Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

This plugin has been amazing to use so far! Unfortunately I can't seem to export it without this error:

  ERROR: Failed to open '[project_file_path]/addons/gde_gozen/bin/windows_arm64/libaom.dll'.

  ERROR: editor/export/editor_export_platform.h:243 - GDExtension: Failed to copy shared object "[project_file_path]/addons/gde_gozen/bin/windows_arm64/libaom.dll".

Couldn't help but notice there's no folder in the bin named windows_arm64. 


I'm also having this issue with the demo project, so it's not my project that's the issue as far as I'm aware. I'm also on Godot 4.4.1 stable if that helps at all.

My export settings have the architecture set to x86_64, not arm64. Any idea on how I could fix this?

Are you using the latest build of the GDExtension? Unfortunately I have an arm injury making it painful to use my pc, I’ll have a look at this problem tomorrow to see if there’s a mistake in the building process.

Yeah, I'm currently using the most recent build available, still no luck exporting my project. There's no rush, so please take your time and let your arm heal if you need to! 

Are you building on Windows Arm or on x86_64?

the architecture is set to x86_64, i've tried exporting on the other options as well with no luck

So none of the exporting for Linux and Windows are working? Hmmm, I’ll look at what the problem might be.

Linux seems to work fine, but I also don't have a linux machine to test that. It's just windows that's giving me this error

Okay, so I had a look at the code and I realized that we have no Windows ARM build yet. The lines do exist inside of the gozen.gdextension file, but the actual code for compiling for Windows ARM is something I haven’t worked on yet. This is where the mistake was happening, one of the paths for the library files was wrongly pointing to the Windows arm folder instead of the x86_64 folder. I’ll be creating a quick fix for this which will go live in the next couple of hours, thanks for reporting it! ^^

(+1)

thank you so much! it's working perfectly now :3