It feels a little rough around the edges, but overall it is a nice concept that would be awesome if worked upon further. Jumping physics don't feel quite right though, and there should be a way to grab a box instead of just throwing it everywhere to have some control over it
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Out-of-Touch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completion | #2 | 4.222 | 4.222 |
Engagement | #3 | 4.167 | 4.167 |
Unique Factor | #3 | 4.111 | 4.111 |
Fun Factor | #4 | 4.056 | 4.056 |
Audio | #5 | 3.667 | 3.667 |
Visual | #5 | 3.833 | 3.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Overall not bad. The physics on the boxes could be tweaked a bit. Seems like it would be really easy to get a box stuck somewhere you cant get to it. Also difficult to move them past any sort of height changes in the ground.
I would like to see some more variety in the puzzles and to have the transition between times smoothed out, but this is a cool idea and there's definitely more you could do here.
A simple but surprisingly fun and engaging game! Despite the simplicity, the puzzles and game design keep you invested in the narrative as it plays out and make you curious to see what might be next. Slight touch ups could be added to things like movement that would really polish it off and make it more smooth but overall a fun experience and a well-made game.
I was enjoying the puzzle scenarios, however, I ended up stuck as a box i was moving just disappeared.
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