Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

LifesASkit

72
Posts
13
Followers
6
Following
A member registered Sep 03, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you!

this is it

this is where videogames peak

That's fair enough, I look forward to seeing it!

Congrats on first place! I still love the implementation of the cards, I really wanna see this evolve in the future (no pressure though!) :D

I like the concept and would love to see it expanded upon in the future! The theme interpretation is also very unique, I'm a big fan of it!

(1 edit)

Big fan of the art direction on this one! I do love the puzzle-platformer-esque feel of this game and I think it's a concept worth exploring further in the future (should you want to do that)

My one big gripe is that the physics are a bit weird - but outside of that you've done a great job!

Edit: Actually there is a second major gripe I have and that's the cards being able to collide with the player. It's just a bit annoying having to move the cards around but it didn't take from the experience too much. Good work!

Not a bad start! I do think that the cards are a bit predictably placed (though that might just be because I played on easy) and having to close and re-open the game is a bit annoying if someone wants to restart.

I will say though that the models and sounds you chose were very unique and I loved the opening bit about the cards giving a lot of power, I do wish this was paid off in the end (though given time constraints that's very likely a big ask so I'm not bothered by it. Maybe a future update?)

It's simple, it's fun, and it's polished. I also love the detail of the monster's body adapting to the cards it's eaten!

One thing I will say though is that bomb cards not despawning means they build up over time. Obviously you want a difficulty curve somewhere but in theory this could result in the player having only bombs to pick from, which does kill the fun a bit. But for what you've got it's a fun game! Good work!

It's simple, it's fun, and it's polished. I also love the detail of the monster's body adapting to the cards it's eaten!

One thing I will say though is that bomb cards not despawning means they build up over time. Obviously you want a difficulty curve somewhere but in theory this could result in the player having only bombs to pick from, which does kill the fun a bit. But for what you've got it's a fun game! Good work!

Thank you!

Thank you! Glad you enjoyed it!

Thanks for the feedback! I'm aware of the enemies having wonky knockback mechanics, that's something I'm hoping to fix at some point but I haven't entirely nailed down what causes it (I have a hunch, though)

Yeah that's a bug I'm aware of but not able to fix. Funnily enough it's the byproduct of me fixing another game-breaking bug lol

I know what's causing it and will  fix it in the next patch but for now just don't press space (luckily its something you ever need to press)


Glad you enjoyed it regardless! 

this is officially the best interpretation of the theme

Sorry for the late reply!

You need 3 items to get the arsonist ending, all of which go to the living room. First, get the cloth and put it down. Second, use the gas to soak it. Finally light it up with the matchbox. After that escape like normal (If you die after completing all of this you'll have to do it again as it doesn't save!)

Thanks for playing! 

Thanks for playing! Glad you enjoyed :D

Thanks for playing!

Thanks for playing! Will definitely make those things clearer in a future update.

Thanks for playing!

The blueish key with two handles was my attempt at drawing scissors on an 8x8 grid lol

The gas canister and purple lock are optional things you can use to unlock an alternate ending. And as for that door behind the wall, that's where the front door actually teleports you (you aren't meant to see it but I forgot to get rid of the sprite whoops)

Thanks again, and good job on making yourself a map! Love the dedication!

After some further research it looks like you didn't make the game but rather the levels. I'm not an official but I feel like that's pushing the rules a bit. 

This is actually a really cool concept! There's so much you're able to do with those few simple rules!

As someone had previously pointed out there's a bit of a difficulty imbalance, but outside of that you've got something really cool here!

I'd love to see this develop further in the future!

That's weird, I was able to play it fine.

It's a start, but there's a lot missing here.

It's a bit unclear what a lot of things mean. I'm not sure if I caught any fish at all which kind of defeats the purpose of the game. 

Finding the fishing spots also takes up a lot of the game, I'd recommend adding some kind of indicator on the map (which is a neat little addition by the way!)

Ultimately the game needs a lot more player feedback, both in the form of visual cues and sounds. I'm sure the game is good, but that doesn't matter if I can't figure out how it works!

As someone stated below this doesn't really feel like much of a game. I was hoping for something more puzzle-like, which I think would definitely suit the idea you originally had. Maybe the player needs to get from point A to point B but once they leave a tile it toggles on and off, and the exit won't open unless all of the digits are a 1 or a 0?

Good on you for getting something submitted. There's potential, you just need to tap into it a bit more.

Really well made!

You've utilized the resolution really well, the ambience is on point, and the chases do a great job at freaking me out lol

Admittedly it's not entirely clear what the player is doing and I found it rather easy to get lost. Perhaps changing up the tileset a bit for different rooms could remedy the latter. (A map works too)

Overall this is a great submission! Good job!

A map is definitely on the list of things to add!

Thanks for playing!

Thanks for playing!

There is an 'examine item' feature which you can use to learn more about the item you have, but it's not pointed out at all during gameplay so I'll definitely add something to introduce it properly in a later version.

(Also  you can remove the planks from the end door using the hammer, which is in the safe in the garage. Sorry for the confusion!)

Thanks for the feedback!

Don't worry about it, horror games aren't for everyone and I totally get that! Glad I could scare you at least once haha

Thanks for playing!

I'd have loved to have added some ambient music, but unfortunately I ran out of time for that. Maybe in a future update :)

I'll also try and figure out a way to make the house easier to navigate. Being the person who designed it means it's hard to tell if it's too easy to get lost in or not. I've got an idea on how I could remedy this that I'll definitely be trying out post-voting.

Thanks again!

Thanks for playing!

(Sorry about the note preventing you from picking up the key, that's definitely in need of a fix!)

A very well made game! There's a lot of replay value to it, which I love!

As someone else mentioned the enemies in the game felt a little redundant, they sort of just walk around a bit.  The eggs also could have been utilized better, but they work as blockades well enough.

The music, art, sound design and easy-to-understand gameplay are all very well done! Great job!

Talk about creative! It's surprisingly easy to get the hang of, even without any graphics! Great work!

Very atmospheric! 

Fun and chaotic! The pixel art, music, sound effects and gameplay all work super well together!

My only gripe is that the camera is very zoomed in, but I guess that's difficult to work around when you've only got 64 pixels on each axis to work with, lol

One of my favorite games so far! Good work!

Absolutely gorgeous! I didn't play for all too long, but from what I've gathered there's a lot you've managed to pack into this jam!

The game did feel quiet slow for me at points, I was just waiting for resources to generate. But everything else, from the sounds to the music to the art, were so so good!

Great work!

It's a cool concept, but all in all not a very interesting game. Most of the game was holding down a button and hoping to find plants, but I understand that procedural generation can take a lot of time to make (I've used it in a game jam submission before too, and boy did it take a while!)

That being said there's still a lot to like about the game. The sound design is neat, and the plants system did keep the game from being boring. The compass tool and the day/night cycle are also very cool additions! I love how the cycle affects the gameplay too and isn't just for show (but even if it was that'd still be a welcome addition!)

It's a cool game, just needs more variety. Well done!

It's easy to understand, easy to learn, but deceptively challenging! (Or maybe I'm just bad at games. Who knows?)

The art is well done, it's easy to tell what everything is and each pixel compliments the next. I'd have liked to have seen a bit more done with the background, like making it look like a shower or tiled bathroom, but that's mostly me being nitpicky lol

I also think audio would have added a lot to the game, but what's here is fun! Good work!

This makes me wish I had tried using pico-8! Everything feels super retro, which I absolutely love! The sound design is great, the art is really well done and I could listen to the music all day!

I do wish it was clearer that when you took a hit you only got knocked back and not killed, but once I figured that out there wasn't a problem.

Great job!