Very fun! I liked to be able to go back in the dialogs, I always skip by accident, also the different tool system is very creative and give some variation to the game so it do not become boring with time!
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Force Field Shield Calibration Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #11 | 3.732 | 3.732 |
Design | #16 | 3.732 | 3.732 |
Gameplay | #17 | 3.659 | 3.659 |
Overall | #25 | 3.478 | 3.478 |
Artistic | #31 | 3.756 | 3.756 |
Theme | #83 | 2.512 | 2.512 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love feel. Lovely characters. Great continuity in everything. Just needs a little more depth. Strong game!
SICK. Cool take on the theme. Although it does get kind of tedious after playing a while.
This was cool! I really like puzzle games and it was fun trying to match the current pattern to the remaining hexagons. I also found it impressive that even as the patterns and configurations got more complex, there was always a solution. My favorite puzzle type was when the pattern alternated between straight line and the diagonals, because those were easiest for me :) The last puzzle was tough but I was able to calibrate my own ship! I also really liked the references to movies, like the wizard brothers and The Matrix :)
Pretty fun game! I like the colors and the sounds. And the puzzles, of course.
Excellent and well done! The dialogue and characters were hilarious! Gundalf was my fave.
Liked the atmosphere right from the start. The movements and gameplay were oddly relaxing. I suppose if that wasn't what you had in mind, perhaps adding a more threatening consequence to failure might make it more interesting. Great job!
I was indeed aiming for a more relaxing atmosphere as I wanted the player to be free to “just mess around”. That said, there might be extra “challenge levels” in the future ;) They would require additional care with designing their difficulty, something I did not have time for in the jam. Also, they would entirely change the feel of the game, so I need to be careful there. Thanks for playing and for the feedback!
Lots of fun, took me a minute to figure out like goblinhours but that was definitely a PEBCAK error for me.
After clearing a few levels by accident I started to understand what to do. I liked the gameplay and I think giving your missions characters issuing them was a smart move, it added a lot of personality.
Great job!
Very cool and polished game. I would love to see a full game for mobile from this.
Loved the humor used throughout the game! You did really well to create a well made atmospheric game that employed a simple game mechanic, yet felt fresh and fun. That Jane Doe tho bites lip
Overall you did really well on making a simple, yet complete and aesthetically pleasing game. (Although, to be honest, I definitely started randomly clicking later into the game)
Really nice visuals and pleasant, relaxing music. The characters help to entertain yourself between puzzles. Many thanks for the game! However, to be honest, I’m not a big fan of this particular kind of puzzle. When I can’t quickly solve the problem with logic, I just start clicking all around without much thinking and just trying to keep track of the fact if the number of flipped pieces is odd or even and push them to one side, and the puzzle solves itself somehow. Maybe not the fastest way, but still. What I really missed through the play was a clear goal. There was progress tracking in the form of earned credits, but there was no victory screen or any screen telling where it all goes. Yes, it’s a jam game, but still, it feels a bit empty without it. Or maybe I haven’t completed enough levels? I’ve earned about 1K :)
Hi thank you so much for the review! I can understand that this kind of puzzlesolving might not be for everyone, thank you for playing anyway. There actually is a victory screen with the use for the credits (I think you need around 2 400 of them)… There were supposed to be a shop where you buy new tools for the credits, but I did not have time to implement that. Yes the goal is not that clear as it should be, you are totally right. Thank for the detailed review!
Hi, There is no problem in your smartness, trust me! The biggest design flaw of my game is that it makes people feel dumb even when they play exactly as I wanted them to play! I need to put an extra care to solve that in the sequel. I had this feedback from more sources and it is very valuable, so thank you again.
Thank you! That is actually an interesting topic. Levels with changing pattern feels easier to me as well (and aside from Neon, they technically are) but they also are way harder to understand. So I tried real hard to introduce them in a good time (not too soon and not too late). It was a design challenge I did not expect to face.
Fun Puzzle game, the art style is really nice, and the pause menu feels like a terminal a worker would pull in from the side really adds to the game feel.
Really cool puzzle game! 😄
I like the different things you can do with the different patterns, and the little storylines and references were quite funny!
My only problem is that I do not think it fit the theme very well.
But overall it is a fun little game! Really makes the gears turn in my head ⚙️🧠
That's a really cool game!
Loved the little funny references scattered everywhere (especially the wizards xD)!
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