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Jonathan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #10 | 3.286 | 3.286 |
Originality | #11 | 3.643 | 3.643 |
Audio | #19 | 3.107 | 3.107 |
Graphics | #24 | 3.429 | 3.429 |
Overall | #27 | 3.133 | 3.133 |
Fun | #31 | 2.964 | 2.964 |
Theme | #38 | 3.107 | 3.107 |
Controls | #45 | 2.393 | 2.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Speed Run
Game Description
A short story 3D role playing adventure
How does your game tie into the theme?
SPOILERS! The main character is really old
Discord Username
Pete
Participation Level (GWJ Only)
3rd Submission
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Comments
What a delightful little time! Congratz on making a 3D game, I haven't had the conviction yet to delve in to 3D.
This was super cute and chill experience :D
An absolutely adorable game! While I didn't get all the bananas, I enjoyed the time I got to spend with Johnathan and friends, and would love to take a trip back to St.Helena in the future!
Nice feels in this one. Dialogue is charming. 3D is not too easy to pull off, so hats off to you. I found 42 fruit, is that all?
Ps. you should tell us that Jonathan is secretly a monkey! He climbs trees up in matter of seconds!
I have never counted the fruit! (I should). Thanks so much for playing and leaving feedback 😊
also, meet Jonathan - https://www.bbc.co.uk/newsround/60007178
+1 for a solid 3D game. The graphic reminds me of the good old Super Mario 64 days :)
thanks! I must admit I love Mario 64 - it is a huge influence on me
I really like the cutesy style and bright colours of everything. Didn't see the message about audio right away and thought there wasn't any sound at all until i jacked my speakers up. Shame about the budget cuts, i would have enjoyed a disco and fireworks :P
Enjoyed my short time on St Helena :) Good humour and I feel richer for the knowledge about Jonathan!
Very novel! At first I didn't get the premise, I thought I was a very small child, but it finally clicked whilst playing and I looked it up afterwards too - I like that your game helped me learn something interesting through a bit of tangential education! Also, very clever take on the theme :D
One technical issue came up for me, for some reason my mouse isn't properly captured by the game, so I had a slightly awkward time repositioning my mouse. Other than that, it ran totally fine!
Also, totally unrelated yup uh huh, you wouldn't happen to be a fan of a certain smol 9000+ year old shark or a smol time travelling detective would you? Dana's model seems... familiar ;)
Thanks for the feedback!
Good spot with Dana’s model. I used a certain shark girl model as a reference to challenge my Blender modelling skills. Was pleased with how close I was able to model it. Then I completely changed the whole look and feel by… uh painting her different colours!
I really liked this! The world was so inviting and made me want to go and explore all the different areas. The character art was really cute and the ending made me smile. Also that cake looked so delicious. I had never heard of St Helena or Jonathan so I am happy you made this :)
excellent. Thanks for the feedback!
Definitely a fun little game! One thing I noticed is I don't think the mouse is captured in the HTML version, as in fullscreen it does not continue the rotation, and out of fullscreen the mouse escapes the game window. Otherwise, great entry!
Same as @spoonbill, David is clearly MVP.
Super cute, super original. Love the twist at the end, it's pretty rare a twist that is not dramatic.
Good job!
thanks for playing and leaving feedback
I had lots of little giggles during the dialogues, it kept me searching for the next character to talk to. :)
I really like the minimalistic visual style, reminds me of one of your previous jam games.. got a nice style going there.
I did have my volume up louder but didn't really notice and audio cues, in the end I just looked for fruit and stumbled on the party.. oh well, still fun for me though.
Also this may be a bug, or maybe be an HTML5 thing but my mouse was getting stuck on the edge of the window/screen, which was causing me not to have full 360 degrees freedom of rotation.
thanks for the feedback!
yes the mouse thing has been a pain for HTML players. I’m not sure how to solve for that yet
There's this segment in this KidsCanCode tutorial that you can use to capture the mouse and also use the esc key to release the mouse. I found it works well! Maybe you can make use of for your next project too (check out the bit from 0:45)
I liked the atmosphere. I think I found a bug that when you talk to the queen and press space, e, and forward at the same time you can slide forever.
he he. Yes the movement bug was something I noticed very late and didn’t have time to solve. Thank you for playing and leaving feedback!
Nice story with peaceful atmosphere. The characters are cute.
thanks for playing!
This game was super wholesome, and made me smile. I love your refreshing take on the theme!
I do love me a good 4th wall break, and this game had several (David is MVP).
At first I was confused why the camera was so low to the ground and why Jonathan was tasked with collecting super shiny fruit, but now I understand. :)
I played this game in full screen, and it was sometimes difficult to turn the camera with the mouse, but other than that I had a lot of fun with this! Nice work!
- This made me laugh out loud, David is best character.
Thanks! Appreciate the feedback
David only made it into the game on the last afternoon - poor David!
Ha this was a lot of fun! I love the low poly look. Did you model all the buildings and characters yourself?
Thanks! All the characters were mine and the building and terrain too. Some of the smaller props like the banana, pineapple, car and beehive were Sketchfab
Cute game! I like the idea and I love that you went with a unique way of interpreting the theme! The controls felt a bit awkward, but other than that, nice job!
Thanks. Re: controls did you try the fullscreen button?
I did! But I also have several screens, so might have been that. It wasn't a huge issue, it was definitely playable anyway and I really enjoyed it :)
Ah, I did most of my testing with the built version but couldn't be bothered to get all the exports working in time. HTML5 is pretty good for most things, but mouse control in FPS style controllers are still a pain
sweet game with a nice story :)
the only thing that didn't work good was the control: I was quite fast getting out of the window with my mouse while turning the camera, then I had to re-enter the gaimng window from the other side to turn further.
All in all a good submission! :)
Thanks. The controls are better if you use the fullscreen button