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connorrowe

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A member registered Nov 11, 2018 · View creator page →

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Ahh that’s really cool, I’ve heard of colour quantisation but I’ve never tried it out myself. I suppose it’s kind of required if you want to stick to a colour palette while using lighting effects. Thanks!

Seriously good lighting effects! My favourite is the pulsing rings around the chips.

I’m not sure if I think the hover would be better off being a separate input to the jump or if I just need to git good but I definitely struggled.

From what I can see there are a tonne of puzzles which is really impressive for a jam game.

Very interested to see how what makes the text fade-out look so cool!

Great work, feels kind of like if VVVVVV had a baby with Animal Well.

Thanks a lot, I really appreciate the comprehensive feedback! :D

I’m so glad somebody finally reached the end hahah. I could probably have done a better job at communicating the power of the bombs!

I used quite a lot of shader stuff to get the scanline effect working how I wanted. So please do have a look around!

Thank you :) There are some tricks to winning big and I probably subconsciously balanced it around those tricks. If I had some more time then some incremental meta-progression could be a nice way of helping players finish

Thanks! totally agree an auto-resolve would be a good addition, wish I thought of that lol :D

ps2 booting be like

I guess I got unlucky and didn’t get any heart drops.

For web, I just tend to test each new thing on web right away. If you set the html5 export to be “Runnable” you can use the remote deploy button at the top right of the editor (where run, pause, and stop is) to directly launch the game into a debug web build on a locally hosted html server which is really handy.

As long as the project’s renderer is set to “Compatibility” I’ve never had any issues with shaders not working on web. I tend to use them quite a lot in my jam games and I made my own crt shader for this which works perfectly well on web :D

I’m totally stealing the logo jiggle to the beat lmao, that’s sick! Proud to say I beat the game without losing a single heart! Great art and some good classic pinball fun. Well done :D

Great twist on a classic! I loved the snake appearing on the main menu, little details like that are always super cool I think. Great work :D

Hmmm, if Klork took my arms, what am I attacking with..?

Stunning pixel art and beautiful music! Perfectly evokes classic Zelda. Although Zelda has hearts, come on guys, no healing lol?? It’s a shame few people in the jam will play this since it has no html5 upload. Great work guys :D

So impressive to have a working skate game in a jam! You even have vert working nicely!! Would’ve loved if there was a S.K.A.T.E or C.O.M.B.O in each level but it’s still awesome. Great work team :D

Really impressive graphics! That’s all I can say cos I can never get my head around these sorts of games…

Sure has the NES difficulty as well as the colour palette lol. Great work, it’s super impressive how much content there is to play!

Thanks, glad you found it fun!

Thank you so much :D

Thank you hehe

Classic Doom billboarding fits the theme perfectly, nice work team :)

Awesome genre mashup!! I cant believe I killed Burger Mama ;_; The music was so good! Well done team :D

Creepiest boss fight in a game jam ever award goes to you! Well done, this was really well made :)

Cool twist on the classic game! Really great looking art and the UI is so clean. The ripples look so good too! I assume they’re just sprites that move away from the bounce point but they sell the illusion very well. Congrats on completing your first jam :D

Thank you! Yeah me neither, I had to research up how betting and odds and stuff works lol

Thanks a lot! Buying the passport wins the game, hopefully someone manages to get it!

Thank you! It was my first time trying to use the amen break sample lol

Thank you very much! You can check the source code yourself here but essentially, it uses a TextureRect with a simple shader which controls the fading in/out. For the cool design it uses a GradientTexture2D configured as a radial gradient with mirror repeat and with the ‘from’ and ‘to’ settings very close to create concentric rings which are mirrored across the texture.

Absolutely amazing, the physics feel perfect! Great variety of artwork, well balanced gameplay, and fitting music. You did a great job of hitting that creepy vibe, it felt reminiscent of Berry Bury Berry. This is my favourite submission so far!!

What an amazing vibe, this really made me smile!!! The art style is stunning and I feel genuinely inspired to make something with a similar style in the future, so thank you! The music is so relaxing too. Really well done making this, you’ve done some great work.

Swapping your body parts with those of mutant creatures is such a cool idea and it’s implemented really well! The huge variety of models was super impressive and I love their textures too, the whole theme of the game is really cohesive. Great music too, the whole thing works together very well. Amazing work team!!

I love the turtle’s sprite. It’d be great if there was more to do in the game though.

What software did you use to make the music? It’s kinda crazy in a good way.

Seems interesting, but I couldn’t figure out how to kill enemies or get money.

I love the ominous humanoids watching through the glass! I really agree with the other commenter. With each jam our skills improve little by little, so continue creating!

I won! Very creative story! I’m always impressed when people make 3D games for these jams because I’ve never been successful. Nice work :)

Really good premise. I didn’t manage to get very far because the charge jump would break sometimes. Great first game jam though team! Well done for getting through it :)

Amazing artwork! I’m really impressed by the variety of different parts that all work together perfectly to generate the creatures. Great work!!

I love this art style so much!! Great work team :)

Such a cool mechanic that I imagine was really quite difficult to make! Well done :)

Thanks a lot! Thanks for finishing it too!!

Really cool game. I love Gachiakuta and I think you used that inspiration really well! I didn’t have the screen jitter issues that the other commenter had but I think it’s probably a bit too difficult for a jam game. Some reliable heals or a dodge roll would be a big help. The art was great and the variety of weapons and enemies was really impressive. Overall a really great entry, congrats team! :)

Interesting! Ty for passing on the knowledge :)