Fits the theme nicely!
SnoozeTime
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I published the code + assets here: https://github.com/SnoozeTime/MoonDrive_GodotWildJam48
Basically everything except the background is drawn in the _draw call, even sprites.
The code was created following a very nice tutorial in javascript
https://codeincomplete.com/articles/javascript-racer-v2-curves/
Loved the concept and graphics. I got stuck at one level where I couldn't rise the boat more on the right but I'm not sure if it's because I couldn't understand the puzzle :O
Otherwise, on the graphics side, the pixel art rotation was a bit jarring. it should be possible to display the sprites at a higher definition in a viewport, then scale down if you want to avoid that.
Cool concept, I realized only after playing that there is no win state :O
but it was really nice to play with the gravity and the music fits nicely. For the interface, I wish I could fly away a bit away from the screen instead of having an immediate loss. Especially when the path of the moon is curvng back to the screen.
Good job!
I like the idea, unfortunately I feel some levels would have benefited more leeway for the player (e.g. start of level 2, you need to press quickly space otherwise you lose at the beginning. Also, level 3 there is a jump that would always make me crash)
Choice of words fits the skater vibe :P Thanks for the entry
Nice game, you manage to cram a lot into one's week worth.
I liked the pixel art and enemy variety. I also appreciated that gamepad is supported (but not control?)
On the cons side, the jump is difficult to control (too fast, and would deserve a variable jump height, especially when hitting enemies in the air).
I also stayed mostly on the ground floor and it was mostly fine except for a few rats that stayed up. Maybe provide an incentive to go higher the tower?
Thanks for the roguelike ! I played until floor 3.
Music + Graphics really fit the theme. However I found the game too easy. Enemies have the same behavior so they didn't threaten me really. Maybe you could add more variety (how they move, make them shooting bullets) You can also increase the damage made by enemies imo.









