This plugin has been amazing to use so far! Unfortunately I can't seem to export it without this error:
ERROR: Failed to open '[project_file_path]/addons/gde_gozen/bin/windows_arm64/libaom.dll'.
ERROR: editor/export/editor_export_platform.h:243 - GDExtension: Failed to copy shared object "[project_file_path]/addons/gde_gozen/bin/windows_arm64/libaom.dll".
Couldn't help but notice there's no folder in the bin named windows_arm64.
I'm also having this issue with the demo project, so it's not my project that's the issue as far as I'm aware. I'm also on Godot 4.4.1 stable if that helps at all.
My export settings have the architecture set to x86_64, not arm64. Any idea on how I could fix this?
