This game is great! With a bit more of a lively/filled out environment, added enemies, added abilities perhaps, this could easily be a game worth buying. Played with my little dude, we had a lot of fun. :)
Great entry!
Hey thanks for playing! I'm not 100% sure that's a bug. I was having that happen too while playtesting and then I realized I was losing all my evidence at those moments. Not sure if that's what was happening to you, but could def be that. Really appreciate the feedback and that you took the time to play our game! ^^
Really cool concept! I really like the crafting pace in your game. Gather and craft games are, addicting lol. I died a good few times as I was figuring it out, but I think that's expected in any game worth playing. I think my only real issue was that when you start to modify the terrain, you can't really see the depth or ledges or holes all that well.
If you end up adding other craftables or expanding on it further, be sure to give a heads up in the GWJ Discord! I'll definitely check it out! ^^
This was a really cool take on the theme! This isn't so much my style of game, and I still played through the whole thing and really enjoyed it. The artwork was super cute and comfy. The music was relaxing and pleasant. The story was wild lol xD But I think that made it fun and interesting. The controls were responsive and the UI seemed to work perfectly as intended.
Really solid entry all around! ^^
That was different! Really interesting concept! Loved that starting view. And I really enjoyed all the pixel art. The animations are easy to overlook, but I def noticed. The snakes slither into the cave, the bird flying down and landing, the miner rushing into the cave. And all of those done using a pitch black silhouette, very- very cool. Awesome entry! ^^
3:46! Lol, 14 seconds to spare. Are the rock piles randomly placed? Because I lost the first time, completely my own fault, but the second time I felt like there was one in a room that wasn't there before.
Sound was great. Controls were pretty good, I think having jumping stop so suddenly after releasing the button just took some getting used to. You clearly put a good bit of time and energy into designing your level layout. Really liked figuring out how to reach areas. And! I love math lol
Was a fun game! I bet you learned a good bit while making it. Thanks for taking part in Godot Wild Jam!
Lol well thanks for the endorsement. There seems to be a lot of really good entries this month though!
Pacman was definitely a pretty big influence on the initial planning. Josh and John had sort of hashed out the idea as soon as the theme dropped and I was busy with work. Then I pop into our jam team Discord and they're like, "So this is the game!" lol. Wasn't a style I've really worked on before so I figured why not! Really happy with how it turned out.
Thanks for playing Endritdev! ^^
Phew, some of those were a bit tough, but I think that's what you want from a puzzle game. Puzzles are a lot harder to balance than some people might think. I feel like you did a good job balancing the more difficult ones, although some didn't feel very difficult at all.
Moral of the story: We all need vacations lol :P
Really cool entry, thanks for participating!
Lol, this game looks like it was probably a lot of fun to make! I really liked the lighting used in the initial scene of the graveyard. Didn't feel too long or too short, and I made it to the end and shut that party down!
If I were to give any pointers on things that could be improved, only one thing really comes to mind. The cardinal directions for the arrows seemed to be even in all directions. But when using an isometric environment, you actually move faster left and right than you do up and down. That's the sort of perspective that isometric environments try to emulate. I'm not sure what the exact math would be, but if you were to make the up and down movement speed 50% of the left and right movement speed it would likely give a more natural feel to the movement.
Either way, nicely done! Proc-gen is no easy task! Thanks for participating Philou! ^^
Fun entry! I really enjoyed having my attack become more and more powerful and having it change (won't spoil). The graphics were pixel art and I admittedly love pixel art! The way the hands were done were very impressive! I liked the overall setting and enemy designs. A really cool entry all around!
If I had to suggest some things that could be changed to improve the overall experience, 2 things come to mind: the sensitivity seemed to reset upon changing levels, and the levels themselves felt a bit too large.
Overall, fun entry! Thanks for participating!
Really interesting entry VonVolt! And for a first solo game, very well down. It didn't feel terribly difficult to pick up and play. There was plenty of tool tips to inform you before each action. I managed to get myself stuck with parks taking too much income, but it was really easy to just remove a few, suffer the minor drop in happiness, and get my growth back on track.
My only question is, what is the win condition? Or perhaps there is none? Once you get the flow of things you can essentially just click non-stop lol, which was really nice.
At any rate, excellent little game. ^^
Hey Elektito! This was a pretty interesting entry. I really liked the core concept. It's crazy how much just balancing some numbers can change a game completely. I think the game starts off pretty strong. And then you hit this super grindy mid to end game. At any rate, I destroyed the planet lol. Winni- wait a second. :P
Really glad you liked it! We had a lot of fun making it. I think my favorite thing from this entry is probably the Scuba Bunny lol. Finding a wetsuit reference image and applying that to a bunny rabbit and fitting it with a snorkel, has to be the highlight of my jam career hahah xD
Sorry about the camera issues! What was happening?
Excellent entry! It was great all around. It didn't feel too easy or too hard. The abilities gave a nice added level of complexity to a classic game. Given that it is based on a classic game makes it feel very familiar too. Which is great when you're trying to focus on learning abilities.
Really well done! ^^
It was at this moment, that I knew playing the browser version may have been the wrong choice. xD Really fun little game once you figure out how it works! It's got a really clean look. I like that the pumpkin vines clearly indicate the proceeding pumpkin. The map edge seemed to be a bit off towards the back of the map, I noticed.
All in all, kept me occupied longer than what may be considered reasonable. ^^
(EDIT: The point counter kind of gave out on me a few cycles back. I'll never know my score lol T-T)
