? Do any of the other PCVR titles have that problem for you in the same session?

Dorian is pretty popular. He was the first character I wrote. Glad he's well liked. Yeah, the transitions were lengthy to closely resemble those in the show, but as pretty much everyone has pointed out and I agree, they made this VR experience too long. Thanks so much for your feedback! 

I played the update. Very interesting use of a video (?) skybox, post-processing depth of field and film grain. I exploited a spawn bug on the maze and I won hundreds of times. I won legit three times. :)  There wasn't any indication of a conclusion to the experience.

Played the updated version. Here's my notes: The tent bugged out on me on one go. I exited and tried again and got through the days, then they just reset back to day 1. Some mention of monsters, but I didn't see any. I found I had a pistol and a bow and arrow, with nothing to shoot at. In the menu scene and the first room, my physics hands were rotated incorrectly. In the outdoor space, they seemed okay.

Thank you so much, 🙏. Happy you enjoyed it and grateful for your feedback. 


Yes it ended up way too long. I was initially really trying to nail the likeness to the show, which has these long transitions with overhead shots and breathy noises. I got the resemblance I was after, but turns out those made the whole experience way too long for a VR experience with no interactivity, so for sure I'm with you there.


The main content to get cut was much more animation and contestant traversal during their lines. The traversal I got in there was super thrown in and herky jerky. I didn't get nearly the amount of animations I had actually collected and hoped to use. However I did not much plan for any VR style player interactivity. I wanted it to be a "show" like the show I'm parodying. Paired with the duration of the experience, that wasn't the best.


I'm in the middle of making a sort of HTML5 slideshow version so non-VR players can experience the meat of it without the too-long delays.


Thanks again for the thoughtful and valuable feedback about your experience. It means a lot to me.

Appreciate it! Very glad you enjoyed it. I used Rhubarb: a free command line utility you can grab from GitHub. Another option is Salsa but Rhubarb is best suited for matching up mouth shapes with Sprites like I've done here. 

Ain't nothing wrong with that setup. Strange.

It is loading quite a big forest scene then, but I tried to make it load in chunks to prevent problems. What hardware are you using?

One thought: For a zombie wave shooter I'd like to hear some feedback when my melee deals damage to a zombie. And some visual feedback for that, too.

Definitely could feel like it would be fitting to have a kid-unfriendly twist (it is themed unhappy campers after all). I thought something might trigger when I pushed one of them over the edge, but he seemed to be fine with it.

Couldn't get this one to load due to the package name. Even after I removed all other APKs that have that same package name, MQDH still isn't able to install yours. I tried.

I reached a point where it was just a black screen. Is that the end?

Oh, by the way, since you're using Hurricane, I highly suggest putting their Settings UI panel in there somewhere so I can calibrate height (I play seated), and switch to Snap Turning (I get immediately nauseous with smooth turning). No matter how many years I've been playing and building for VR, I still have to do these things as I haven't seemed to be able to fully grow my "VR legs".  Also it would help to make the raycast area larger for your journal book tabs- pretty small targets atm.

Same; doesn't do anything past the Unreal Engine screen. If you can, would still like to give feedback if you can get a working build. Maybe PCVR build would be easier?

I won. I think a couple of my peeps were starving or something, but they made it. :)   Interesting concept. I definitely enjoyed Oregon Trail as a kid in computer class. Especially the hunting, of course. Too bad that mini game had to be put on the chopping block.

Same here- it won't run on Quest 3. Doesn't even launch fullscreen, just loads in a little Meta window like it's an app instead of a game

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Another banger, Mr. Lindsey. Great humor in this one, had me LOLing. I need a refresher on your Blender modeling/texturing and Unity shadering process because by this time it's very well proven. I wanted to eat those beans! Amazing what you were able to accomplish in so little time. 👍👍

P.S. Only wished I could make that robot suffer a little!  🤣🤣

I had to rage quit when I thought it was my turn twice on Omega and I get up there and it's not my turn. Both times I made sure that other camper was quite unhappy when he reached the bottom! lol

Great idea! I know a 20 minute viewing experience for a game jam game is a big ask.  Yeah a lot of my scope creep hit the chopping block and then some. I really wanted more time to get the walking and more animations to sync up with the delivery, but I'm okay with how it turned out. Thanks for playing! Hoping to play most of all of the other entries today.

Voice acting is always on point with the Powerhoof team!

Neato. There are lots of Vampire Survivor likes these days. Many very good. I prefer the precursor to it, Magic Survival, on Android. Very challenging and addictive.

Hey! So, I like a LOT about this but tbh the overall initial reaction is there is way too much dissonance throughout and not enough groove. It's not nearly as widely useful because of that. Hope that's fair.

Would love leaderboards to see how my best time stacks up. That chart at the end was a nice touch. Very slick.

I got 311 high score. Is there a way to win or just get a high score? I love this game. 5/5

Not sure if it's just my system but the camera movement is way too fast and seemed too far zoomed in. Can't really see what I'm headed towards. I'd really like to play it but this made me nauseous with the camera movement/position the way it is now.

I won! I had fun and thought I had an advantage because of how much I played Worms 2 and used the Super Rope or whatever it was called.

This was pretty fun! I think with some nice sound effects it could really bump it up quite a bit. That was the one major thing I felt that was lacking. Those blue things, whatever they are, are REALLY fast. It has potential for expansion by having a checkpoint, maybe some place to "lay low" before the cops get back on your trail. idk. Great job.

There is a lot to like here! I really like the menu and the polish that went into that, even though only one option is truly selectable. The color transitions, the bounciness, it's all really nice. The track is pretty good, but I often felt that the time boosts were placed just before a spike blockade, so that I really couldn't manage to go for those. I expected the braking to give me some better maneuverability/handling, but it just basically allows me to do a hard jerk in one direction before it loses control altogether. The brakes don't manage to slow me down quite as much as I'd like to end up where I want to go. I didn't manage to make it through all stages. It was fun to try, though. Great job.

Wooo! That was some Super Meat Boy level of precision ice skating. I almost rage quit but I'm glad I didn't because I unlocked something very dear to my heart. Great job! I'm sure there will be plenty of games with similar-ish mechanics entered, however these levels were crafted superbly to put the mechanics to exceptional use. Perfect scope and execution.

Thanks for mentioning that. I've fixed it. Obviously I can't update the game, but later tonight I will update a WebGL version that I'll have on simmer.io not for rating purposes. I fixed some of the crashing (maybe all????) and the most obvious glitches. no real new content or features, just bug fixing.

Thanks. And do it, it's very fulfilling, and (if you go the silly route) laughing at yourself is healthy.

Lol, I didn't see that on the cardboard controller. I modified the textures from an Oculus official sample, and must've missed one of the material texture maps. Whoopsie.

Thanks for playing! Glad you enjoyed my creepitude.

Some truly superb things about this one. There's a lot going on! The look is great. Some of the features were pretty shocking to be included in a jam entry. Sadly I can't play standing up, and the smooth turn in the menus got me motion sick. The turning was turned off in the game, which can't work for me when plugged in. I got motion sick when looking in the wrong direction while a bat. Even so, I think I won, even while sick, although nothing told me I won. :)  Great job.

Fun! Had to reach at my feet the whole time, though, so maybe too low overall. Quality sound choices. Well scoped. Great job!