I was not able to run with very high settings, so I also watched the gameplay video and it looks amazing. Still got to experience the atmosphere through the sound and thought it was great! Excellent use of the Kenney assets as well! Very impressive in many regards, well done. :)
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Umbral Dread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.900 | 4.111 |
Graphics | #6 | 4.216 | 4.444 |
Overall | #13 | 3.403 | 3.587 |
Theme | #20 | 3.584 | 3.778 |
Originality | #21 | 3.268 | 3.444 |
Fun | #22 | 3.057 | 3.222 |
Controls | #26 | 3.057 | 3.222 |
Accessibility | #31 | 2.741 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4
Wildcards Used
Flashlight
Game Description
Can you escape your haunted house? Keep out of the shadows, there's something lurking in them. Featuring raytraced lighting!
How does your game tie into the theme?
There are ghosts that are hunting you down
Source(s)
https://github.com/mathead/GhostsGodotWildJam
Discord Username
vorezprut
Participation Level (GWJ Only)
1
Comments
Love the atmosphere on this game, really give me that chill vibes.
I do have a concern with the playing waking up inside the house, felt like the game was crashing but it was really a part of the game. Love also the option to change the settings ingame, my fps was below the ground upon starting haha.
Congratulations on the submission!!
That is a VERY cool game ! The light is beautiful, the concept is really cool, both in presentation (with the level repeating itself) and in execution (repelling monsters with light is surprisingly fun).
The level design is pretty neat, although I had to stop after dying repeatedly during the long labyrinth level. It's a good level, that forces more resource managment and creative use of lighting to seperate monsters. But it's a bit long with no checkpoint and the monsters sometimes didn't care about the light in this level specifically. Let me know if there are more levels after this one and I'll play through them.
Thanks for the game !
Nice to see you used Godot 4 for the jam! We were unsure too about if we used it or not. The raytracing and the visuals are top notch. The mechanics works really well. Bravo!
Hey Mat, I played the game again and I have to say I'm glad I did. I actually managed to escape the house this time.
The main problem I see, is that people might stop playing before you get to the engaging part of the game. But once you reboot the house a few times and start walking through labyrinths with the combination of flashlight and flash grenades the game is actually very fun.
I had a few issues with the doors the first time I played cause I was investigating the house and got out of light and couldn't get out and that's one of the things that frustrated me the first time.
But I have to say the game was very fun after you pass the beginning. I'd love to see more levels and a bit of story that leads to an end that explains everything.
As mentioned, the graphics are very cute, I love them. The lights are very nicely integrated with the game. The ghosts respond well to the light.
Great game!
Hey, thanks for giving it another chance, glad you enjoyed it! Yeah, the tutorialization could definitely be improved, the main mechanic is explained with a single sentence that quickly fades away :) Getting stuck in a room without a light is definitely frustrating, I didn't think about that case! I thought the ghosts would always kill you if you run out of batteries, but if the door is blocked, then they can't get to you.
I had a bunch more cool level ideas, but didn't have enough time to make those :-/ I spent like 5 days just implementing the lighting system, haha.
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