Ah I see, that makes sense. Thanks for letting me know :)
Steven
Creator of
Recent community posts
Congrats on submitting your first game jam game!
I was certainly under pressure because of the sawblabes. But like others have pointed out before me, the controls are kind of holding me back from beating the game. I got to the 4th level on my second try but having to reset to level 1 kinda killed it for me... I would have loved some kind of checkpoint system. I think for your jumps you can try to implement something like coyote timer for jumping off edges or a jump buffer system to make the jumping feel more responsive.
I really like the game feel and audio/ graphics. After day 4 it got kinda boring because there is only so much interesting you can do with comparing 2 numbers with eachother. I feel like I didn't need the audio for the boxes at all and the distinction between refuse and isolate is kind of arbitrary from a logical point of view, since they both just have different weights compared to the actual weight. Lastly I feel like the font used made some numbers unclear, which feels like artificial difficulty. You could probably lean into that to make it more of an interesting idea, like actually looking on the label of the box for the weight, and then like smudging the label or something. But in your game it felt kinda accidental.
I loved the art and sound and the satisfying eating action! I especially liked the mimic's animations. I wasn't really able to hide though as the popup menu was kinda slow for when the heroes were moving around. Maybe a similar time stop/ qte when transforming as compared to eating would make sense, like some kind of near miss system for transforms. And godot is based. I would recommend making a web build even if it means switching from c# to gdscript, you will get way more plays that way.
I really like the portraits and the music, but I feel like the game itself was kinda broken. After the timer ran out on day 1 I could not get it to restart whatever I did and clicking to go to the next day also didnt do much. I didnt have any money so I couldn't buy upgrades, maybe that had something to do with it? after clicking a couple more times on end day button I lost the game, the days jumped from 1/5 to 5/5...
Thanks for playing and for your review!
Yes, the art and music were really made in 2 weeks. My teammate did all the sounds and music and I did the art and programming.
In the end I ran out of time to add more convenience features to the clue board.
If I can find a way to expand/revise the story, I definitely want to develop it further!
From what I have played, the grahics are amazing and the gradual increasing music is also nice.
I could not get past wave 5, I assume there is more to the game because of the description and other comments, but its way too hard for me.
The difficulty feels artificially high, which might be fine if that is what you intended, but it makes it really hard to judge the whole thing as a jam game specifically.
A lot of things feel like they are overtuned against the player. e.g. the delay on wand turning as you move the mouse or the lack of I-frames where you could just get juggled by a few ghosts and arrows if you get hit once. Also I thought the bow enemy was especially hard to deal with as it seems to be shooting faster or at a random pattern each time it got hit.
Maybe the bomb enemy could also damage enemies or something to make up for some of the difficulty in fighting a big horde of enemies.
The music was fitting and the idea seems cool to me with this event system.
However at day 3 the events were in russian, which I cannot really read so I couldnt play the game effectively. Also I found that I could build all the houses and stay in the negatives on my resources, so im not sure what the end condition of the game is.
The art looked nice, the game I felt was really hard to get very far. My highscore is about 12 I think.
I didnt play it for very long because the projectiles they shoot seem to come out of nowhere and I feel like the player's hitbox is very big.
The art is nice, I think if you added a background it would be way easier to see where you are moving, especially because the camera is centered you don't even really notice the movement of the player.























