I’ll look into why this happens so Forward+ won’t have the same issue in the future ;)
Voylin
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Difficult to tell without looking at the project. Possible issue could be that the modulate value got changed, or project settings changed which affect all things displayed in the project. Most of the time if the test room works and it works slightly different in a project, it’s due to the project settings or scene which it is in. You could ty creating an empty scene to see if the same effect is happening or not.
I don’t really know how to describe this but … every link and button is basically a ... I deleted my cache, reset my browser, updated my system and this issue doesn’t seem to disappear. Funny thing is, this happens everywhere on Itch, except for when I log out. Logging back in makes this issue appear again.
Any ideas on how to fix this?
If your videos are playing in the editor, but not in the exported builds, it’s most likely that you didn’t add the video for formats to your export settings. By default Godot doesn’t put your videos in the finished export. It’s just a matter of adding ‘*.mp4’ (or any other video formats you use) to the expert settings for each platform you want to build for ;)
Macos support for arm was implemented first, it’s only since recent that there’s intel support. Knowing MacOS you might have to go to the libraries in the Gdextension folder and give permission to run them. Else you can run Godot through the terminal with the --verbose flag and open your project as that will give more information of what’s going wrong.
In the next update AV1 support will be disabled so installing AOM won’t be needed anymore. There will most likely be a separate build with AV1 support which I’ll add here for the people who do use it though.
When exactly are you changing it to false? Whilst a video has been loaded? It’s difficult to know what exactly went wrong without seeing more of the code. Feel free to hop onto the discord server as that will probably be easier to troubleshoot where things are going wrong.
It could help to join the Discord server to get further help. I’m not a MacOS person but there are plenty of people who are using GDE GoZen for MacOS.
What you could do is run Godot from the terminal with ‘–verbose’ as that will print more info on what’s going wrong when the extension fails to load.
Mainly more buildings and more different mobs. I never felt much improvement in getting new weapons later on in the game as the trains didn’t seem to expand. The middle and later part of the game starts feeling very repetitive without much challenge. Hopefully you’ll get around to updating this game, I know the feeling all too well of time running short xp
I’m sorry that this is happening and it’s quite confusing since I’m not zipping this GDExtension on my machine so the fact that it say’s “voylin” is very confusing. O.O
The native player had the seek property for some time but only recently got the actual functionality for seeking in one of the recent PR’s. The reason why I used my own naming is because they are going to remove the native player in the future anyway to make an officially supported plugin.
The reason that the test room is a separate project is for the following reason: Video playback is difficult, having a reliable way to check performance outside of personal projects is a must to make certain that the video playback isn’t broken because of personal project stuff causing issues (which has been the case in the past).
If you struggle with getting it to work, there is our Discord server full of amazing people willing to help.
Sorry about your experience so far, I will check the whole zip file issue as I have no idea how that’s even possible. 😅 Right now I’m struggling with a lot of pain in my arm so it’ll take a bit of time though, so sorry for any delays.






