I do is aiming to be realest. Thank.
Beard or Die
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Absolutely stellar job, man. I can't believe you made this in such a short amount of time. Amazing. I'm going to print this game out and put it in my school locker. I made sure to give you five stars in all eleven categories. I even started a few dozen other accounts and gave you more five stars. If this isn't the winner of the jam, I'll be forced to vote for a candidate outside the two that have a chance, and I don't mean RFK Jr. You're my hero. Let's hang out some time. I'll buy you a La Croix.
Hopefully future jams will be two weeks or at least two weekends, because this is really a lot to try and do so fast. Thanks very much for the feedback. :) I do want to figure out how to get a proper spectator camera system with a wider FOV so that the recording videos don't looks so zoomed-in and cropped, but it was important for me to include the gameplay in a video for those who can't or won't install something on their computer (and given that this jam happened during a global IT outage event, I can't blame people for being careful of that)
So, I never encountered any monsters. I couldn't seem to hit anything with the axe. The lighter (which looked out of place for all the other assets) helped me light the torch, but all I could do with it was burn down my own encampment. I could only scale the buildings/platforms by using an unintentional self-collision with the torch, and then I could basically elevator up to any height I wanted, which was trippy. :) I'd love to know what was in the plans for this, for sure. One week is really not enough for a VR jam, in my opinion. It takes quite a bit of work to get anything into VR. Hopefully future jams will be 2 weeks or at least two weekends.
Don't worry, more sassy characters that are annoyed by breaches of personal space will surely be present in future jam entries. lol
Thanks for your valuable feedback. I'll have to try and reproduce that bug with the collision. I knew about the torch center-of-mass issue; it got thrown to the back of the priority list (as if I pay attention to that thing).
Definitely should've had those larger crystals be more resilient to attacks. I did envision breaking chunks off of it in stages, and even grabbing the protruding bits and yanking them off.
Thanks also for calling out the audio -- that was definitely the focal point for this one, really wanted to nail it to get the vibes right.
I appreciate you. Yeah, doing a non-comedy entry was a bit of a risk, and pretty difficult to stick to, tbh.
Re: flying shards: Fair point, that was the last to go in as it felt like it was lacking gameplay elements. It is fun to punch those things as they're flying towards you, though. :) not as fun to whack them with the torch.
Thanks!
Took me awhile to find the road. Once I was on it, I got out to explore some place but nothing happened. Maybe I was supposed to drive into there? The steering wheel was cool to some degree as I felt like I could turn as fast as I needed, but then it just KEPT turning and was quite vomit-inducing really. :( I'd like to see some gameplay recording to see what's in there, though, if you can.
I was not able to parry anything and eventually rage quit because the walk speed was so slow and I had to walk to the center every time I died. I died in one hit, was never shown how to parry and there was no sound or visuals to indicate whether one was even possible. Teleport seemed to be in there but nothing was set to be teleportable. The vignette while walking also was unpleasant and couldn't be turned off. I did like the vibe of the dungeon, you had something going there. I'd like to see a recording of you playing it properly so I could see what work you put into it and see what I was missing.
Unfortunately it was quite bugged for me. I spawned at ground level, fell through the map. The rotation of the camera was crazy inverted. I did manage to crawl my way across the line and use the balance bar to disappear the incoming primitives, but once I reached the ladder there was nothing I could do.
What are you using, Meta Scene API? MRUK? Or something else? In a previous jam (hackathon actually) I had been developing with MRUK which was great for developing and trying out different room meshes, but for the builds it just wouldn't trigger the Scene scan or use the on-device scene mesh. I never really got it figured out and had to ditch much of it and made a VR clicker game instead.
I played the first version in the other jam, was pleased to see it make an appearance here with additions. I had forgotten just how great the VO was. It's not the only thing that's excellent here, but that is a standout for sure. So, the only negatives are super nitpicky because the experience was wonderful and touching as is. I agree with Toreador about using hand models instead of controllers, and I would also recommend some kind of shine effect or intermittent glow or something for the interactables rather than the super thick outline. That's just to up the fidelity a bit, they're perfectly functional as is. I did have the ice cream cone and the theater tickets kind of zero-gravity leap into oblivion when I let them go, but that was the only bug I encountered. Maybe a height and boundary calibration would be good, too. I found myself having to walk into my real-world geometry to get to some items, which hurts more than walking into VR geometry. ;) Superbly well done.
So actually it was yours, not Math Ninja. It took literally days, but eventually MQDH allowed your apk to be installed. And... passthrough definitely didn't work. And the cat was in constant jerk mode. Video of the cat
The settings menu looks cool and has lots of customizability. But nothing beyond that actually did anything at all. :(
I'd love to try this later if the core gets fixed!
I use Hexabody as well and they provide a prefab canvas to allow the user to adjust some things like snap turning. I really need snap turning to not get sick. I played yours anyway and just tried to tap the thumbstick when I needed to turn. I think I got all the way to the end, but maybe it wasn't the end because nothing happened. There was a fire at the end of the corridor I thought was last... anyway I was pretty dizzy by that point so I had to quit.
You could certainly specify that standing play is required and have checks for that. I tend to get super sick when I do standing VR, especially with smooth turning and smooth locomotion. But I love VR, so I do what I can, and that means stationary seated play with snap turning. As long as I'm seated and the framerate is consistently high, smooth locomotion is fine. I think your game could be played seated though, without too much modification, just a setting for height calibration probably, and maybe allow a crouch with a button or pulling back on the right thumbstick like in Bonelab (and my entry).
I tried to install this using Meta Quest Developer Hub, and I think because the project name in the project settings is still the default, it isn't working. Here's the error I got:
Edit: actually that message might be from Math Ninja because that won't install either. But yours still won't install so far. I'll try again in a bit.
I played on Quest 3 in sitting position with a stationary boundary. The rotation of my gloves was wrong, and it didn't calibrate to my height. I only managed to get one gravity-defying uppercut. Maybe because I was seated, don't know. I only managed to hit my controller on my furniture really bad once. I think it would be worthwhile to allow snap and/or smooth rotation as well, because when playing stationary, you can't safely turn around at all. There's a lot to like in this! Nice looking crowd, too, lol.
Here's my me-GPT review: Strap in and get ready to blast off in this stellar VR shoot-'em-up! In a desolate landscape, you're armed with a laser cannon so powerful it could make a Death Star blush. With each wave of asteroids, the difficulty skyrockets, but fear not – your laser-fueled fury will pulverize those space rocks into cosmic crumbs. Surrounded by breathtaking spacescapes, you'll feel like the ultimate guardian of the galaxy, defending your land-sphere of a planet one zap at a time. It's a meteoric rise to heroism. Prepare for an out-of-this-world adventure that’s truly a blast!