woah! impressive and unfortunate! the timescale changing can definitely mess with the physics
JohnLee Cooper
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well, some free options that i use are Unity (sort of requires scripting in c# but there are plugins like playmaker that let you do visual flowcharting logic instrad), godot, puzzlescript, bitsy (no scripting required and in browser! this is what i usually recommend to beginners!).
some other stuff i havent used quite as much is Unreal Engine (also has visual scripting), Gamemaker (which has some weird non scripting logic stuff)
thanks! an essay about calvino's influence on games is a great idea. first found him thru the jon blow talk, and ye i really feel like calvino woulda been making games if he were around today, so many of his stories are so... systems driven lol. my game 12:44 am is also p heavily calvino inspired if ur interested
this game sounds amazing, in its themes and design and inspirations (yay kaiba!). I feel its rare for someone to publically lay out the design of a game they havent made yet in such detail. It makes for a really inspiring read and a great imagined game, and i look forward to whatever the real digital game becomes.
ye so it should be showing the keys to press when you walk in front of the door! it's right shift and 6.
The controls for two players one keyboard are unfortunately really weird because we have a lot of holding down keys in our game, and most keyboards have a really hard time reading a bunch of inputs at once, so the 2 player one keyboard keys are made to avoid that problem as much as possible. Unfortunately that makes for some pretty unintuitive controls, i'd highly recommend playing with a controller for one player if you at all have the option.
The whole 2p1k controls, if this helps, are:
player 1: wasd, 456, space
player 2: arrows, ./rshift, enter
no guide that i know of, but ill let you know what i can remember:
- the alchemist only has some extra dialogue if you collect an item somewhere and come back to him, theres nothing fancier than that.
- I think there are only five endings, one is much more insane than the others but they all just reset the game after.
-beyond that there are just a bunch of little secrets, some of which are quite hard to find.
hope that helps, thanks for playing!
A hefty and clever jump king like. The slipperyness is a fun mechanic that switches around the utility on the different jump heights and directions really well. Didn't have time to beat it but I'm impressed by how big it is, and how interconnected. The art and audio are excellent as well. great work!