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JohnLee Cooper

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A member registered Oct 06, 2014 · View creator page →

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(1 edit)

woah! impressive and unfortunate! the timescale changing can definitely mess with the physics

beautiful little game! i love the little details. i love that the breath animation is synched to the breathing audio

this is cool, interesting to see how the negative and positive space versions of the level feel so different as spaces. would love to see this pulled off with more representational scenery somehow

you never *have* to change the game speed to beat anything, its only there for accesibility/convenience/messing around. So if thats the way you solved a jump, there was almost certainly another way.
thanks for playing, I'm glad you're enjoying!

very gorgeous

as far as we can tell this is accurate! thanks for playing and transcribing

cool stuff! really distinctive pixel art style

yeah!! :D

thanks! feel free to do that!

:>

so good! does funny things to your fingers!

this is adorablee!!

my high score so far is roughly 2370. this is so great

i love her gradients

nice! ye unity is i think nice to start with cause u can usually easily google ur problems and find someone else with the same one. bitsy is great for starting because its very restrictive and simple to use, so u can get something fun v quick! and finishing small things is great for motivation imo

well, some free options that i use are Unity (sort of requires scripting in c# but there are plugins like playmaker that let you do visual flowcharting logic instrad), godot, puzzlescript, bitsy (no scripting required and in browser! this is what i usually recommend to beginners!).


some other stuff i havent used quite as much is Unreal Engine (also has visual scripting), Gamemaker (which has some weird non scripting logic stuff)

good shapes

very stylish intro, love that

10/10 comment <3

this is why ur my sound guy

beautiful words and sounds, and a great interpretation of "collage", ive never felt the meaning of the rectangle around my character being non-transparent like this before

hahah yesss, glad someone else jumped off the top

wow so good! and i love the background being made out of the fitting guys

youre so nice!

this is very good. great prose and an important experience to share. exams are so hard for so many people

hell yes! normalize making games as a hobby in the same way people take photos and doodle and write journals and do all sorts of other art for themselves! not every game has to be "the game industry." thank u for sharing this essay! keep makin games ur way for u!

such a peaceful, beautiful game and vision for the world. It really made me feel like a kid, and the world felt huge and fresh and wonderful and I felt very small. Thank you so much for making it!

woah thanks, glad u enjoyed!

thanks! an essay about calvino's influence on games is a great idea. first found him thru the jon blow talk, and ye i really feel like calvino woulda been making games if he were around today, so many of his stories are so... systems driven lol. my game 12:44 am is also p heavily calvino inspired if ur interested

this game sounds amazing, in its themes and design and inspirations (yay kaiba!). I feel its rare for someone to publically lay out the design of a game they havent made yet in such detail. It makes for a really inspiring read and a great imagined game, and i look forward to whatever the real digital game becomes. 

(1 edit)

ye so it should be showing the keys to press when you walk in front of the door! it's right shift and 6.

The controls for two players one keyboard are unfortunately really weird because we have a lot of holding down keys in our game, and most keyboards have a really hard time reading a bunch of inputs at once, so the 2 player one keyboard keys are made to avoid that problem as much as possible. Unfortunately that makes for some pretty unintuitive controls, i'd highly recommend playing with a controller for one player if you at all have the option.

The whole 2p1k controls, if this helps, are:

player 1: wasd, 456, space
player 2: arrows, ./rshift, enter

the controls should appear that show you what to press to get in the rooms. are you playing two players on one keyboard?

thanks for playing! 

yay, thanks for playing!

rly nice, love the song and the title and of course all the other things

no guide that i know of, but ill let you know what i can remember:

- the alchemist only has some extra dialogue if you collect an item somewhere and come back to him, theres nothing fancier than that.

- I think there are only five endings, one is much more insane than the others but they all just reset the game after.

-beyond that there are just a bunch of little secrets, some of which are quite hard to find. 


hope that helps, thanks for playing!

everything joey said

A hefty and clever jump king like. The slipperyness is a fun mechanic that switches around the utility on the different jump heights and directions really well. Didn't have time to beat it but I'm impressed by how big it is, and how interconnected. The art and audio are excellent as well. great work!

gorgeous, and quite fun arcade game! kinda feels like a combo of donkey kong and pacman (does that count for the wildcard lol)


Seems like it'd be interesting to try to optimize high score in, I like the thing of chaining the bonus points talismans incentivizing different routing. Great Work!