hehe im doin ok, thanks for askin, and thanks for streamin the game, thats really cool!
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That was really good! Really love your pixel art, nothing else out there quite like it. On one hand I kinda miss examining everything like in Remnants but on the other hand it makes me do a lot more interpreting of the environments myself, so it's interesting.
edit: link updated for 1.5
Weird, you're the second person who's had trouble downloading, I have no idea why that would be, I can download just fine in browser, though I don't use a download manager. I'll see if I can get it figured out but in the mean time, here's a google drive link to the same file, let me know if this works. https://drive.google.com/file/d/1FCM7INwQ-RGw4H_3jYGooBRkHxuZdUWL/view?usp=shari...
ye sorry, the game doesn't seem to run on 32bit systems, and we've had a hard time actually testing that since we don't have any. Does it not launch at all? can you get to the title screen? Curious where exactly it breaks.
You play 4 bitsy games simultaneously while a Unity frame reacts to things in the games.
The game is free in browser or for PC download, but if you like it you can donate like 2$ you can get a bunch of source files. This is the first time ive ever put any sort of monetization on any of my games so I'm just testing the waters.
It was pretty hard to figure out what was going on at first but I like the control scheme, very fitting for being out of control. I think the placing of directional tiles is definitely the more interesting and original part to focus on if you plan on developing the idea further. I also really like the art style. Good work!
This is a really creative idea! And it works out to being really difficult and fun as well, with this weird meta of trying to control my shots and my placement. It's like an anti-shooter, where guns almost only serve to make the problems worse (good title). Presentation was nice too, I like the weird and wobbly core. Great work!
Quite ambitious art wise for a game jam, and a pretty fun time! Physics could maybe use a little work, The one use A and D direction changing tended to launch me off the map more often than not, and sometimes bumping into something sent me rolling back up the mountain! That said, maybe all that just adds to the "out of control"ness of the experience. Good job!
10/10. Super simple, fits the theme incredibly well, and is suprisingly fun and difficult. Also I like the art a lot. Only note would be it needs audio and not to use the default unity blue bg colour. Great work!
this was a pretty good take on this idea. I kind of wish the missiles weren't homing since it means none of the movement I do can ever really dodge a bullet forever, afaik. Places way more emphasis on the shooting part. Good work!
That actually felt surprisingly good to play, despite the "out of control" -ness. Presentation was kind of hard to read but I got used to it and I kind of like the style if it were cleaned up a bit. I think the only real problem is the window is just too big to play in, I actually had to full screen it to be able to see it all lol. Very nice for 6 hours, good work!
Quite a nice little runner, with a good twist that fits the theme. The scrolling was very stuttery for me. I played in browser in Firefox. I really liked how the music transitions seemingly synched with the environment transitions. Good work!
2 Puzzle games and a collection of poems. Non-commercial but hopefully it helps by just bumping up the number of games offered? If you want to limit it, Try is the most thematically relevant I think.
You only need to collect one child to beat One Horse Town! The others are optional, and can be difficult to get, especially in single player. try playing more of the other levels and coming back later.
Hey, I really wanna play this but for some reason every time i launch the game the camera is always slowly spinning and point upward? I unplugged all controllers and even the mouse and reset the game several times and it was still happening. any ideas?