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A jam submission

SpookyTown CountDownView game page

Submitted by 7thYear — 5 hours, 7 minutes before the deadline
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SpookyTown CountDown's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics: Does this game have aesthetically pleasing artwork or polish?#114.4174.417
Theme: Does this game represent the theme well?#483.9173.917
Cozy: Does the game you feel cozy?#753.5833.583
Creativity: Does the game include something unexpected or interesting?#833.2503.250
Overall: Is the game objectively good?#1372.9172.917
Fun: Is the game enjoyable or satisfying to play?#1652.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow the art for this game is next level! I have a fair bit of feedback but only because you gave me so much to work with, this is a really impressive entry and I hope the feedback doesn't discourage anyone. 

Some things I thought weren't clear: Items don't delete when picked up, maybe not an issue but definitely unexpected, having infinite of a resource is nice but it feels like a bug. The visuals and scenes of the game were sooooo impressive it made the font and buttons stand out-- creating a small sprite to act as a button and downloading a stylized font is a quick thing you can do to make a game feel really polished, I just made a frame sprite in 10 minutes that I used for all my buttons. The scene/menu for picking up items didn't quite click for me until there were leaves hiding the item I wanted then it became a minigame of sorts, so I think I would prefer committing to something either a tad more engaging like that or getting rid of that pickup menu entirely and just auto-adding to inventory. It was a little unclear how to get from one region to another but this can be fixed with some clearer design language of paths and thresholds to direct the player to the correct point of entry (like in the house). Unfortunately there was a bug one time when the pickup menu was active when my player was running around and closed when they were frozen, not sure how it got out of sync but I couldn't continue.


This is a really gorgeous game with super cool world-building, I would HIGHLY recommend continuing work on it because I could see myself playing a lot of this game once the gameplay gets buffed out, could easily be one of those games I boot up each October because of how charming it is. Great job!

Submitted

The art was so nice and cozy! Very lovely aesthetics <3

-Mopi

Submitted

Beautuful art impressive!

Submitted

I couldn't figure out where the ingredients were.  I found wood, hammer, brick?  I don't know, maybe i'm missing something.  Love the art, music, great use of theme.  Looked so good, I just couldn't figure out what to do next

Submitted

Extremely good art, and has a great autumn vibe.
I did notice when I picked up an item that it would stay on the ground and allow me to pick up more of it, but I guess this is so you can do the potion if you mess it up, without restarting.

Nice work!

Submitted

Love the graphics and polish.  Took  while to realize how to get to the next area of the game.  I think I got all the correct items and dropped them into the potion but then nothing happened.  I think I might have missed something.  Cute game and great fall theme!

Submitted

Very neat idea and very cute graphics! Sound and music was good too. I quite liked this one.

I think the art was my favorite thing about the game! Very cozy autumn atmostphere. Music was good too, it was interesting to have the ability to control the soundtrack with the spacebar, I thought it could have been a little smoother, but it worked.

Submitted

Wow! The art, the style, the music! Wow!

The only issue for me is I could get that far in the game: I gathered ingredients and made a potion. Then ? I think I missed something (or used the wrong ingredients?).

Anyway, good work, feels like autumn. Like it!