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JJ & Friends!

A member registered Oct 18, 2021 · View creator page →

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This was really fun! I used a strategy of staying near the store so I could always find it, and using the narrow corridor below it as a bottleneck to slow down the ghosts. When the waves were large I backed into the side corridors to slow them down as well. I also really like games where I can power up my character. At first I was just surviving and spending my money on hearts, but then I started to increase my aspiration power and made a lot more money. After that I upgraded to aspirating 2 at a time, then increasing max health, and eventually I could afford the auto revive! It was satisfying getting the aspirator powerful enough that they vanished almost right away. I also liked the music and ghost laughter sounds, and the fact that there were different ghost sizes with different speeds. The big ghosts were my favorite because I could run around them in a circle while aspirating them and they couldn't catch me :)

Also, in terms of just walking forward, I understand what you're saying but I would just add for future readers that there's strategy in e.g.:

- timing when to pick up a health

- judging when/where it's safe to explore for items after finding the exit

- using your limited vision to look down corridors and try to avoid getting caught (which sometimes you can't)

So that is where the nonlinearity / decision making comes in, but I get what you're saying :)

This was fun and spooky! I used a strategy of doing a continuous loop around the house so I was always checking each spot frequently. I also liked the audio signals like the running water, as well as the cartoon setting and cute ghost voices :)

I really liked this! The music was fun and made me happy to listen to. I liked playing as the dog, and the setting of being in the park at night with the brightness of the tree and the dog was very charming. I also liked the enemies, especially the sound they made when they got hit and having to find the green ones in the trees. I got all the power ups to full, and after getting to the boss 3 times I beat it! :)

Thanks for taking the time to play and give such detailed feedback! I'm really happy you got to the end :)

Thanks for playing and for the feedback :)

This was exciting! I like tower defense games and it was fun having to decide between staying near my base versus going out into the dark. The strategy I used was to mostly use the gun and stay near the center of my base so I could upgrade my towers as soon as possible. But between waves I liked going out and shooting the enemy structures. The beginning drawings were also very nice and I liked the way the enemy eyes glowed in the darkness :)

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Thank you for playing and I appreciate the feedback! I'll remember it when I have a chance to make an update.

For now, if you'd like to play a similar platformer with jumping, you might like one of these:

There are also puzzle-platforming levels (2D and 3D) in this game:

Have a great day!

1 week, so it will end 7 days after the submission deadline

I'm happy you like it! I hope a lot of people submit, and I'm sure they'll be happy if you played some of the games :)

Yes that's fine! The scoring criteria is how wordless the story was. You can also see the Rules and Voting sections of the jam page for more details :)

Thanks for asking, it's not a dumb question :)

Yes those are fine! It doesn't form a word so I'd say symbols are fine to use :)

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Thanks for your questions.

  • You can see the "Rules" and "Voting" section on the jam page for more information. The goal is to have no words in the storytelling, and that includes no audio words
  • For words outside the story, like instructions, I personally wouldn't take any points off (for either text or audio), but the ratings will be done by other participants (I'll play the games but not rate them) so it's possible that if you were thinking of having a lot of words as instructions, and if you can find a way instead to teach the player without words, some players would prefer that
  • Similarly, for sounds like "oof", or "haha", I personally wouldn't take any points off, but it might also depend on the context. For example, if you could convey the same information with a facial expression, some players rating your game might feel those sounds are unnecessary

Basically, I would encourage everyone rating the games to judge the wordless category on the game's ability to tell the story without needing to rely on language. I don't want people worrying much about words in other parts of the game.

Yes that's fine! Like you said they overlap, so you would still be making it in the same time period as everyone else.

Thank you for your question, your game looks very professional :)

I think in the spirit of the jam we can keep it to people who make their game during the jam period. Maybe not a lot of people will join, but that's okay, sometimes small jams are good so people can get feedback and feel less pressure.  I think it will be fun for anybody who wants to join to try making a game in 3 weeks. Sometimes people also only join when they are about to submit, which is near the end of July.

Have a great day :)

Thank you so much I'm glad you liked it :)

I had fun stopping each wave! I liked having to carefully choose the best points to maximize my damage, especially for the first wave. I like tower defense games and even though you didn't finish everything you wanted I am happy you will continue :)

I really liked this! I like the contrast of the third evolution to the first two, and the ending made me happy. The art also looked really pretty and I thought the kicking was fun :)

I really liked this! It was fun to figure each stage out and I felt very happy when I finished! :)

Hello, perhaps you can play mine if there's time :)

I really liked this! I used a strategy of starting with Infinity and choosing the Evo points. Then I upgraded the auto fire so I could focus more on dodging, as well as bullets because they were my favorite. After that I could destroy a lot of the enemies before they got near me by using the radar. Then I had lots of Evo points so I went to History and beat the boss! EVO UNIT-01 LAUNCH! :)

This was fun! It made me want to keep playing again and again. The strategy I used was to throw my weapon as soon as a new one came up to avoid the resistances, and to weave in and out of the bullets when I threw to clear a path. I also really liked the weapons with 3 bullets because I could shoot enemies to the side of me. My high score was 42 :)

This was fun! I really liked figuring out what the cells do and the jumping and platforming felt nice. I liked watching myself fly off the yellow cells. I finished in 6:55 and had 19 deaths :)

I enjoyed playing this! I liked seeing the character change with each upgrade, especially the dash. Once I got it, I was dashing everywhere I went :) I then searched for a while to track down the final upgrades, and I am happy I did because seeing the final evolution from a little worm to being able to fly out of that cave was a nice and happy ending :)

This was fun and relaxing to play! I like games where I can progress over time and I enjoyed exploring the different upgrades. The fighting was exciting too. I mostly focused on the smaller food since I felt bad killing other worms :)

This was really fun! I really like games where I can explore all the upgrades, and I like how at first it made more sense for me to aim than to use the aimbot, but by the end when I upgraded everything the aimbot was much better. I sold my first account for $320, then started spending it on drugs, and became rich! :)

Thanks so much for playing :)

This was fun! I think it was just the right level of difficulty, and I really liked seeing the environments change, especially the character model and the background. The music was also very nice! :)

Thank you so much I'm glad you liked it :)

This was fun! The egg is so cute and the image of being chased down by a giant swarm of sperm was really funny. I like that it is related to evolution both in terms of reproduction, but also your character abilities evolving :)

Thank you for playing! :)

This was cool! The 3D controls were intuitive and I liked building up the neural network. It was satisfying to see it start to grow more quickly with the helpers. My favorite part was making an orange helper and watching it chase down the viruses faster than I could. I got to 110x150 and took a break. Making a brain is hard work :)

Thank you for playing! One trick is to stand near the edge of the platform with the lever, and as soon as you pull it, start running, jump once over the spikes and slide underneath.

Thanks for playing! :)

Thank you for playing! It's been great interacting with you these past months :)

Thank you for playing! :)

Thank you for playing I'm glad you liked it! :)

Thank you I'm happy you liked it!

If you like, you can rate it for the game jam (voting is open to everyone)

You can also find other games about E on my itch page

Thanks for taking the time to play today :)

Beautifully said! :)

Thank you! I am so happy you liked it :)