I see ,that makes more sense, thanks for explaining!
Steven
Creator of
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From what I have played, the grahics are amazing and the gradual increasing music is also nice.
I could not get past wave 5, I assume there is more to the game because of the description and other comments, but its way too hard for me.
The difficulty feels artificially high, which might be fine if that is what you intended, but it makes it really hard to judge the whole thing as a jam game specifically.
A lot of things feel like they are overtuned against the player. e.g. the delay on wand turning as you move the mouse or the lack of I-frames where you could just get juggled by a few ghosts and arrows if you get hit once. Also I thought the bow enemy was especially hard to deal with as it seems to be shooting faster or at a random pattern each time it got hit.
Maybe the bomb enemy could also damage enemies or something to make up for some of the difficulty in fighting a big horde of enemies.
The music was fitting and the idea seems cool to me with this event system.
However at day 3 the events were in russian, which I cannot really read so I couldnt play the game effectively. Also I found that I could build all the houses and stay in the negatives on my resources, so im not sure what the end condition of the game is.
The art looked nice, the game I felt was really hard to get very far. My highscore is about 12 I think.
I didnt play it for very long because the projectiles they shoot seem to come out of nowhere and I feel like the player's hitbox is very big.
The art is nice, I think if you added a background it would be way easier to see where you are moving, especially because the camera is centered you don't even really notice the movement of the player.
Thanks for playing the game :D
I think in general the game lacks a decent tutorial for how things work haha. I am going to update the page today, yesterday I was still very busy squashing bugs and finishing up the game loop.
Also the seeds are supposed to appear slower the more crops you have on the farm, that should in theory warrant you to spend the crops on the soldiers and it extends the gameplay a bit, even if artificial.
Thanks for playing and for the critique! I agree with you, the player thing is kind of a bug I didn't get to patch fully. This happens in general when you let something create itself, it goes wild, but in the case of the player it might lead to unwanted situations because I was not able to test it all the way. I am considering fixing the bugs and adding more levels if time allows
Thanks for playing :D I tried to make it work how you would expect it but there are things I have missed, when the player dies they cannot win anymore, I messed around with what actions I wanted to create to make sure to not create weird stuff, the wall one should have worked so that's probably an oversight on my part, (probably the created objects don't get the full rule functionality or smth)
Hmm, I can see a very good game just lurking in the shadows, though I have to agree with the others, I think you could have improved the controls for the tank barrel, I think rotating clockwise with A, and counter clockwise with D would have solved a lot of the problems people were having (atleast thats what I think). Oh and probably switch around space and shift or use E for interactions which is quite common, but these things are mostly nitpicks because everyone should turn off sticky keys ;) anyways.
I am a great fan of the art style, it fits really well and the HUDs having bright contrasting colors makes them stand out which is great.






















