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Cursed Tomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 2.357 | 2.778 |
Theme | #50 | 2.546 | 3.000 |
Graphics | #55 | 2.263 | 2.667 |
Originality | #56 | 2.074 | 2.444 |
Fun | #58 | 1.603 | 1.889 |
Controls | #58 | 1.697 | 2.000 |
Accessibility | #59 | 1.603 | 1.889 |
Overall | #59 | 2.020 | 2.381 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
N/A
Game Description
A top-down adventure game inspired by old Zelda Games.
How does your game tie into the theme?
Cursed Tomb fill in the ancient
Source
N/A
Discord Username
N/A
Participation Level (GWJ Only)
2
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Comments
Solid entry, shame about the player being invisible :')
I played the game and managed to beat it anyway though. Fortunately I could attack and that would show me about where I am. I really liked the graphics and the audio, and it seemed to control very well from what I could gather without the player being visible :D
Overall, quite fun! Thanks for submitting! Maybe it's worth fixing that bug? :)
Unfortunately did not load for me in Firefox :(
It's a real shame about the HTML5 error. The game's aesthetic and music seem really nice!
Unfortunately same problems as other people on HTML5. On the download page there are some downloads but it would be nice to see which are for windows.
Yeah, I'm aware of the problem, I believe it's related to sprite region size, and it will be addressed as soon as the voting period is over.
I apologize for the inconvenience, we were rushed to upload it in the last few minutes, and we didn't expect it to behave differently on HTML5 than on Windows; all other versions are currently web-only!
It seems like there's a game breaking glitch - the main character is invisible! I wanted to see the game but that made it impossible, unfortunately. Also, a monkey pushed me out of bounds, I think?
I’m having the same issue here. In the console there’s multiple errors saying it couldn’t load some assets.
Sorry guys, we were rushed to upload the HTML5 in the last few minutes, and we didn't expect to face any problems because everything was running normally in the editor testing, I believe the problem only occurred because the sprite region sizes was not a power of two compared to the bat and other enemies...
We are working on hotfixes, but we will not be able to upload them until the voting phase is completed.
that's a shame because the music was nice and the dash mechanic felt ok. I tried to persevere a little because if you use the sword you can tell where your character is. But needless to say, it's not the 'full' experience :(