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turboshook

54
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45
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A member registered Jan 10, 2021 · View creator page →

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Do the keys work if you click the game after going into full screen? I've noticed that I have to do that.

I'm humbled that you would stumble on to this and want to spend an hour with it. Thank you very much for your time and your feedback.

I really liked this one. The art is great and the concept was really unique. Excellent work!

Phenomenal entry. Excellent puzzles, really cool core mechanic, great art. Amazing work.

Very polished and well-realized concept. I was impressed by how long that last level was, it felt like a real culmination of all the gameplay concepts introduced in the earlier levels. Excellent work!

I really liked this. Your take on the theme was very unique and there is definitely a vibe to the whole project. Awesome work!

You know what? I liked it. I think you captured an experience that is relatable to anyone who has done multiple game jams before. Nice work closing this out and submitting. Additionally, I think you should get a congratulations on the most comprehensive UI/game settings implementation of the jam (at least as far as I have seen). Good work!

Cool idea and bonus points for fully functional menus and UI. I think the player could use some additional jump height though, especially if the most effective means of attacking is jumping on enemies' heads. It's good to see another Godot game here!

I would like to see some more variety in the puzzles and to have the transition between times smoothed out, but this is a cool idea and there's definitely more you could do here.

Solid execution on the concept. Controls feel good. I feel like there should have been maybe 10-15% more glide time for the player and hitboxes on spikes should shrink down a little to more closely match up with their sprites. All around good job though.

Cool concept. Not really sure how it relates to "Time" directly but this was very well implemented.

It's really simple but you manage to nail the atmosphere here. Cool project. Is this one big map or is there some level of world generation going on?

I like the central mechanic here. With some more refinement I think this could be really solid. I felt like 'P' being the shoot button with WASD controls was a little odd, but not a major distraction.

Thank you! :)

Nice game! Simple concept but you keep things interesting with the different levels and the powerups. I also like your environment art a lot, everything looks really nice. Good work!

Excellent work. Great visuals and audio and the upgrade system was an excellent touch. Feels very polished.

Cool game! I like the idea and that you were able to implement so much menu functionality for a jam game. I ran into an issue though where my keyboard inputs would stop working if I died in a level and I would have to restart the game to try again. But other than that everything seems like it worked well. Good job!

This is pretty impressive for 3 weeks' time, the environment look great and it plays really smooth. Your animations also transitioned really well which is something I think is pretty hard to do. I would love to see you do more with this, it's a really solid foundation. Awesome work!

Awesome atmosphere and I love the way it looks. You should keep working with what you have here, it's a really solid foundation. Excellent work!

Really pretty game! I really like the idea of a chill camping experience. I feel like the dog should be with you no matter what though.

Cool game! Really simple concept but I think you got a lot mileage out of it. The only thing I would change is that some levels start off really quickly with the rams charging you. Really not that big of a deal but I think giving the player a second to look at the map before the enemies start moving would be nice.

Awesome entry. I'm really impressed that you integrated both the color palette and the day night cycle with the really solid puzzle mechanics. Your art is super clean also. All around fantastic work.

Gotcha. Yeah it could be the fullscreen setting. I tried testing what I could before officially submitting but I'm pretty sure I didn't do that specifically. I will try to recreate this later and I will probably patch after the voting period. Thanks for pointing that out. 

Thanks for playing! You're right on the melee combat, I was hoping the slingshot would help with that and I should probably have just given it to the players at the beginning instead of having them find it. I think it's the most fun part. 

Thanks! Yeah music can be tough. I only have the main menu theme and then the three overworld themes that do change with location, but more for each unique area was my stretch goal. I think distinct musical themes make each area feel more unique and help players subconsciously build a mental map sometimes.

Thanks! Excellent suggestions all around, I would definitely like to have features like that in a more complete game with a little more development time. The controls freezing issue is interesting, I haven't seen that happen to anyone before. Were you playing the browser based version?

Thank you! I tried to be somewhat generous with the checkpoint placements, glad to hear it was helpful.

Thanks! Your game is a vibe.

Thanks! I enjoyed watching your playthrough and hearing the feedback.

Thank you! I've gotten a lot of feedback about the player move speed and I think you're spot on. With more time I think maybe a sprint function would have been nice.

All good! Nothing to apologize for. I enjoyed your game.

It's all good, that's definitely one of the harder parts of game dev.

Really interesting idea. I think you've got an excellent basis for a Fire Emblem type game here. The battle mechanics should be communicated a little more clearly and there were a handful of bugs (nothing that you haven't documented already), but overall I thought this was fun and very ambitious for a jam. Keep working on that battle system, you already have the foundation down.

Cool game! The jumping felt good and I liked the addition of the wall jump. The vertical area changes felt kind of odd, though. Sometimes I would go up or down a screen and I would have a massive amount of jump velocity or I would be somewhere on the screen that didn't quite make sense, but it didn't detract from the experience. Kudos on all the menu functionality and social media links too, it adds a lot to the polish of the whole thing.

The puzzles were well thought out and I liked how many different mechanics there were, not too many but enough to keep things interesting. I thought the falling leaves were a little distracting sometimes though.

I think you're right about the popup, that would totally help with readability. And good catch on the controls, I have changed the game page so many times now that I completely forgot to list them. Thanks for checking it out!

Movement feels good and I like the environments. Nice work!

The graphics were well made and the platforming felt very nice. Good work!

I like the old gameboy aesthetic, it doesn't feel forced here. I think the maze is a little too long, though.