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Traintris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.063 | 4.063 |
Theme | #9 | 4.313 | 4.313 |
Controls | #12 | 3.563 | 3.563 |
Overall | #24 | 3.295 | 3.295 |
Graphics | #28 | 3.188 | 3.188 |
Fun | #31 | 2.938 | 2.938 |
Accessibility | #31 | 2.750 | 2.750 |
Audio | #49 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very interesting take on Tetris I suppose, nice graphics, though somewhat hard to see some of the track pieces, I would have probably made the rails darker or the background brighter. I like the fact that you have multiple starting stations and also that you thought about what would happen if players sent the train back up.
Great game and very original and creative play on the classic game. Graphics are good and cute but I think they could have been a little big and easier to see. It did start off a bit slow for me just watching the train move along. Great idea though and great job with this!
Nice game, I guess the system is pretty close to mine but you turned the trains' sprites! haha
Original idea, love the "speedup" button.
Very fun game with cute pixel art, though it is sometimes hard to find the path the train is taking.
The strength of this game was clearly its fun factor.
Traintris was a fun little puzzle game. Took a train crash or two to get the hang of things but after that, train conducting became 2nd nature. I really liked the uniqueness of the game.
Awesome points:
- Great job on visuals! The pixel art was really well made. The trains look like trains and even the background mountain was well done.
- Programming was well executed and I didn't really encounter any bugs (other than having to refresh the page if you wanted to play again, which wasn't a big deal)
Critiques:
- Audio was a bit too loud and had to lower my volume because the train chugging along was a bit repetitive
- Train tracks could have been a bit larger, I think they were thematically apt but a bit small. The field to the left, while adding white space/ visual beauty, could have been used for game space because it took around 40% of the screen
Great work overall!
Generally a pretty fun game, if somewhat difficult to figure out right away. I'd say as improvements, always make sure to turn down your main audio bus by ~20 db when you have sfx that loud to begin with, so that it isn't as painful on the ears.
Very, very cool game design. Had to cut the audio because it was annoying. I would've played more but it lacks some quality of life, like a button to speedup the falling train, and a bit more explaining of the mechanics. By the time I figured everything out (I think) I had lost the game, and the start is a bit too slow for me to want to replay.
Just read that space accelerate the train. Now I want to replay. Let me do it.
Edit : ok the game is AWESOME. Very very fun. With a bit of polish it'd be perfect.
Ideas to polish :
- Highlight the current path the train is taking, at all times. This way you can see where it will crash if you speed it up.
- Correct bugs. I lost to bugs, tiles where locked into place a few times, I couldn't move them so I lost :/ I had a plan to victory !
- Make sure the powerups don't obstruct the tracks, or that you can't crash into them (basically the tracks that are under them doesn't matter, you can reach the tile from all sides). Sometimes it was hard to see and I lost a train because I didn't click on the powerup.
Idea for player expressivity :
- Allow a limited resource of tile replacement, to turn a tile into either a cross of straight lights, or a double turn tile. Maybe you could get one of each per train, something like that. It also allows to replace powerups if you don't want them.
Overall it's a lot of fun to manage both your tetris strategy and the tracks. The core game design is perfect.
Thanks for playing!
Thank you for the well-thought out critiques. Great idea to suggest a one-per-train tile replace resource. I had something similar in mind but scrapped it for scope. The highlighted path idea is also a good one that I did not think of!
Sorry you experienced tiles locked in place! I thought I had fixed that one :-/
Glad you enjoyed it, thanks!
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