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A jam submission

Dice of DestinyView game page

Submitted by JestemStefan, JohnGabrielUK, D4yz (@D4yz_Ag0), Mad Parrot Studios, RomeRomey — 5 minutes, 27 seconds before the deadline
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Dice of Destiny's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1084.108
Audio#14.5764.576
Controls#24.0614.061
Accessibility#23.5453.545
Graphics#34.6974.697
Theme#44.0304.030
Fun#73.9093.909
Originality#113.9393.939

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3rc9

Wildcards Used
Roll a D20!

Game Description
Find SEVEN holy dice and beat the Big Bad in DnD inspired board game. Is game too hard? Ask developers for CHEATCODES

Source
Ask developers

Discord Username
romeromey, JestemStefan, D4yz, JohnGabrielUK, Vela

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+2)

A very fun game.  I really liked the art, music and sound. Loved the twist at the end. 

I would have liked to have had a bit more decision making as a player.

Submitted(+3)

A great concept with great graphics and audio! Unfortunately the gameplay did get a bit repetitive (that one lich boss was the worst): sometimes it felt like I was just doing math and sometimes I felt like I was just dragging dice to the obvious choice. The fun came in hoping for good luck and, in later game, getting to feel powerful. Also, it seemed kind of cheap that I could just rest whenever I wanted out of battle. I think the game would benefit from more opportunities for carefully thinking out strategy, but I'm not sure what exactly.

Submitted(+2)

Really great job here! I really like how the theme is utilized in the game. Very nicely polished and well presented. This could just be my lack of experience with these types of games, but I initially found it difficult to understand how to play; however, once I did understand, everything just made sense.

Absolutely fantastic job here!

Submitted(+3)

Wow, I loved it!!! You guys did a very good job, the concept is good, the art fits really well in the game and most importantly, I enjoyed playing it :)

It is also well balanced, I had a hard time fighting the south boss with 4 dices but once I got my 5th dice, it became easier and I destroyed those blobs who taunted me. 

I think there is a small bug in the display when we sacrifice a value of 7 dice to double the power of our dice. When we put the first dice of value X to heal, defend or attack, the value is not doubled. The value is only updated when you put a die of value Y but the total climbs very quickly from X to 2X+2Y.

Submitted(+1)

They mentioned this bug today when I streamed. Basically it takes about 2 seconds (the time until the window flashes green) after putting in the 7 before the display shows x2.

Developer(+1)

Yea. It was literally last minute fix. We had issue with sound looping.

In the code the boost works, but display have a 2s delay until it starts updating. 

Thank you for playing and I'm glad you enjoyed the game. We worked really hard ☺️

Submitted(+1)

Very well polished, with a semi-solid idea that could be developed further.
I liked the whole package, with the world map, brief context for why we're rolling dice, etc.

When stripping away all the bells and whistles; the core challenge was in studying enemy behaviours, (do they heal? do they attack often?) and comparing own dice rolls to see if "7" mechanic would yield greater results if used/not used.

My issue with this, is that it wasn't very "fun".
There is challenge; but the challenge doesn't feel engaging.
It feels like doing basic math/comparisons.
(I realize this describes nearly all RPGs, but the genre tends to skirt around this issue by having a narrative that pulls the player along, whilst keeping battles as a power-fantasy/optimization challenge that rarely impact the narrative.)

There's definitely something here though, that can be reworked/expanded with more time.
Perhaps instead of binary "attack, defend, heal", there are gradients that you charge up? And then they only activate when hitting certain thresholds, which you decide inside/outside of battle?

I'm not sure, something just felt "off" in the game. There are a multitude of ways to develop this idea further. Hopefully if you continue to work on this game, you can address the issues above.

Good work, strong beginnings of a potential project.

Submitted(+1)

Nice art and music and sound, good execution of the mechanic. Very impressive.

I did find it got a little repetitive. I enjoyed playing and cleared the desert, but the 5 dice lich in the south was taking too long to beat. We were just healing back and forth lol.

Developer (1 edit) (+1)

Oof. You stopped playing at the best moment. With 5 dices it starts to be easy to use "7" skill.
Sorry to hear you find it repeatable. Some fight are skippable. You just need to clear the one that block path to boss so you don't need to clear the whole desert.

From my experience the working strategy against lich is usually more offensive and like :
- block/heal on weak rolls
-Wait for good roll like 6, 5, 6, 4, 3.
- Use 4 and 3 to trigger "7" skill and get 2x boost
- Use other dice for attack. (You should deal 17 x2 = 34 damage this way.)
- after 2-3 attacks like that you should be done even if Lich heals or blocks. (He has 50 HP)

Game ending is very fun and you missed 2 more unique enemies + final big bad fight.
Thank you for trying our game and I encourage you to play to the end :)

If you still have hard time finishing the game then I can share cheatcode that will give you 7 lucky dices and you don't need to finish every fight ;)

Submitted(+3)

This was fun. Made it across the island to the east, but after that it was taking too long to beat a 5 dice monster.

Good job. Looks nice and the music is good too. Enjoyed playing.

Developer(+1)

From my experience the working strategy against Lich is being more offensive :

- block/heal on weak rolls

- Attack if you have more dice value then Lich can block.

-Wait for good roll like 6, 5, 6, 4, 3.

- Use 4 and 3 to trigger "7" skill and get 2x boost

- Use other dice for attack. (You should deal 17 x2 = 34 damage this way.)

- after 2-3 attacks like that you should be done even if Lich heals or blocks. (He has 50 HP)

This way the fight usually take like 3-5 turns to finish. Being defensive gives Lich a chance to heal and fight will go forever.

There is still more in the game (2 more enemies on swamps and final fight with Big Bad). I encourage you to give it a second chance ;)

Submitted(+2)

This is super-solid. I'd say you would have a hard time making it a commercial game without improving the game loop a bit, since the current iteration would be repetitive over time and the balance is off as you progress.  My biggest gripe is the first boss can take forever to beat. Healing is so easy to do you should have just made health restore at the end of each battle.  Overall it's incredibly well polished. I obviously enjoyed myself because I played it right to the end.  I loved the end bosses 2nd state and all the work that went into it.

Submitted (1 edit) (+4)

"Wow" is the best word I could find to describe this game, the art is really good, the animations are flawless and the music is awesome. This game is not something I was especting to see in a game-jam, it's well polished and feels like a fiished game, I had a blast playing it (the Rimuru cameo was really funny, I liked it a lot). Congrats!!

Submitted(+1)

Great fantasy art and music! The only downsides are that the 7 mechanism during the combat is not helpful in the earlier levels and I feel like you can only win the first lich boss merely based on luck. I have lost the fight 10 times in a row.

Developer(+1)

Yes. At the beginning it is useless, but hey. Fight are pretty easy and you test stuff before going to harder ones.

Game is RNG heavy, but you have a control over it. You are the one putting dice on skills. So it's not only luck. It is a mix of luck and good decisions :)

(+4)

I absolutely love the fact that I could play it on my phone! It felt really nice for the phone, too! I was also really surprised and impressed by the fact that there's a whole map and it's interactive where you can click on the spot and your character walks over to it. The combat mechanics were fun, too and I really liked th dice system and using it to give yourself different stats.


I was vibing to that sweet soundtrack, too! I got some j-rpg vibes from it and the overall music and sound effects were amazing! The art was also gorgeous, I loved the map, the creatures, and the overall UI! All in all, beautifully done!

Submitted(+4)

Very cool concept, beautiful art and the difficult grows up on you, really really very cool, congrats!!

Submitted(+4)

Wow! This is fantastic! I saw your goblin animation on twitter! Well done guys!

Such a solid game!

Developer

The Goblin animation is on Twitter? Hmm lol, I wonder who posted it? And thanks for playing our game! Glad you enjoyed it.

Submitted(+4)

very good game  ,the most polished game  i ever played in a game jam 

Submitted(+3)

Wow! Incredible work. Played through the whole thing and it kept me engaged throughout. Balancing towards the end could be improved, but overall great game.

Developer (1 edit) (+2)

Thank you for your comment!

Can you tell which part of balancing do you mean? Is game too easy or too hard? Are enemy behavior strange?


I would like to improve the game after jam so I will be thankful for any feedback 😊

Submitted (1 edit)

The game got too easy personally. Once I gained five dice it was possible for me to get the 7 bonus pretty much every turn and deal a consistent 20-30 damage a turn (especially when I got 6). Perhaps I was just lucky with my rolls though. At times the enemy AI made some questionable decisions too - over healing themselves, healing while at max health, and there were a few times early on where the enemy could have killed me but chose to guard/heal. 

Still though, great work! 

Submitted(+3)

This is a gem!!! We enjoyed everything about this game. Very smooth and attractive. Maybe restricting enemy health from falling below zero when dealing big damage, other than that it's just perfect. We took six dice and went after 4-dice mobs... one-shots are lovely :D

Developer (1 edit) (+1)

Thank you for your comment and feedback :D


I'm glad you enjoyed playing our game  ☺️

Submitted(+3)

Great job on the music and the game ! The first battle theme reminded me of final fantasy, which is good :P

I was a bit confused about the 7 skill. I feel like using 2 dices to double my skill (one remaining dice) is almost always worse than using the three dices.

Developer(+2)

It's getting much more useful in late game, after getting 5 and more dice. You can do up to 60 damage this way, but without it only 42 with the best rolls possible. It's almost 50% boost.


Thank you for playing!

Submitted(+2)

awesome game, however Im my opinion the theme of the jam was under-utilized

Developer(+4)

Your opinion is absolutely your own! But there's a good bit of references to the number 7 in the game actually. Some you might just not notice. :P

Theme of 7's:
-7 Unique Enemies
-Music is made with a count of 7; 1-2-3-4-5-6-7 etc.
-It has a 7 track album.
-A special ability that requires the number 7.
-A goal of acquiring 7 dice.
-The boss using 7 dice.
-The map has 7 continents.
-We loosely styled our logo off of Final Fantasy 7s.

^^; To name the main ones off the top of my head. But regardless, really appreciate you taking the time to play our game!

Submitted(+2)

Hmm yeah I didnt notice some of those haha, well anyways, good game :D

Developer(+1)

All good! And thanks eh, I'll be sure to check yours out too! ^^

Submitted(+4)

Great game. Congratulations.

Developer

Thanks!

Viewing comments 20 to 1 of 30 · Previous page · First page