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Defence on Titan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #11 | 3.588 | 3.588 |
Accessibility | #14 | 3.235 | 3.235 |
Audio | #18 | 3.353 | 3.353 |
Graphics | #19 | 3.765 | 3.765 |
Overall | #20 | 3.403 | 3.403 |
Fun | #20 | 3.176 | 3.176 |
Theme | #24 | 3.706 | 3.706 |
Originality | #34 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N/A
Game Description
Protect Titan from an alien invasion
How does your game tie into the theme?
The game takes place on a moon
Source(s)
N/A
Discord Username
Carras#0001, KoltPenny#9626, SigmaStar#9021
Participation Level (GWJ Only)
6, 1, 3
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Comments
The ships control pretty well. I wish I had more things to shoot though. Great game!
Controls felt solid. The ship movement felt very natural. Great job on that! One thing I want to say is that I would have loved to shoot more things even if they were random spawns
Really liked the controls and style. Would have been nice to have a bit more enemies or other things to interact with/avoid, but this is a solid foundation for sure. Nice job!
Nice submission! I really like the simplicity and the 3D scene. You're just flying around a sphere, but it looks really immersive.
I guess we're in the same 'please download if you have performance isssues'-club. We also did a 3D submission and struggle in making it browser-friendly... We also couldn't figure out how to capture/hide the mouse properly. I hope the godot-support will get better in the future!
Despite the known 3D-browser-issues your game works suprisingly well in my firefox 103.0.2 (64bit).
You could make the 'start'-button clickable, too, so no keyboard interaction is necessary at all.
Yeah! We have a lot of performance issues because the project is everywhere, but I think we know where exactly to cut corners to make it playable. Thanks for playing!
The audio and graphics are cool. The controls are okay, but there a few that can improve, like adding notification on the aim cursor when aiming at enemy, I think overall it's nice simple shmup.
Loved the art direction! The player moved fine and shooting was responsive, but it was a bit hard to hit enemies, and there was some downtime waiting for more to arrive. But pretty cool game for a jam! Was really impressed by the style and movement.
Thanks! We had a great time making it. This was an exercise to see if we could make a 3D game! So we spent a lot of time learning 😅
Starfox with a great musical score! I managed 1970 points but found that a lot of the time I was just waiting for the next enemy. Awesome atmosphere, just needed a little more to do from my perspective. :) Congrats on another GWJ entry.
Really cool concept for a jam, movement was snappy and responsive, shooting physics were cool ! A game loop and you would be all set for a great game ! I have now a fear of toucans...
Really loved the visuals! The movement was quit interesting. I think I was able to win the game, but it was a bit unclear after the score screen appeared.