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A jam submission

Silicon SwordView game page

A platformer collectathon where you have to fight computer viruses and save your CPU home
Submitted by GoblinKnuckles (@Goblin_Knuckles) — 19 minutes, 13 seconds before the deadline
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Silicon Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#54.3614.361
Audio#73.9723.972
Fun#113.8893.889
Overall#113.8833.883
Innovation/Design#153.5833.583
Theme/Lore Reference#223.6113.611

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
For the theme the system being broken is the computer being attacked by the viruses you have to fight off. The silicon sword is the thing placed into your hand in the first half of the lore and the thudding is the final bosses attacks at the end.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

I could Immediately Tell from the Cover Image The Art On This Is Sick!

Nice Job!

Submitted(+1)

I like this game a lot. The art style is very cool, and the backgrounds look stunning. The sound design is also really nice, i like the kinda musical sound effects (on ladder etc), very enjoyable and pleasant to the ear! I’m also love the fact, that you can use your attack in mid air, to gain further distance, that’s very fun to use. Also that you can jump down ladders, use your attack mid air and then catch yourself on the ladder again, this makes for really cool combo possibilities. I also found the level design really good. Where in a lot of cases when you fall, you don’t fall all the way and just have to repeat a shorter section. And also so secrets are well communicated if you pay attention, nicely done.

My Only issues with this game is that the controls don’t feel tight enough for a platformer. It feel quite laggy, especially the jump. One reason might be that the jump sounds tirggers way to late, so you don’t get the instant feedback for the jump. Another issue is that you can not turn which way the character is facing in mid air (you just can control his direction) which is relevant if you wanna combo with the attack in mid air.

Developer

Thanks for the great feedback! For the level design I made them by playing a little bit, adding more to the level, and playing again until i felt like the level was enough, so I'm glad that translated to well-designed levels! (Which i usually struggle with)

I think your critique on the jump controls is pretty spot on. If i do a post jam update i definitely plan to tighten up the movements and give you more air control

Submitted(+1)

I loved the overall style and aesthetic! My only complaint is the controls and handling felt a bit off. I liked the attack animation and it felt very satisfying to kill enemies.

Developer

Thanks! I played around with the controls and couldn't decide if I liked them a little more slippery or not, but I guess making them tighter would have been the better choice

Submitted(+1)

Love the visuals!

Submitted(+1)

Controls are a little stiff but the aesthetic is lovely.

Submitted(+1)

The electronics art is awesome!! Really nice.

Submitted(+1)

So good. I got 1405. It's amazing for being completed in only a week too.

Submitted(+1)

absolutely fantastic

Viewing comments 8 to 1 of 28 · Previous page · First page