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Voylin

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A member registered Jun 05, 2018 · View creator page →

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Than I recommend you to join the discord server as helping you through here would be troublesome. When you join we can figure out what you’re doing wrong.

When you go to the export window, click on your export prests and select the Resources tab. In there add the *.mp4 and such to “Filters to export non-resource files/folders”

Did you add *.mp4 and such (the file extensions of your video files) to the list of files which need to be in the export? By default video files don’t get added to the executables. Can be easily checked if your exported project size is lower than your video size. ;)

I’ll see what I can do, normally there is backwards compatibility to some degree with GDExtensions, but I’ll have to look into it. ;)

For what use case would this be useful?

I’ll release a fix which will work in Forward+, will be in the next update ;)

After looking more into this, it’s most likely happening as it’s using UDP by default, which is a format which drops packages. I’ll look into forcing TCP in the next update.

Thanks for looking into it! I’ll give it a try when I have my internet back up and running ;) (I moved recently and I’ve been without internet for the past week ^^”)

I’ll look into why this happens so Forward+ won’t have the same issue in the future ;)

The test room is in compatibility, are you using Mobile or Forward+? You can check it in the top right corner of the godot editor

It actually could be a possible explanation, but most likely not. After you using the same render profile as the test room?

Difficult to tell without looking at the project. Possible issue could be that the modulate value got changed, or project settings changed which affect all things displayed in the project. Most of the time if the test room works and it works slightly different in a project, it’s due to the project settings or scene which it is in. You could ty creating an empty scene to see if the same effect is happening or not.

It is a format I haven’t tested for so there’s probably a bug happening, I’ll look into it ;)

Just changed it to English, same issue. Changed it to Japanese did solve it. thanks!! ^^

Great … ^^” Well, I hope they fix this soon, tested on my phone and laptop and have the exact same issue. Might change my language temporarily to see if I can find one that works, luckily I know some languages XD

image.png I don’t really know how to describe this but … every link and button is basically a ... I deleted my cache, reset my browser, updated my system and this issue doesn’t seem to disappear. Funny thing is, this happens everywhere on Itch, except for when I log out. Logging back in makes this issue appear again.

Any ideas on how to fix this?

Another way to see what’s happening is by opening Godot through the terminal and opening the project, there should be some logs indicating of what’s going wrong.

I haven’t heard of this issue before. I do know that Mac developers sometimes need to manually approve the mac libraries inside the addon folder so that might be worth a try.

Have you tried exporting the twst room to see if that works?

If your videos are playing in the editor, but not in the exported builds, it’s most likely that you didn’t add the video for formats to your export settings. By default Godot doesn’t put your videos in the finished export. It’s just a matter of adding ‘*.mp4’ (or any other video formats you use) to the expert settings for each platform you want to build for ;)

Ah, I see! Both MacOS for intel and the new arm processors are supported, iPhone isn’t at this moment due to Apple making it kind of difficult. For the test room you should be able to just create a MacOS one and export the project without (too many) issues. ;)

Het, thanks for using this Gdextension! What exactly do you mean with presets for Mac? :o

Macos support for arm was implemented first, it’s only since recent that there’s intel support. Knowing MacOS you might have to go to the libraries in the Gdextension folder and give permission to run them. Else you can run Godot through the terminal with the --verbose flag and open your project as that will give more information of what’s going wrong.

What do you mean with Apple silicon exactly? MacOS is already supported.

For the compile errors you better join the discord server since solving those is a bit more complicated 😅

I’ll look into more possible options for this but I’ll need a bit more time. However Debian 12 and 13 got released already so updating to a more recent version could solve this issue as well.

I had it running over night but there appears to be some issues when using an older version. Is there any way you can update your system? Which distro are you using at the moment?

I’ll make a Linux release at an older Ubuntu version, I’ll let it build overnight and add it to the available downloads when I can (evening now where I live).

In the next update AV1 support will be disabled so installing AOM won’t be needed anymore. There will most likely be a separate build with AV1 support which I’ll add here for the people who do use it though.

When exactly are you changing it to false? Whilst a video has been loaded? It’s difficult to know what exactly went wrong without seeing more of the code. Feel free to hop onto the discord server as that will probably be easier to troubleshoot where things are going wrong.

Yeah, the printing of the audio stuff is some personal debugging stuff which I accidentally left in.

I’ll look into adding extra safety to the set_video_path function. And for the other things I’ll see what I can do and try to get an update out in the next couple of days.

At this moment transparent videos aren’t supported yet, but there are plans to include support in the best future ;)

Run Godot through the terminal with --verbose as this reveals what might be going wrong. I would recommend joining the Discord server as it’ll be easier to figure out a solution since I don’t have any samples readily available atm 😅

I’m planning on adding samples in the nest future though.

Enjoy ;)

Luckily you only spend hours xD I’m at years xD

It could help to join the Discord server to get further help. I’m not a MacOS person but there are plenty of people who are using GDE GoZen for MacOS.

What you could do is run Godot from the terminal with ‘–verbose’ as that will print more info on what’s going wrong when the extension fails to load.

You’ll need to allow running permissions on the macos lib files. After that it should work.

I fixed the zipping issue in the latest update.

Released 8.2.1, try it out and let me know.

I’m terribly sorry, I’ve been going from clinic to clinic recently for the pain In having in my arm. Using my pc is painful with my arm. I did receive new medicine so I hope these finally work and remove the pain enough so I can get it done today!

I’ll be making a new release today, hopefully that one will work for you. It’ll be up by the evening Japanese time.

I do have a tutorial available ;) https://youtu.be/7h0Epsq6r7Q