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Nithrum Vault Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 3.600 | 3.600 |
Design | #43 | 3.333 | 3.333 |
Overall | #44 | 3.267 | 3.267 |
Gameplay | #48 | 3.267 | 3.267 |
Technical | #65 | 3.000 | 3.000 |
Artistic | #72 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very good effort. So cool to see your first finished project. Keep it up you have the right attitiude! The game was very nicely done. Had a lot of fun with this one.
Must've been the wind.
Nice game, random traps were a bit too much at times, but had fun nonetheless!
Great implementation of the theme! The randomness of the traps threw me off sadly, that was a bit too “random encounter” for my taste. A bit unexpected sound effects 😂
Side note, was a bit confused first when I ran the game on the embed page and the tutorial screen look like this:
Going full screen resolved this then, but maybe increasing the embed size so it works with that game would be a good idea here 😅
Yeah, I built it to be played in full screen. I am very new to godot and game development in general, so I honestly do not have any idea on how to make it so it can be played with out being full screen. I will learn though! The traps I've tried going with a larger randi number but it seems to either be way to many traps or ends up being very few, and then the game has no challenge at all. It is something I will also be trying to learn more on that for any randi I implement in future games. I appreciate the feed back and if you have any tips on how to improve I am all ears (or eyes in this case). Again Thank you for the feedback and for playing!
Interesting concept, the sound effects are pretty funny at times got a little bit greedy.
Great submission. Excellent sound effects. Absolutely deranged that my mans is going round carrying the loot in his stomach. Had 349 points at one point but got caught by a red trap into a blue trap :(((((((. Had to switch to a "less is more" mindset and finished with 205 on my second attempt.
He is hungry for loot! Pluss a big bag would be pretty noticeable lol. And yea the rng spawn on the traps can really snag ya. Durring testing I had a spawn of 3 ice/blue traps all in front of the front door I wanted to punch my own creation. 😆
I hope you enjoyed the game though over all, and thank you for the feedback.
nice game !
loved the art and the concept,
keep saying myself "dont be greedy, dont be greedy" :D
haha its hard not to be gready with the nomnom of loot. :P
Thank you for playing and feedback!
“Must have been the wind”.. .love that. Also a nice game! A bit hard… maybe an ability to drop all loot would be fine, as I took too much at first… but maybe it is just fine this way, I should not be that greedy! Thanks for the game.
lol I had thought about puting in a drop loot to get away from the guard and then youd lose any value of it. But I decided not to because I thought it might take away from the theam of the jam. Also because I ran out of time. 😆 I might implement that as a feature tho down the line, we shall see. Thank you for the feed back! I hope you had fun playing.
Simplesmente amei, até me recuso a falar em ingles pq meuamigo apaixonado no jogo, sons perfeitos!
Must have been the wind
I am glad google translate is a thing. 😆
Im also glad you enjoyed the game! Thank you for the feedback.
This is fun. It didn't click with me the code would be colour code, not a number code, and I was trying to pick them up the numbers like keys :'D
haha yea... I didnt really explain it too well in the description. I should probably add that the codes found are the code colors for the vault. 😆 Thank you for the feedback and playing!
Must have been the wind.