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Daverinoe

299
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32
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A member registered Mar 11, 2019 · View creator page →

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Not yet, but there’ll be some kind of narrative to it after I finish it.

What a neat little game! I managed to pull through barely in a couple of the levels, and that last one was a bit of a mind bender, but it was fun!

Well done!

A really fun game! Loved the idea of booting your “siblings” out of the nest!

I managed to fly the coop in 92 seconds!

Well done!

Thanks! I love Mike Klubnika’s games, and the general feel of those definitely had an impact on how my game was made.

So weird about that bug, I haven’t encountered that one yet! A reparent must have failed.

Thanks for playing!

Thanks! High praise, I love his games.

Thanks for playing!

Thanks!

It’s definitely the plan to flesh it all out. I thought I had an extra hour where I was going to squeeze in some lights or something to tell you if you got it correct, but daylight savings got me!

Thanks for playing!

Which build were you playing? The web export definitely has those issues

Thanks so much!

It will definitely be interesting to find out what’s happening to the eggs.

Thanks for playing!

Me too! It’ll be wild to find out.

Thanks for playing!

I must have just been blind then!

A really neat example of a LUT graphics style! I’ve been meaning to do something similar myself at some point!

I wonder if I’ve been conditioned somehow, because that capsule did absolutely nothing threatening, but I had a sword and… well. Slash!

Your audio was really good as well, you should be proud.

Well done!

This was an excellent entry. I’m not a fan of this kind of game, but still had a lot of fun with this one!

The only thing I really felt was missing was an obvious way to use the keyboard for the various actions.

Tank Bots are way OP, tank bots for life!

Well done!

Thanks so much!

I am planning on finishing this one off, but we’ll see how I go with the post-jam fugue :D

Thanks for playing!

Thanks! I really want to build some stuff too, but time and scope got the best of me.

OK, maybe it was actually procrastination, but still!

Fetse did an amazing job with the art, so stoked with it.

Fetse did an amazing job with the style, I’m really excited to keep working on this one.

Will definitely keep working on it!

Unfortunately you can’t do anything! Lessons learned this time, for sure!

Fetse did an amazing job with the sprites!

Yeah, I got close to finishing it, but close isn’t good enough! Stupid job getting in the way of game jams :D

Yeah, getting the scope right is a constant struggle, but I nearly got there this time!

I reckon I was only 1 day off from having all the features I planned in.

Thanks for playing! We’ll be finishing this one up soon :)

(2 edits)

Step 1: Build mines over and over

Step 2: Build 1000 units

Step 3: Win!

What a fun game! I love RTS’s, and though I found the lack of something like the standard unit controls a bit odd to begin with, I do like the simplicity of telling my units “go f%^# up stuff over there” and they go and do that.

Well done!

Thanks!

Thanks!

Thanks for giving it a go!

Thanks!

There’s definitely things that could be added to make it more engaging like you suggested, but this was just a small project to get me back into actually finishing projects :)

Really liked your video!

Thanks! Just a small project to get me back into the swing of things.

Thanks so much!

I’m planning on adding in the stuff I ran out of time to implement, and turn it into a bit of a puzzle metroidvania style game. Hopefully I stick to it!

Thanks for playing!

What can we say, it’s a heavy suit!

Thanks for playing!

Thanks for playing!

Thanks so much! Fetse did such a great job with the artwork, it really has so much character to it, and the faceplant is just chefs kiss.

I’m hoping to continue working on this one a bit, and add in some of the stuff we had planned, like buttons and switches, turn it into more of a puzzle metroidvania style game.

Thanks for playing!

Fetse did such an amazing job with the artwork, it really looks amazing!

Thanks for playing!

Haha, it was actually accidentally so similar!

Thanks for playing!

Fetse did an amazing job with the artwork, but I ended up running out of time to make the most of it with mechanics and level design!

Actually planning on adding in a lot more stuff and re-releasing it, so hopefully I stick to that plan. An actual pogo-stick powerup is actually a really good idea…

Thanks for playing!

This was good, though I found the walking speed excruciatingly slow. Loved the animation on it, though. Is that a rigid body animation, or just a cool rig you’ve put together?

Well done!

I like this game! A bit of polish with the readability and I reckon it would do well.

Well done!

I was trying to read through the tutorial when I got attacked and murdered, without even being able to move yet! (I hadn’t figured out the movement)

Still, once I got through that, it was pretty fun, and very challenging.

Well done!

Really cool idea! I may or may not steal the idea for my own use at some point…

The puzzles were great, and really required some different thinking.

Well done!

This was fantastic!

The artwork is gorgeous, and the mechanic is well thought out. The difficulty curve could use some adjusting, and I accidentally lost more than a few times because of how slippery the spirit control is, which was frustrating.

However, I really enjoyed the puzzles, and in the end, had an amazing time.

Well done!

This is a great game! Lots of polish, a well thought out gameplay loop, and great visuals and audio. You’ve received lots of feedback on the controls, so instead I’d like to mention that I think this would really shine with some adaptive music.

Like, introducing a fast paced drum beat when you pick up a chilli, having some kind of happy travel motif when you have passengers, or having the music turn big and ponderous when you have a certain number of carriages.

That’s just a suggestion, of course. Overall this was such a cool game it doesn’t really need it.

Well done!

This was really quite fun! The limited movement of the cannon, and the limited reload speed were really good for creating tension, loved it.

I did find the controls a bit janky, though. Sometimes not registering, sometimes the cannon wouldn’t fade.

The artwork was gorgeous, and the music and sound design fit really well.

Well done!

I really enjoyed this! A weird concept, but you pulled it off really well. I think if you leaned into some more movement ideas, it would be an amazing coop or vs game as well!

I only managed to play the first couple of levels before I couldn’t stand the lag anymore, but it was very fun!

It has beautiful graphics, and I really enjoyed the platforming.

I think giving the option the lower the viewport resolution so that it’s easier to render would have made this much more playable on my laptop.

When I have the chance, I’ll boot up my main PC and play it properly!

Well done!