Cool sokoban-type game - good job :)
Also thx for the cheat .. I am not patient one so I had to skip few levels :D
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Glitches.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #32 | 3.357 | 3.357 |
Fun | #40 | 3.000 | 3.000 |
Theme/Lore Reference | #41 | 2.893 | 2.893 |
Overall | #45 | 2.900 | 2.900 |
Audio | #52 | 2.321 | 2.321 |
Innovation/Design | #53 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
You play as a character in a dystopian future trying to break the system, a virtual consciousness, in order to free billions of minds. My interpretation of the lore was that you hear thudding footsteps if you lose, reminding you to flee before you are captured.
Comments
I liked this puzzle game. Also had a timer which added that extra pressure. Good level designs, and I like how you considered the average player and game them essentially a free roam mode just in case. Nice work!
I streamed it here:
The fact that the box could ignore collisions made it a bit easy if you played it that way. But the game looks and feels very good and also the timer really adds a lot of stress (in a good way)! Well done!
Wasn't much of a challenge seeing being able to push the blocks through and move through walls straight to the goal. I'm sure if that gets fixed it would be quite fun
Great and fun game with minimilist but effective graphics. The premise of the game was easy to latch onto so i commend you for that, one thing, i found the ambience of crackling a bit distracting and annoying. Good Job!
The game looks nice, and the puzzles were fun (if you followed the rule).
I’m not sure the “no collisions” thing was a right choice here. I understand what you were going for, but the users have a “restart” option, and the levels are not that big so restarting would be a nice a valid thing to do.
I enjoy puzzles and labyrinths in general, but I don't really understand the decision of not making collisions, it removed the point, sadly. :( Of course one could play, treating the walls as obstacles, but slap a timer on there and people will cheat if they can. ;) This is the sort of game that had been very fun to speedrun, had it had walls. :D Good work, none the less. :)
It was an interesting concept to make an old school retro console based game, however, the text is very very repetitive, you need to press A to go to the next level, and after that, it says press A to restart, but you need to press A so that the text will disappear. This would certainly confuse most people. Now for the largest issue, there are no collision bounds, meaning that the game is essentially just push the box through everything, ruining the actual game play.
nice game,but there is no enough time to complete every level (or maybe Im just dumb lol)
Great game! The timing aspect almost changes from a puzzle to an action game. Moving the block around turns at the right spot almost feels like driving, I got into a nice flow state while playing.
Gonna agree with most people that the no collisions was annoying, and I also agree that a timer isn't necessary for a puzzle game, as I was unable to try all the levels. As for the actual puzzle design, it was pretty straight forward, which is nice because I can't do puzzles. Nice work!
Got to level 10 no problem, then got destroyed right away haha. Nice game.
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