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Luvik

69
Posts
10
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8
Following
A member registered Jul 19, 2020 · View creator page →

Creator of

Recent community posts

Cool game! I really enjoyed the twist on tha classic Snake but the game is hard at first. Once you get used to the mouvement and inputs, it's a bit repetitive.

Very nice game overall!

Wow! That was... a nice talk with Annie ? Had fun, I loved the writing style. 

Nice rhythm game, I'd have preferred missed keys to not remove the next input but nive game anyway!

Unfortunately that are too many bugs ...

I liked the concept of building the whole network but I could not buy any extra rail so getting to the farm wasn't easy. When I finally got there, the game crashed :-( 

Also, not having to select the rail part every time would be nice. 

Anyway, the game looks good and the idea is cool.  I liked it :-)

So cool!!!

I like the style and difficulty is on point for me.

However the timing on turn is hard to get and the gamplay gets... unnatural.  I had to force myself to press the buttons early to get the move I want.

Anyway, great idea, looks good, design is great. ++

Nice game, I guess the system is pretty close to mine but you turned the trains' sprites! haha

Original idea, love the "speedup" button.

Most of the comments are about the waiting times... You're not the one "impatient player" :-p

Handling multiple turns at once is a good idea :-)

Thank you for playing and for your review!!

Good idea! 

That's my first "turn by turn" game ever and I wasn't sure how to correctly handle durations and objects updates ! But the "fast forward" button would be cool.

Thank you for playing! :-) 

That's nice to say, thank you :-) 

Nice game! I liked the western style, the UI and the music.

The attack system is not that easy to get.

It misses some fine tuning but it's a cool gameplay loop you have here

Cool idea, but too complicated and too difficult.

My train only made it through 4 tiles before crashing ... :-(

Also, the icons on the field make the tracks difficult to see.

I think it could be great if you make simpler levels :-) 

I like the idea of "training" :-)

Took me 3 attempts to not die because the player's health is so low and you have to get pretty close to the enemy so the companion attacks it.

I can confirm the game is beatable :-)

Nice game, cool concept 

Nice little game.

I think the objects should fall of the train when it's moving, so it'd get challenging.

Controls are on point

As you said, no game but nice art :-)

I guess you where going for an "Overcooked" type of game (make the right coffee for the right customer) ? That looks like a good start 

Liked the idea and the loop.

I didn't get why the rat sometimes pushes you ? Also not seeing where you jump is kinda disturbing.

I enjoyed the tone and the experience overall :-) 

Nice little game, however there seems to be a problem after 5s: the train gets stuck on some invisible thing? Also, first jump was too hard for me...

I liked the concept

Wait... what? 

That's a peculiar style and the idea is original, however it's hard to know where to look on the screen.

Loved the idea and the mood! Great music, would love to know more about this universe :-)

Took me some time to understand that station appear when you stop: I just ran out of fuel in my first playthrough, waiting to see a platform...

I think the objective of 500Km is a big too much ATM with this gameplay loop (would need some "event" to keep the appeal), I drove to 250Km.

Thank you for your comment!

Glad you liked the editor, I actually made all the levels (tuto & standard) using it ;-) 

I liked the idea, in particular weapon selection to get a "strategy" of some sort.

Having some more variations in the levels would be nice

Thank you for playing :-)

I though about adding a "speed up" button but wasn't convinced by the design...

Thank you for your review!

Wow! Nice puzzles with a lot of mechanics that are introduced very nicely!

I enjoyed the drawing style and the background music.

The "train" theme was original and focus on the frog wildcard appreciated :-)

Nice game! I liked the auto aiming system and the multiple abilities.

I'd just like a better way to know what the upgrades I got are (inside the game). Also, maybe some upgrades could unlock some abilities ?

Anyway, liked the style, the gameplay loop and the idea!

Thank you for playing my game!

Yeah the light system isn't that clear... but glad you liked it :-)

Wow! The art, the style, the music! Wow!

The only issue for me is I could get that far in the game: I gathered ingredients and made a potion. Then ? I think I missed something (or used the wrong ingredients?).

Anyway, good work, feels like autumn. Like it!

I like the concept, style is nice. However there are too much things to remember. Plus, I was a bit lost at first cause I made a bunch of soups so I couldn't tell who got what recipe!

Overall conclusion: people don't like soup :-p at least, soup I make.

Maybe just adding an automated way of recording what worked or not would make it better. Anyway, nice work, good idea.

Nice cat but not that cozy (especially the gun part :-p ). Anyway, nicely executed, gameplay is smooth, mechanics make sense.

Good work!

(1 edit)

I just added the sources as a distinct file :-)  (the whole Unity project)

Hey there! What kind of bug did you met ? Actually, I used scaled boxes as lasers... hahaha. To compute the impacts between lasers and mirrors, I used RayCast2D.

Cool idea! I like the puzzles and that there are multiple levels! Good match with the theme

Maybe players are just a bit too slippery and a music per "world" would be better but great job!

Sure! The Money prints ;-)

Thank you! Glad you like it ! :-D

I enjoy that you made the assets yourself ! I like the idea but you could add a "loose" screen rather than giving the solution on every situation.

I like how you mixed the puzzle with some action since you have to time the movements.

Graphics is nice, would have been an even better game with a soundtrack :-)

Good work!

I like the idea but some cards aren't that clear about what they do: they have both draw and play effects ? Also, the heart cards are just there to have initial cards to discard ?

Also, I find confusing to have so many cards.

Some more animations to visualize what card are discarded based on what card was played would be nice (it's way too fast).

Cool idea, would need some adjustments!

Nice game, inspired by Celeste, isn't it ? :-)

I liked it, difficulty is a plus to me.

As a dev, I get that having to wait for the ghost to get the dash back is a design choice, however as a player, I found it disturbing, especially in the first level. I just spent some time waiting on platform and tried (and succeeded sometimes) to find other way to climb / jump.

Nice game, however I didn't get the "avoid asteroid" part. I just waited a bit and got teleported to my previous position.

Also, are we supposed to meet this monster any day soon ?

I liked the control and the graphics.

Wow, so quiet! Took me some time to understand what to do but it seems I enjoy working, transfering messages for strangers :-)

The level design is really nice and I liked how you used the notes to explain the game.

Two things I'd have changed.

1-  Allow to see the target while operating a system (maybe a button to get into "aim" mode and then WASD to actually aim?).

2- Allow to climb from further away. 

Great game!

Nice horror: proof is I can't play it a lot !

At first, I didn't get that monsters were ... monsters because the light rendering made me think they are "nice".

Anyway, rendering is good, dynamic maze is very cool and sound matches the atmosphere.

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