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Untitled Raid Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.278 | 4.278 |
Controls | #9 | 3.667 | 3.667 |
Overall | #14 | 3.444 | 3.444 |
Accessibility | #15 | 3.056 | 3.056 |
Audio | #16 | 3.222 | 3.222 |
Graphics | #18 | 3.667 | 3.667 |
Fun | #20 | 3.333 | 3.333 |
Originality | #38 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.4
Wildcards Used
N/A
Game Description
A Hack n Slash game set in an ancient pyramid!
How does your game tie into the theme?
The game takes place in an ancient pyramid. I would've expanded on this more if I had the time, but just the setting will do for now.
Source
N/A
Discord Username
N/A
Participation Level (GWJ Only)
2 (inclusive)
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Comments
Addictive! Really like the design and music on this :)
This was fun! Furthest I got was to floor 9. I enjoyed the sprite design but I felt like the colour were a bit too dull, but that’s just me. There was a good variety of enemies, good job designing so many of them! It’d be better if there was some items you could collect, or if you could choose to improve different stats when you level up. The ability to block would be cool too. This felt like the mines in Stardew Valley, which is one of my favourite games! Nice work :)
Thank you!
Pretty much everything you suggested I would have loved to add, but I didn't want to bite off more than I could chew. Now that there's no strict time limit though, I'll definitely look into adding more features like those!
Just running around and raiding stuff. Your title exactly describes what's in the box!
I like your pixel-art style and the simplicity. It's totally clear what to do :)
Bonus for sound settings!
I felt a bit overpowered by spamming space but the ghost got me in the end :D
I enjoyed this quite a bit! I enjoyed the simplicity; didn't require much thought, which is a nice cool-down game after work.
Couple notes:
Otherwise, an over all great entry!
Thanks! Will definitely keep those in mind when making tweaks in the future!
Love the art style and pixel art in this game! Like other commenters said, the traps were not initially clear; but once I tripped one, I knew what to look out for. Slashing up enemies felt satisfying!
Fun little mix between Diablo (progression) and LoZ: A Link to the Past (top-down action game)!
Nice job!
I really liked your descending loading screen and the pixel art. I wish the traps were more threatening before I went and hit them...
Wanted more. Some story dialogue and puzzle elements would really lift this.
Pretty nice graphic style is the strong point here
Thanks!
I really wanted to add a story, but didn't have the time to, so I'll have to add that once the jam's over. Puzzle elements are something I hadn't thought of, a great idea too! Definitely a must for later versions!
Aweomse game, great concept and really fun! Hope you keep adding to it, feels like it has great potential!
Thank you! I definitely want to expand on this game in the future, I've got a lot of ideas for it!
Such a cool game.
I really enjoyed everything about this. The art style was super awesome, and well polished too.
My only thing was that it took me far too many trips over spikes to realize what they were, other than that.. Yes!
Great job.
Thanks a ton!
The traps definitely needed a bit more work, I'll make sure to fix that once ranking comes to a close.
Thanks for the roguelike ! I played until floor 3.
Music + Graphics really fit the theme. However I found the game too easy. Enemies have the same behavior so they didn't threaten me really. Maybe you could add more variety (how they move, make them shooting bullets) You can also increase the damage made by enemies imo.
Thanks for playing!
Enemies were a tough one to work out for sure. As you said they all behave very similarly (The wraith does have a special charge move, but they're not introduced until a fair bit later), and balancing them was a bit of a challenge as well. If I continue it in the future I'll definitely keep that in mind, and probably change some of the earlier enemies behaviors too!
Fun roguelike. I kept stepping on those floor traps - they really blend in. Would have been nice to had a bigger window to view the game through.
Thanks! I'll make the traps a bit more visible once the ranking's finished. I'll also look into adding a setting to expand the view.
Cool game I loved the made in Godot animation at the start that was awesome! I was a bit confused on how the get to the lower floors but I love the aesthetic you went with it fits with the theme really nicely!
Thanks! I'll definitely work on that once I get the chance.