Do the keys work if you click the game after going into full screen? I've noticed that I have to do that.
turboshook
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You know what? I liked it. I think you captured an experience that is relatable to anyone who has done multiple game jams before. Nice work closing this out and submitting. Additionally, I think you should get a congratulations on the most comprehensive UI/game settings implementation of the jam (at least as far as I have seen). Good work!
Cool game! I like the idea and that you were able to implement so much menu functionality for a jam game. I ran into an issue though where my keyboard inputs would stop working if I died in a level and I would have to restart the game to try again. But other than that everything seems like it worked well. Good job!
Cool game! Really simple concept but I think you got a lot mileage out of it. The only thing I would change is that some levels start off really quickly with the rams charging you. Really not that big of a deal but I think giving the player a second to look at the map before the enemies start moving would be nice.
Thanks! Yeah music can be tough. I only have the main menu theme and then the three overworld themes that do change with location, but more for each unique area was my stretch goal. I think distinct musical themes make each area feel more unique and help players subconsciously build a mental map sometimes.
Really interesting idea. I think you've got an excellent basis for a Fire Emblem type game here. The battle mechanics should be communicated a little more clearly and there were a handful of bugs (nothing that you haven't documented already), but overall I thought this was fun and very ambitious for a jam. Keep working on that battle system, you already have the foundation down.
Cool game! The jumping felt good and I liked the addition of the wall jump. The vertical area changes felt kind of odd, though. Sometimes I would go up or down a screen and I would have a massive amount of jump velocity or I would be somewhere on the screen that didn't quite make sense, but it didn't detract from the experience. Kudos on all the menu functionality and social media links too, it adds a lot to the polish of the whole thing.