Focusing on core gameplay implies that I have a plan 😆 It’s good advice, thanks!
Thanks for playing!
I got stuck, I think I’m just bad at the game. What I was able to play was very intriguing, and I’d love it if the game had just a smidge more of a hint about what to do to open doors. Just could not seem to open the double prong door. Pretty sure I’m stupid XD
I like the graphics, and the music was a bopper. Just wish I could have experienced more!
Well done!
Lots of fun! Loved the variety of enemies, and the boss fight was great.
It took me way longer than I care to admit to figure out why I was getting hurt after killing the slimes XD
My only complaint is the lack of an up/down melee attack, especially when you stack things vertically on the screen.
Top notch! Well done!
This game was lots of fun, but I’m bad at it so I got hard stopped on level 2. I didn’t understand what was going on with the lungs, and rushing into things over and over just wasn’t working for me.
The controls are not great, but the core of the game is really good. Add in some music, and I’ll definitely come back.
Loved the secret in the first level, always got shot before seeing it in the second level.
Well done!
I love the look of it, and it definitely has potential for addictive gameplay.
I never seemed to find anything except the one type of meteor, so I always went bankrupt. That’s why I can’t really comment on the upgrade system!
If there’s something obvious I’m missing, let me know and I’ll give it another go.
Well done!
A really neat example of a LUT graphics style! I’ve been meaning to do something similar myself at some point!
I wonder if I’ve been conditioned somehow, because that capsule did absolutely nothing threatening, but I had a sword and… well. Slash!
Your audio was really good as well, you should be proud.
Well done!