Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Crack in the shellView game page

Submitted by Tch1b0, evilc00kie — 15 minutes, 48 seconds before the deadline
Add to collection

Play game

Crack in the shell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#144.1004.300
Originality#173.7193.900
Overall#273.1603.314
Controls#282.8603.000
Audio#282.9563.100
Accessibility#312.6702.800
Graphics#343.0513.200
Fun#352.7652.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Not another platformer

Game Description
A race against time in space. Will the oxygen last to get back to the base?

How does your game tie into the theme?
The game takes place on the moon

Source(s)
https://github.com/Glow-Project/gwj-48

Discord Username
Tchibo#4092, evilc00kie#9323

Participation Level (GWJ Only)
13

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

oh well I got stuck in a crater. I guess that's the fate of an astronaut lost on the moon :D The visuals are simple but with the music it creates a great atmosphere. Thanks for the game

I was looking to the map and fall on a hole! hahahahaha
Nice game, good immersion. I just found the path easy (except for the hole), so maybe a path maze like would be better with a little more time, a lower alarm sound and a static map. Just an idea to, maybe, a second level or something. :p

Submitted

I liked the helmet, really hit home that I was pretty stuck up there. I struggled with the map a bit though, having to wait for it to rotate for the arrow to become visible. :)

Submitted

I really liked the how the hard shadows made it difficult to tell where the craters were, it definitely added the suspense/sense of danger.

Submitted

Very intense. Gave me a sense of claustrophobia. Glad I was able to make it before running out of oxygen. :) Nice job.

Submitted

Nice game. It was an interesting choice to have the helmet visible during the game, really added to the immersion of the plot and theme.