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A jam submission

Rainy DayView game page

3D puzzle platformer about managing fire in the rain
Submitted by redbluecarrots — 4 hours, 3 minutes before the deadline
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Rainy Day's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#183.4704.250
Fun#332.9603.625
Theme#502.8583.500
Audio#512.5523.125
Controls#552.5523.125
Overall#562.5953.179
Accessibility#681.7352.125
Graphics#682.0412.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.3

Wildcards Used
textless, windy

Game Description
A 3D Puzzle Platformer about managing fire in the rain

How does your game tie into the theme?
Game takes place in the rain which can put out torches on fire if kept in the rain for too long. The "shrine" element takes puzzle inspiration from Zelda's Shrines.

Source(s)
N/A

Discord Username(s)
RedBlueCarrots is in the Discord, one other team member isnt

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

This was a fun one and I collected all the coins at the end! It was a bit confusing at first, but I got the hang of it quickly and I enjoyed the puzzles. I think a crosshair for aiming would be nice and that windmill area’s entrance could be less far away, but overall nice work!

Submitted

Wow what a game! Man this was really really nice. I enjoyed it pretty much. I also collected all coins at the end, but I guess nothing happens after that right? Good job!!

Submitted

Really neat game. I am not much of a puzzle player so expectedly, I got stuck after the first lowering. Still a cool game and interesting idea!

Submitted

cool game! the visual of the stage lowering down was really cool. i got stuck after the first part but it was still pretty neat!

Submitted(+1)

This was really cool! I struggled a bit at the very beginning to understand exactly what I was supposed to be doing. Although I think overall the game does a good job of having everything kind of explain itself, it took me a bit to realize how the fires related to the open pipes (Once I got that everything was pretty intuitive and the puzzles were fun to solve). 

Maybe having a really easy fire out in the open right in the beginning that spawned one of the pipe-valves would have helped with this, so that it's very clear what the player needs to do and why? Or maybe I'm just a bit unobservant lol.

Overall, great job. I really enjoyed it!

Submitted

Wow, this is really a great entry. I did not find the entry to the wind mill area until the coin hunt, I used the wall jump elevation instead to get over the fence. The mechanics were not perfect, but still polished enough to have lots of fun with it. :) Good job!

Submitted

Clever puzzle game! Really enjoyed the mechanics of the windmills.