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JohnLee Cooper

A member registered Oct 06, 2014 · View creator page →

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Recent community posts

awesome work! I look forward to seeing you progress through the game! you actually got the last boy in that level in a way ive never seen before!

I didnt know what the blue blocks on the left were until you see the switches on the right, and I didnt know about pushing multiple boxes together to get stuff through on the left (not sure if I actually needed that) until i had to do it on the right. 

That was quite smart! I like how I went one way, saw stuff I didn't understand, went the other way and learned it, and then came back. Really good knowledge gating.

wow I love that the screenshots are so misleading ;)

the 2 player 1 keyboard controls are chosen to avoid n-key rollover. But regardless the mode is cramped and the buttons are strange. If you're playing co-op id highly reccomend controllers. If you're playing single player, those keyboard controls are much more normal

Added, not sure if it will work, but you can be our Guinea Pig!

it says the video is unavailable?

wow those are some gorgeous pines!

wow excellent use of transitions

you can not rotate! keep exploring the level...

planned, should be in for 1.0 <3

I always wanted to make something like this, now I'm glad I don't have to, very fun!

beautiful and biggg. need to come back later to find more things

That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought

Great use of RPG tropes to tell the story. Not being able to say no in any of the dialogue 'options' is viscerally painful

wow im glad I didnt read the full description because the game not resetting caught me completely off guard. Maybe remove the warning? I think that's maybe the strongest thing about it

That was great! I'm a big fan of the category of bitsy games that reinterpret spaces from other games. I wouldn't worry about academic papers if I were you, I think Bitsy is a perfect medium for game related non-fiction and more people will probably read it anyhow :p


awesome! A mythological apocalyptic love story. felt like i was walking along a tapestry

nah thats it haha, im glad you discovered that though!

Sysiphusian and meditative, great work!

Great visuals and great adaptation of the story!

wow this is great. Emblematic of what I want out of bitsy games.

I quite like the art and writing! The double sprite sizes give it a very different style, more textured, and I didn't even realize what it was that was different at first. Is there and ending though? or do I just sit and watch the rain?

this is great


Wow this was great. Good use of repetition to set up expectations and then freak me out when stuff starts changing.

what a thorough and touching tribute.

I love this, very good writing and pacing.

I actually love that the you can just shove through the crowd for some reason. What if you could do that but every time you did the person you shoved said something? so it takes time to shove through someone, but they aren't hard walls.

an inspiring tale about learning to love broccoli, and yourself.

Excellent Aesthetic. 

Very Interesting

What a trip. Here's my painting. 

I hope the giant maternal lady likes it. Thanks  for the experience.