Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

e_sid

169
Posts
3
Topics
7
Followers
1
Following
A member registered May 31, 2021 · View creator page →

Creator of

Recent community posts

A perfect little game.  Everything just clicks super nicely.  Best game i have played this jam by far.

nevermind, i saw the downloadable and link part

no game?  but the screen shots do look very nice :)

Thanks, and happy to hear you like the song ( it was the last thing I did for the jam at 1 am in the morning, but it wasn't long enough, so i just slowed it down by x5).  The cart and pickaxe were by design supposed to be the best/ most used tool, and i kind of new the others were not going to be as good.  I do kind of wish i had a bit more time to balance them, cause some of the tools were almost completely useless (i.e. lantern was super situational).  Not being able to send multiple tools was also more of a programming issues than a balance one, the array i had set up could only handle one tool on each line at a time.

lol it actually is a song references, just to "You're So Vain"  by Carly Simon instead of "Your Gold Teeth".  Autoshoot would have been cool and I did think about an upgraded where you would put a miner on a row and he would send out tools for you (albeit not as well as if you were choosing them yourself).  The chain shots would have required a complete rework of the code, cause currently each row is assigned a tool when you send it out, and that tool id only can fill one index.  I could have built a queue array that feeds into the active array, but seemed like a whole lot of work.

The plant growing animation is excellent.  Really digged the game play loop once i figured out what was going on as well.   

thanks

Very good use of the secondary theme.  I like the mechanics of the puzzle, but would have like a bigger ramp up of difficulty at the end (something like one of the stacks of gold is a red herring).  Overall, yea, pretty good.

Def felt like a GB pool game in both scope and gameplay.  Graphics felt smooth and responsive which is super important for a game like this.  My only real grip is the secondary theme felt more like an after thought, than something mechanically important.

a pretty pleasant game all around.  Really liked the graphics.  The game did feel kind of snowbally once you started getting hit, but I also think thats the point and matches actual alcohol.

also excited to try what ever game you make each jam, good job

i get what you were going for and the game def has a solid base.  good luck on future projects.

It was a good little puzzle game, and there is something nice about trying to figure them out but also knowing it was possible to brute force them if i got too frustrated on any given level.

I couldn't get it to run well in the browser with my mac, so i couldn't rate it, but just wanted to let you know it was great use of the theme.

thanks for the review, and happy to hear it made sense when it finally clicked.

thanks, my goal for this jam was to try to do sprite stacking so I am happy to hear you liked them.

I thought it might be confusing, but I just ran out of time to add a tutorial.  I did add screen shots that should make it easier to understand since your comment.  Also the 3d effects are just stacked 2d sprites.  Thanks for playing.

bulk repackaging and flash sale is gg's, you can't loose

It feels like a game i will randomly think about it 10 years. good job

Nice take on the theme, I enjoyed the artwork as well.  How does the sun check work, it seems like there was time i was sure i got hit and didn't, and also vice versa?

good game, frustrating but good lol

yea, its a good game.  really digging the flash art style.

nice, I enjoyed the countdown mechanics on the shots as well as the enemy speed.  could have maybe used 1 more tower for a bit more game diversity.  Also, hope you get full marks on this for your class.

Like it and its mechanics, thought it was good use of theme.  Also was the joe biden?

I liked it, I dont really understand how the scoring works at the end (I got -49 points?).  I also could not get the tutorial to work.

A nice little game.  I would edit the description of the game to include the controls and also maybe add the goal as well.

great game also burrito bison is in my top ten mobile/flash games

Thank you!  I am really happy to hear you enjoyed it.  It also always nice to see someone who enjoyed the game enough to play it to the end.  The polish was definitely something I wish I had some more time on, and I am planning on cleaning a few things up after the jam that others had brought up.

I really liked how loosing all your power up played into the theme of the jam.  My initial thought was that it was going to be a side scrolling platformer, and was pleasantly surprised when in turn into a metrovania game.  Overall good job on gameplay and art.

Excellent, by far my favorite game in this Jam, really well done.  The only thing that looked wrong about the graphics is I think the cards break the pixel rule when they move (this is super nit picky and just really something that I couldn't not bring up cause I could not stop noticing it) .  Also because the z-axis is does not change, the card that on top will always move over the bottom ones, which makes it kind of easier to follow.

Lol, yea I guess it doesn't.

I use beepbox.co for music.  It is both free and online so it is super easy to try out.

I liked the range of different environments and the colour scheme.  I thought both weapons were useful, cause the whip really made beating the gun enemies and witch easier.  I am also not sure if this was intended but I beat the witch boss by getting them next to the tree so they couldn't walk any more and the spamming the whip.

I liked the gameplay loop, but felt the game was on the easier side.

Nice.  Art was really good/ readable and gameplay felt inline  for these type of games.  For the power ups, I did not feel incentives to increased my luck unless all three options were negative effects.

It felt like two project mashed into one.  I would have probably made the side scroller a little shorter because it felt more like an interactive cutscene and the build up to the top down part.

Crazy scope for a game jam.  Art was really good as well, especially the title screen's shading.  It was much slower paced than what I normally expect from a game jam game.

It was a nice little game.  The platforming was not always forgiving, but I think these type of games are usually more enjoyable when they are harder rather than easier.  For music I would have made something a little longer so it didn't loop back around so frequently.