awesome work! I look forward to seeing you progress through the game! you actually got the last boy in that level in a way ive never seen before!
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I didnt know what the blue blocks on the left were until you see the switches on the right, and I didnt know about pushing multiple boxes together to get stuff through on the left (not sure if I actually needed that) until i had to do it on the right.
the 2 player 1 keyboard controls are chosen to avoid n-key rollover. But regardless the mode is cramped and the buttons are strange. If you're playing co-op id highly reccomend controllers. If you're playing single player, those keyboard controls are much more normal
That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought
That was great! I'm a big fan of the category of bitsy games that reinterpret spaces from other games. I wouldn't worry about academic papers if I were you, I think Bitsy is a perfect medium for game related non-fiction and more people will probably read it anyhow :p
I quite like the art and writing! The double sprite sizes give it a very different style, more textured, and I didn't even realize what it was that was different at first. Is there and ending though? or do I just sit and watch the rain?
I actually love that the you can just shove through the crowd for some reason. What if you could do that but every time you did the person you shoved said something? so it takes time to shove through someone, but they aren't hard walls.