I got it! Fantastic game. Thanks for sharing.
Beard or Die
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That's the first report I've heard of that. Beyond the main menu there is no controller activity as this is just a viewing experience but are you saying they don't even work on the main menu? If so what hardware are you using? Do any of the other PCVR titles have that problem for you in the same session?
Played the updated version. Here's my notes: The tent bugged out on me on one go. I exited and tried again and got through the days, then they just reset back to day 1. Some mention of monsters, but I didn't see any. I found I had a pistol and a bow and arrow, with nothing to shoot at. In the menu scene and the first room, my physics hands were rotated incorrectly. In the outdoor space, they seemed okay.
Thank you so much, 🙏. Happy you enjoyed it and grateful for your feedback.
Yes it ended up way too long. I was initially really trying to nail the likeness to the show, which has these long transitions with overhead shots and breathy noises. I got the resemblance I was after, but turns out those made the whole experience way too long for a VR experience with no interactivity, so for sure I'm with you there.
The main content to get cut was much more animation and contestant traversal during their lines. The traversal I got in there was super thrown in and herky jerky. I didn't get nearly the amount of animations I had actually collected and hoped to use. However I did not much plan for any VR style player interactivity. I wanted it to be a "show" like the show I'm parodying. Paired with the duration of the experience, that wasn't the best.
I'm in the middle of making a sort of HTML5 slideshow version so non-VR players can experience the meat of it without the too-long delays.
Thanks again for the thoughtful and valuable feedback about your experience. It means a lot to me.
Oh, by the way, since you're using Hurricane, I highly suggest putting their Settings UI panel in there somewhere so I can calibrate height (I play seated), and switch to Snap Turning (I get immediately nauseous with smooth turning). No matter how many years I've been playing and building for VR, I still have to do these things as I haven't seemed to be able to fully grow my "VR legs". Also it would help to make the raycast area larger for your journal book tabs- pretty small targets atm.
Another banger, Mr. Lindsey. Great humor in this one, had me LOLing. I need a refresher on your Blender modeling/texturing and Unity shadering process because by this time it's very well proven. I wanted to eat those beans! Amazing what you were able to accomplish in so little time. 👍👍
P.S. Only wished I could make that robot suffer a little! 🤣🤣
Great idea! I know a 20 minute viewing experience for a game jam game is a big ask. Yeah a lot of my scope creep hit the chopping block and then some. I really wanted more time to get the walking and more animations to sync up with the delivery, but I'm okay with how it turned out. Thanks for playing! Hoping to play most of all of the other entries today.
This was pretty fun! I think with some nice sound effects it could really bump it up quite a bit. That was the one major thing I felt that was lacking. Those blue things, whatever they are, are REALLY fast. It has potential for expansion by having a checkpoint, maybe some place to "lay low" before the cops get back on your trail. idk. Great job.
There is a lot to like here! I really like the menu and the polish that went into that, even though only one option is truly selectable. The color transitions, the bounciness, it's all really nice. The track is pretty good, but I often felt that the time boosts were placed just before a spike blockade, so that I really couldn't manage to go for those. I expected the braking to give me some better maneuverability/handling, but it just basically allows me to do a hard jerk in one direction before it loses control altogether. The brakes don't manage to slow me down quite as much as I'd like to end up where I want to go. I didn't manage to make it through all stages. It was fun to try, though. Great job.
Wooo! That was some Super Meat Boy level of precision ice skating. I almost rage quit but I'm glad I didn't because I unlocked something very dear to my heart. Great job! I'm sure there will be plenty of games with similar-ish mechanics entered, however these levels were crafted superbly to put the mechanics to exceptional use. Perfect scope and execution.
Thanks for mentioning that. I've fixed it. Obviously I can't update the game, but later tonight I will update a WebGL version that I'll have on simmer.io not for rating purposes. I fixed some of the crashing (maybe all????) and the most obvious glitches. no real new content or features, just bug fixing.
Some truly superb things about this one. There's a lot going on! The look is great. Some of the features were pretty shocking to be included in a jam entry. Sadly I can't play standing up, and the smooth turn in the menus got me motion sick. The turning was turned off in the game, which can't work for me when plugged in. I got motion sick when looking in the wrong direction while a bat. Even so, I think I won, even while sick, although nothing told me I won. :) Great job.




















