This was very fun to play! Crashing into cars felt real good, coupled with the speeding of the vehicle. The controls were simple and easy to understand too. I often got stuck on the edges of the buildings and had several collision problems. I loved the graphics as well, everything stood out and was easy to identify. This gave me pizza tower vibes in a weird way (I got a B).I thought maybe crashing into objects like vehicles and stuff could add to your score. Infact I’ve been inspired, I’ll definitely look into this in my upcoming projects. Super fun game!
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GHOST PIZZA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor | #22 | 3.307 | 3.455 |
Music & Sound | #30 | 3.220 | 3.364 |
Fun & Design | #33 | 3.395 | 3.545 |
Overall | #35 | 3.235 | 3.379 |
Graphics & Animation | #41 | 3.307 | 3.455 |
Focus & Theme | #44 | 3.307 | 3.455 |
Technical | #55 | 2.872 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
I wanted to make a fun Battle Royale type game at first, but I reduced the scope down to basically a top down Crazy Taxi. Naturally, when the theme was announced, I imagined something chasing you around the map while you deliver pizza. Which is where the ghosts came in.
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only
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