Thank you! It was my first time trying to use the amen break sample lol
connorrowe
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Thank you very much! You can check the source code yourself here but essentially, it uses a TextureRect with a simple shader which controls the fading in/out. For the cool design it uses a GradientTexture2D configured as a radial gradient with mirror repeat and with the ‘from’ and ‘to’ settings very close to create concentric rings which are mirrored across the texture. 
Swapping your body parts with those of mutant creatures is such a cool idea and it’s implemented really well! The huge variety of models was super impressive and I love their textures too, the whole theme of the game is really cohesive. Great music too, the whole thing works together very well. Amazing work team!!
Really cool game. I love Gachiakuta and I think you used that inspiration really well! I didn’t have the screen jitter issues that the other commenter had but I think it’s probably a bit too difficult for a jam game. Some reliable heals or a dodge roll would be a big help. The art was great and the variety of weapons and enemies was really impressive. Overall a really great entry, congrats team! :)
Thank you! Yeah I was experimenting with some image drawing stuff in this. The cursor trail, the rabbit rainbow, and the spent bullet casing smoke all draw stuff onto an image which fades over time. Check the source code if you’re interested :D Definitely agree about the play field, it was just a pure green ColorRect until the last day lol
Victory! This game is so cute, it was the first game I’ve played this jam so far that really made me grin. The gameplay is simple but it’s super clean and just good fun.
The art is really something special though! Great job with the 3d models, their texture work is stunning. It’s really impressive that you managed to make the different vegetables all distinct enough to discern them from a distance. I genuinely want some of those little guys as plushies or something.
One funny thing I noticed is that the music doesn’t loop, I guess I spent too much time admiring the little scene hahaha
Great work team :D
The windows executable doesn’t work for me, just spams a very loud noise on an empty screen. I got curious so I ran the exe through gdsdecomp (sorry) but then running the decompiled game in the editor made it work for some reason! So I might be the only participant besides yourself to actually play your submission! The game got stuck making the Neniri so I had to tweak the StoryOrder and then manually open the next scene. I don’t even know if doing this is breaking the rules lol. If it is I apologise, curiosity got the better of me. But even then after all the messing around I still couldn’t find a soul to put in the Neniri :( It’s a shame because I was getting really invested in the story. I hope you can fix it up eventually!














