Thank you for playing!
jetpackgone
Creator of
Recent community posts
Really impressive graphics and it was fun to fly around as a pharaoh! My computer was able to run without lag, but it did take a while to load. The controls felt pretty good, but I would have liked to have more environmental hazards and obstacles. The platforming level design was done well though! Great work!
Really nice job! The puzzles weren’t too difficult but had creative mechanics. The sound design and pixel art created a calming mood and the loading screen with the spinning beacons was a nice touch. I only ran into janky physics once or twice, so that wasn’t really an issue for me. I would play more if there were more levels!
This is a fun game! I was a little confused with the controls at first, but after I read you could move with WASD, I got really into it. The attacks felt heavy and satisfying and it was fun to chain attacks while still in slow motion. Would be cool to see a kill count and highest combo during each run!
Thank you, I’m glad you enjoyed it!
That’s observant of you to notice that issue and the shadow being the hitbox is the cause. I had hoped the cloud sprite was close enough so that it wouldn’t affect gameplay too much. I do like the player being on the same level in their own cloud, so I might try that out. Thanks!
I like that you made a horror game! Having the entire environment change and become creepier as you progress is a creative idea and well executed. The pixel art and sound effects were nice too! The leaves accelerated near the ground, which made controlling them a bit difficult, but I could see that being intentional. Nice work!
Creative idea and mechanics! I found it really challenging at first because of all the threats to track, but it was fun once I got used to the controls. I agree with the others that starting easy and adding more dangers would help. I think adding a warning to the lilypads about to sink would also be a nice signal to the player, similar to how the fish animation works right before they jump.
I managed to get a high score of 18 :) Nice work!
Fun game and the credits made me laugh! The art was nice and the levels had a fair difficulty progression. I think the fire hazards could use a little warning before they appear and also an object that the flames come out of. The springs also felt a bit too powerful in places with ceilings, so I died easily if I simply touched one. One quality of life improvement also is to set the player to the level they just finished when in the map. This is really good for a first game, so nice work!
A nice, relaxing puzzle game! Good thing I read the description after a few levels or I would have never stopped! Interesting choice to use procedural generation. I feel like more difficulty progression with larger maps and varied mechanics would be cool, but I realize that may be beyond the game jam scope. I also like the animations with the jumping puzzle pieces. Nice work!
As a fan of roguelikes, I liked this a lot! A very polished experience, though I was hoping for a boss fight at the end :)
I really liked the details like the ghost trail for the disks and that frozen enemies take damage from spikes.
One suggestion is to make the rarer power-ups more likely to appear or even guaranteed after a certain point. I finished a run with only the basic power-ups, though I was more than strong enough by then.
Really nice work!