Great fun! My keyboard is a little worse for wear. 😂
Feels very polished for a 48h gamejam, excellent combo of visuals and audio!
Woah the story is pretty deep. Must have been an interesting experience for you guys writing/making it! :) Graphics are just beautiful as others have mentioned. Some parts of the story did drag on a bit but that's probably just my impatience -- I watched the videos to see the other endings! Excellent submission overall, hard to fault, congrats.
Thanks for the feedback. :) And thank you very much for sharing with our people, I know there are plenty of word puzzle loving people out there, just gotta find them haha.
It was intentional, but I didn't pay enough attention to the fact that FLAG was also possible -- I should have gone with HOVER instead of FLOAT and it would have at least forced the player to think about it rather than be frustrated that the previous solution didn't work. Yet another lesson learned. :)
I'm glad I read the comments about how to use the weapons, at first it wasn't obvious and wasn't much fun. But after understanding it that terms out to be the main (for me) feature of the game!
It was satisfying get a stack of them and taking out waves of enemies almost instantly. :) But then it because monotonous and I didn't see what my next goal was. I let the enemies attack me and the crystal for a while but nothing much happened?
Great start to a game though, especially the attacking stuff. Well done!
Pretty fun game and well put together. I was enjoying progressing through but got stuck at level 3 (as I see others have too) -- I would be curious to know if it's something I just couldn't work out, or a mechanic I missed.
The glowing transition is great too, very satisfying when you know it's about to come and you've passed the level. :)
Beautiful graphics as others have said. And it's all really well put together, very polished look!
Similar to others though I found it very hard. For me it was having to control multiple things (movement, dash, and jump) all on the left hand, and still have to attack with the mouse. Since I'm not great at platformers I usually try to play movement on the right hand and attack etc. on the left and I can get by -- but in this case I was going to need the mouse to attack effectively! 😂
I think the tasks themselves were not out of my reach if the controls in my favour.. well that's what I'm telling myself anyway!
I liked the characters and audio too. Nice submission. :)
Very pretty and well put together game. Died very quickly on my first few attempts as I didn't time the attack well, but eventually got the hang if it. I kept wishing that the movement would be WASD in an absolute sense, rather than a "driving" style which it currently has.. perhaps an option for that? Impressive amount of content too and overall great submission imho! :)
Came back to this one and got a lot further, got to see the shop and trading mechanism more. I only stopped because of the dead ends in the mazes. This felt just to brutal to me! I was close to finishing and didn't realise the part I left was a dead end and the ghost was right on my tail! 😂 Still good fun though, I'd just removed that.
Nice puzzle game! Glad I stuck with it, after reading the game page and tutorial I thought I knew exactly what to do, but then I really had trouble seeing the gaps between the tiles on the very first level. I wonder if a lot of other people got stuck at that point and moved on. :/
Music is catchy, and puzzles are good. Just a few quality-of-life changes like making the gaps obvious at the start, and allowing all mouse control would help this game a lot imho! Great submission though. :)
This is great feedback. I wanted to have both full keyboard control, and full mouse control (particularly because it could then be a mobile game) but I just didn't have time to work out a nice way to do it, or even implement it.
Good point about the extra letter, need to find a nicer way to introduce that concept (other than a tutorial / explanation).
Thanks for playing. :)
I actually built one mega level with all the words and mechanics in it, then split it up!
Regarding level 8 - this is intended FLAG was used earlier so I used a different word this time (also 4 letters) but I think it doesn't work well because FLAG is also creatable from those letters and just confuses players. :(
Thanks for playing and passing it on to others, hopefully that enjoy it! :)
If you have suggestions how to make the learning curve nicer, or more accessible to more players I'd love to hear.
Great work getting to the end, last level is a bit of filler but I thought it was nice too. :)
Agree about the music, I never played long enough it testing to notice that it was annoying (especially the start of the song).
Thanks for playing and for the feedback.
I had toyed with having two boards: One for verbs, and one for nouns, but it didn't eventuate.
Regarding multiple answers - I really like this too, I think some clever puzzles are possible where you have to perhaps use both words at different stages - just need to think of the correct setup. :)
Really enjoying this so far, another great entry! I have found a bug though, when playing level 2 and the ghost caught me just as we were turning a corner. Now everything has frozen.
I'll definitely come back to play further through this one. I really like the bright (and I think safe) overworld contrasting with the fast and dark levels.
Great screen transition too! :)
This was really fun.. sorry I took so long to get around to playing it!
My story was "spork" heavy for names, objects, and animals haha, but I still enjoyed the resulting story. Some audio, and an easier way to navigate (maybe just w/a/s/d + enter to move?) would have made it even more enjoyable.
Nice work on refreshing this old genre! :)
I can't take credit for the art, just had to put together the excellent work from -> https://analogstudios.itch.io/
Thanks for playing and the feedback. :) Can always expand these types of games in lots of ways!