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A jam submission

Path of the RainbringerView game page

Save a drowning world.
Submitted by turboshook (@turboshook) — 14 hours, 38 minutes before the deadline
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Path of the Rainbringer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.5294.529
Audio#123.4413.441
Overall#173.2983.298
Theme#193.7943.794
Fun#263.0883.088
Accessibility#442.5882.588
Controls#452.7352.735
Originality#452.9122.912

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2 stable

Wildcards Used
Textless

Game Description
A platformer inspired by Jump King where you must navigate treacherous terrain in order to reach the Rainbringer and save your drowning world.

How does your game tie into the theme?
My game ties into the theme very literally; rain is a primary gameplay element and there is a shrine at the end. Where I tried to iterate on the theme in my own (hopefully) unique way was in highlighting rain as a practical obstacle and something that can be dangerous in excess.

Source(s)
N/A

Discord Username(s)
InternationalTicket #6813

Participation Level (GWJ Only)
This is my first time participating in a Godot Wild Jam.

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

 Phew, I didn't think I would see the end of this! The control are very interesting, and provide cool puzzle. The challenges offered by the game are fun to win, and I definitely felt like I became better as I played. But I don't think the game needed to be that punishing. Starting some long and difficult sections all over again wasn't that much interesting, nor gratifying. Mostly it just felt like the game wanted was wasting my time for no reason, or didn't want to be finished (which is valid too I guess, but it needs to make a point or have an appropriate narrative to work). The fact that there is no indicator of the strength of a jump made some parts kinda nondeterministic, which added to the frustration.

That doesn't mean that the mechanics weren't interesting though! Again I really appreciated the controls, and the puzzles that came with it! Having to deal with wall bounces and slippy floor provided really cool challenge. And to be fair, at some points the level-design felt a bit merciful, with pits placed just so that you woudl'nt fall too far away (that's mostly the case at the beginning of the game).

And of course, I must mention that the art is gorgeous! Really splendid pixel-art with great animations and effects. You did an amazing job here! As harsh the game can be, it's a pleasure to move forward in it just to enjoy its landscapes!

(+1)

Let me just start by saying I've never heard of or played Jump King lol. This game has a solid learning curve, but the pixel art makes it feel like a worthwhile endeavor. Great entry! ^^

Submitted(+1)

A hefty and clever jump king like. The slipperyness is a fun mechanic that switches around the utility on the different jump heights and directions really well. Didn't have time to beat it but I'm impressed by how big it is, and how interconnected. The art and audio are excellent as well. great work!

Submitted(+1)

Good game thougth I didn't see most of it because I'm really bad at Jump King.
Using the rain to make your character slide is a neat idea, and it goes very well on the jump king theme. However the input system was too difficult to handle and I ended up giving up.

Also I really like the art, especially the torches that look really cool.

Submitted(+3)

"Rath of the Painbringer"

Never knew my Jump King skills would actually be useful.

This game is hard, and I can see why a lot of people are deterred from finishing this game. But as someone who has played and finished Jump King before, I feel that this has a lot of good things going for it.

The art and effects are beautiful, the peaceful rainy atmosphere allows me to fully focus on the jumps themselves, and intentional or not, I really appreciate the little details on the floor (grass, shiny bits) that help me position and align my jumps.

I also really like how the levels are designed to be forgiving in some parts too. Some drops allow the player to land in a slightly better position rather than just going straight down to the lowest level, and I really appreciate that. I can't imagine how long it took for you to design all these levels like that and test them out to this extent.

Also really enjoyed the introduction of the side-mechanics, especially the conveyor belts, those were pretty fun and challenging to make use of.

I do have one criticism though, and that is for the tighter "combo" jumps, it'd have been nice to have some kind of input buffer to allow me to charge the jump even before landing. Those parts felt a little bit harsh to play through, since it required me to play somewhat perfectly.

Overall, in my eyes, this is a really beautiful, very polished and well-designed game. Well done!

Submitted(+1)

I never played Jump King, but after playing your game, seems like I dont want nor need to. it was HARD. One thing to improve is add a little input buffer so when you release the directional key and jump almost at the same time, it jumps in that direction and not up.

Submitted(+1)

Nice pixel art enviroment! I found the mechanics of the jump entertaining, challenging.
Submitted(+1)

Great entry, the art is amazing, the presentation is amazing, good stuff.

(+1)

Good game, entertained me for 1 hour.

The rain gliding mechanic is a nice twist to the jump king movement, although I dislike that some jumps forced you to have to time your jump-charging immediately as you landed on a moving/slippery surface. This technique felt really finicky especially considering that you couldn't buffer a jump mid-air so that, as soon as you land whilst you are holding spacebar, you would charge a jump.

Occasionally, after being sped up with conveyor belts, I would glide off ledges that weren't rainsoaked (and with the balls almost acting as bumpers). Sometimes walls don't stop momentum, making for some jank falls.

Overall however, I liked most of the jumps and could find reliable setups for most of them, so I think the difficulty is fair.

The aesthetics are simply and pleasing, although I personally would have preferred more details on some walls. The lighting from the torches enhanced the gloomy mood for the inside rooms. The audio was basic but perfectly fine.

I think the shrine theme could be developed more as a story element, right now it feels shoe-horned in.

Developer

I'm humbled that you would stumble on to this and want to spend an hour with it. Thank you very much for your time and your feedback.

Submitted(+1)

how is it the path of the rainbringer when i don’t bring the rain i took it away!!

extremely cool presentation wise, gameplay is clearly just jumpking but with some added control which was nice.

overall good job!

Submitted (1 edit) (+1)

I had a lot of fun playing it! The visuals and animations are great, but the audio is pretty basic. 

Level design and gameplay works really well. Very good job on balancing levels so that there's a clear path, and only one path, that you must take to progress.  I only found one screen I could skip by following what seemed to be an unintended route. The levels before the final area are quite forgiving with how far you fall down, which I believe is good for the pacing of the game. The difficulty scales well as you progress. I also really appreciate the one checkpoint in the final area. There are also some parts with conveyor belts that are very hard to time because you have to be on the ground before you can start charging your jump. 

The use of rain as a gameplay element is a creative spin on Jump King, but from the perspective of someone who never played that game it seems like it's otherwise mostly the same idea. I wish you used more puzzle elements involving the rain, such as the one part where you block it with a gate by flipping a lever.

Submitted(+1)

Love the visual design, but can't handle the controls. I know that it's part of the genre you're pursuing, but the frustrating controls had me nope-ing out of the game before I ever got to your unique element of using rain as part of it.

Submitted(+2)

Great game! I like the way you incorporate the rain into the mechanics, making the area slippery.
Though having a texted instruction on the tricks would be better, after seeing so much of my friends trying out this game and quitting on the first level. None of them figured that you can jump while sliding on the platform.

After discovering this mechanic, this game became pretty fun for me, opening up new ways for me to pass the level.

The art is cute, consistent, looks very finished, though it feels pretty generic. I feel like there could be more fantasy and mythical element in it. 

The audio design could be better though, especially the bgm. All it has is rain sound, and it gets pretty grating on my ears listening to it.

Overall, great game and good job! 

Submitted(+1)

Great submission!

The gameplay is hard, and I fell stuck pretty soon... However, I find the core mechanics and the twist you gave to the classical platformers jump really interesting! Also, the way you chose to use the rain in the gameplay is amazing: good job and congrats!

Also, the graphics is very consistent and pleasant! I appreciated a lot the introductory tour to the most beautiful corners of your game... Considering I hadn't the opportunity to see them by myself :P

Submitted(+1)

loved the artstyle ! realy well polished !

I didn't played to jump king, but seen some playtrought, and you've taken the essence of the gameplay (and the frustration too :) )

I gave up after 10 mins of trying on a single jump, but I'll maybe give another try when I feel zen enouth ^^


Well done great entry !

Submitted(+1)

Loved it, but got stuck on the third or fourth screen and just couldn’t seem to progress. But that’s a me issue, not a game issue!

The only thing I would suggest is some kind of visual indicator as to the strength of the jump (like the sprite crouching in stages or something), or make the “wind up” time longer, so it’s slightly easier to get a feel for how long to hold the jump key down.

An excellent entry, well done!

Submitted(+1)

As the others have said love the are and general atmosphere and its a great take on jump king feels pretty polished for what time you had. 

Submitted(+1)

Lovely art and rain sound - I think the controls could've done with a slight tweak as I found them to be quite inconsistent which added to the frustration. Other than that I loved the mechanics though, I thought sliding through the rain was a great idea to add onto jump king

Submitted(+1)

Glorious jump king clone. Well done on the art and audio. I gave up because this is just as hard as jump king is :)

Submitted(+2)

The visuals are really polished and immersive, it just looks and feels great! That said, I'm nowhere patient or good enough to complete the first room. Falling back to the beginning was brutal :')

I'll give it a try again after going through other games.

Viewing comments 25 to 6 of 25 · Next page · Last page