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Space Cosmoclysm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #80 | 2.760 | 2.857 |
| Theme | #85 | 2.484 | 2.571 |
| Technical | #86 | 2.829 | 2.929 |
| Overall | #90 | 2.691 | 2.786 |
| Artistic | #92 | 2.829 | 2.929 |
| Design | #105 | 2.553 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The spinning made me so nauseous I had to go throw up a little bit, and left me with a throbbing headache. I get where you're going with it, but frankly, no game should do that to someone...
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Comments
This was fun! I liked the feeling of moving through space and shooting down the ships, and it also felt nice how there was a magnetic effect to bring the money to the ship. I also like that I was able to use the money from the previous attempt to help me in the next attempt. I used a strategy of trying to only gather as much money as possible without getting killed, and then in the next attempt I got my ship to 99% and spent the rest on ammo. Then I got a score of 1217 :)
Motion sickness. Aside from that it is a pretty fun game.
I really like the music, but the background spinning made me a bit dizzy.
The game is difficult, but fun. Trying to survive long enough to buy enough ammo and health felt pretty good!
Thanks! The ammo/health balancing was a tricky aspect.
This game really had a special mood to it. The heavy use of reverb in the sound really added to the atmosphere. Nicely done!
This was a real trip, love the music
Thanks! I'm thinking the problem atm is the larger AIs don't have the ability to react to the player yet other than using look_at.
Really great game.I love how the camera sticks with the ship, makes the navigation of the environment very fun. The limited amo is also a great addition to the theam.