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(+2)

Nice to see you used Godot 4 for the jam! We were unsure too about if we used it or not. The raytracing and the visuals are top notch. The mechanics works really well. Bravo!

(+2)

Thanks! Yes, I found Godot 4 super stable and I'm loving all the improvements it brings. Actually, the raytracing was possible because of it, since Godot 4 provides the signed distance field as an input to shaders. This is used for raymarching to speed up finding the ray intersection point.