Thanks for playing! Yeah, we wanted to make sort of a glitched physics and came up with the weight following the mouse position + the inverted impulse to oppose the motion. Apparently, it is not the best way, so we are revising the physics after jam. Let's see if it improves :D
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This was so much fun! Especially, termination note at the end :D
I really liked the ambience, music/SFX, controls - everything! So solid! The only thing I noticed - when you remove characters with backspace, sometimes it removes two instead of one (probably, when there is a dot or a whitespace). Other than that, it is just seamless. Well done!
I love how web game window transitions to the page design! As for the game, I find it nice and relaxing. Feeling tired right now but keep playing, as I getting more tranquil. Very well done!
3492... I've had so much fun playing this!
I sufferred a lot, it is not that easy to control the school. And that silly fish... I get's hit by anything. Ridiculously enjoyable. And also shooting fish like a projectile is just completely satisfying.
To sum up, it's one of my favorites at the moment :D
Very solid submission! Polished combination of arts, music and level design. I have had much fun playing this! The only thing is softlocks... If you have two combined and one single pigment, switching between those will lock the movements of combined one, so you have to split and combine again. Other than that, it's just great!
Decent concept! It fits the theme just right! And controls are flexible.
I really enjoyed solving puzzles in such a way. I would love to see more artistic design, but it's just me... Current graphics fits with all else seamlessly. Well done!
Thanks for your feedback! Good eye to notice 1s and 0s in chain and reference to LN title! There is also reference in bosses' names ;)
Yeah, physics is the hardest part here, as it needs to work against you, but still be sort of plausible. We will test few ideas after jam. Cheers!
Wow, that's a gem! I love how synthwavish this game is. Also, it is quite challenging and requires high level of concentration to collect all rings, which is great. Graphics and Sound - all well polished. Nice one!
Great concept! All looks good, I would only add some minor thing - making the music play independently of the scene. I stumbled onto spike at the beginnig of level too many times, so first seconds of music repeat with respawn like a jammed record :D