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Bumblebean Games

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A member registered Feb 16, 2022 · View creator page →

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When trying to play the new build I get the following error:

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ALERT!

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Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

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My notes for the original build: 

I WANT MORE LORE!! You're a great story-teller and I need to know more. It's a cool premise to have certain attacks that only work with certain enemies, rad you started learning a new engine for the jam. Super fun seeing your work!

Oooo really fun entry!! After reading the description "illegal, underground coin flipping" I almost expected a Russian Roulette style game where I would be eliminated (in a more violent way) upon losing (like Buckshot Roulette). Music was vibey, the camera work was clean, I LOVED the assets for the room we were in (especially the poster hanging off the wall on the other side of the room), and the coin-flip animation and sound were super satisfying. Some feedback-- I think I was able to break the game by going back and trying to flip coins I had already flipped (the urge to cheat was strong), I didn't always know when I needed to go back to dialogue and sometimes it felt like one dialogue should have led to another instead of breaking, and I think a small effect about which coins can still be flipped would help (like a little sparkly or something), sometimes I would flip in a weird order and just wasn't sure which ones I had done already. Great game, you managed to make coin flipping super vibey!!

Fun game, I felt like I was a kid playing games on addictinggames.com again!! Making a game in a week is a huge accomplishment, and most of my feedback is the kind of stuff that gets added over a longer period of time-- that's adding juice, or player feedback to the game. This could be adding an effect when my bullets hit a reindeer, an animation when I reload, a screen effect when I get hit, or a sound when I get a powerup. I think some audio and particle effects would accomplishment a lot of that, and I know there's a ton of musicians in the ICG discord that are itching to join a team. One bug I noticed was that the cursor hotspot was still at the top-left of the asset instead of the center of the crosshairs, you can fix this in Player Settings by messing with the cursor hotspot value, those get pretty weird though so I'm not confident what your values might need to be. Great job, super fun game, and great use of the prompt!

Fun hahaha I wish I could like, use the santas in battle or try and summon the right one to fulfill orders, really cool concept that leaves me wanting more! Love the collage elements

Thanks for the feedback!! We're definitely hoping to add content to make it longer. Loved your game!

Wow wow wow, for a one week game jam y'all really POPPED OFF! Immediately impressed just with your menu interfaces, the tutorial, the credits, the settings, what an awesome touch. Picking a font goes a long way in the polish of a game and y'all chose a great one. Omg and the art and music are so evocative of the vibe you've chosen, you have amazed me, the synergies of your team are incredibly apparent. My few notes are that I wish the camera followed the player a little more closely-- I didn't know I could explore beyond the starting FOV because the camera didn't follow me until I was right at the edge, and (this might be intentional) some of the hitboxes for enemies and my ability to target them was a little finicky, I often found my bullets going astray from the crosshairs, or bullets I thought would hit seemed to pass through enemies undamaged. I LOVE the gameplay loop though, its like a fast-paced deck-builder which is something I haven't seen before, and y'all picked a great way to skin that idea. Fantastic job!

Oooo what a game!! The art, writing, and music all come together really well to make something quite potent and powerful. I was delighted on replays to learn not all decisions have the same consequence (the jog not always emptying with the same liquid), and the twist at the end if you choose to return was awesome. I should have expected some awesome writing in a game made by THE Jonah White, and the playthrough time worked really well for a one-week game jam. Great job!! 

SUPER late reply but thank you!

Super late reply but yes I love those games!!! I've always wanted to try and make something with a similar vibe :)

Love the idea, I think  my next update will lean into the wallpaper design part

OMG THANK YOU!!! After all the kind reviews I'm definitely hoping to update it!

Ooo thanks for letting me know, hoping to update in the next few weeks!

I'm hoping to!! Thanks for the kind feedback :)

This is definitely different from atomicrops but I'd recommend a play through just to try! 

As a big fan of atomicrops I had a really fun time playing this game, it was a lot of fun! There were some powerups that I thought might actually nerf my build so I avoided those, but beside that really good job, I would definitely play a longer version if you made one!

Great job, I love all the effects you used (both visual and audio), it really helped pull me into the game! Gameplay was intuitive and the story was fun, good job! 

Omg this art style is so fun!! I love a fishign game, it took me a while to figure out (I think a small tutorial would go a long way) but for a prototype this is awesome!! 

Really cute game!! I could easily imagine this being an awesome navigation game for an even larger sailing game. The art assets were really cute, the audio was awesome, I didn't encounter any bugs, great job! The only thing I would recommend is change the fonts to match, some of the buttons have different fonts and it's a small fix that goes a long way. Great job!

Really polished game, great job! The puzzle elements were awesome, the storytelling was fun, the duration was perfect for a game jam, the only thing I had issues with was the transition from camera to camera, I would be moving forward and the it would transition and I would be moving backwards and get yo-yo'd through a transition. Also tricky seeing where all the doorways were but I figured it out. Music was a ton of fun too, UI looked super cool, the assets were really well made, great job!!

I can't believe i'd never considered using hand-drawn assets in a game, this was so fun!! Good puzzle elements, fun art style, great job!

Really appreciate the feedback, I'll definitely implement bigger forests after the jam! I didn't even know that was a TextMeshPro issue so you've helped me get one step closer, thank you!!!

Such a pretty game! The flowers look a lot like the flowers I made for my game, you made such a pretty atmosphere with the music and assets. I didn't super understand the retrieving and delivering the orbs so I used the game more as a walking sim but it was so pretty I didn't really mind. Good job!

Hahaha such a fun game!! You guys have made something really effective with a simple premise, the art is effective and reminds me of childhood games on addictinggames and the music is tense (in the best way). Great job!

Okay this was a ton of fun, great job! It took a little while to figure out but not too long, and the gameplay was simple but addictive, I played all the way to the end. Unlocking new weather types was really fun, I loved getting the tornado and the tsunami, and being able to strike lightening was a great way to give the player something to do while the other weather events unfold. Great job!

Omg such a fun a game, I feel like I could play this for hours! Really cool way to reward patience in the player, there's still lots to do while you're waiting for the storm but you're rewarded for not filling up straight away. Love the art style, awesome graphics, simple but effective gameplay loop, and great use of the theme!

Nice story telling! Never thought I'd get a serf-simulator hahaha. Would have loved a little more to do with the character, I thought the strength of this game was the dialogue with the King (emphasized by the cool font y'all picked) and the music escalation

Omg what a compliment, glad to hear it!!

Omg the audio and text storytelling was spot on, great job with writing and the text fade-in and out. Music was awesome, the imagination of the game was a lot of fun, I wasn't super sure what was going on all the time but I didn't really care, and the boss battle at the end was a really fun surprise. Great job! (also really cool font)

Cute game! Really fun pick of song and sound effect, and great job with the animations! The only thing I had a hard time with was following the map, I wasn't always sure which way to go. Great first game!

Music was super groovy and I loved the UI right off the bat, a super cohesive visual product. I never won so I might have missed this, but I wish each upgrade came with a visual change in the plant so I could watch it grow. It also would have been cool to have some upgrades that genereate resources no matter what I do. Great job, really beautiful game!

Music was really groovy,  sound effects would go a long way (when clicking buttons and placing buildings). Really fun visual town-builder, I love that it cozifies city-building, if you continue this game, I would love to see some more building options! If these are 3D assets, it would be really cool to rotate the camera. Would love something to do while generating money but overall great job, this was really cool!

Omg so cute!! The voice acting definitely made me chuckle, and its amazing how effective a game you can make with so little, I was scritchin the cat for a while! Great job :)

This is a super interesting take on a tower defense! I wish I could still use my villagers during the raid though because the raid takes a while and I want to have something to do while it occurs. If you let the player continue to manage their population while the raids occur, it will be unlike any tower defense I've seen and I could see the idea doing really well. Really cool population management systems, I was really excited to build more but I couldn't reselect my guys after round one. Great job!

I really enjoyed the mechanics, at first I didn't understand why the movement mechanic was necessary but once I saw friendly fire was allowed it clicked. Graphics didn't do more that what they had to but it was intuitive and worked, music would go a long way but otherwise great job!

Thanks for sharing on stream! Like I said on stream, it took a while for me to get into the flow of making quick decisions about my skill tree mid-combat, but once I got the hang of it the genre became something new that I quite enjoyed. Some clarity over the shield ability would go a long way but the sounds and the enemies were super cool, and you made a lot of complicated systems come together really beautifully in short time. Great job!

Thanks for sharing this game and tuning into the stream! I was really impressed with the shaders and the tension, I think if I hadn't been streaming I might have been able to solve it. Great job! (especially loved the intro of the elevator crashing)

Had a really fun time playing this on stream, thanks for sharing it! Like I said on stream, the biggest change I would make is some readability tweaks to the different kind of cards, but other than that super cool concept with some really impressive systems. Great job!

I couldn't get the character to move, but the audio and the graphics look really nice!

The UI and player feedback was really really good and the atmosphere was incredible! I wish there was a little more to do when going to get rocketparts that were far away, or maybe a vehicle to get there faster that comes at some cost, but you applied the theme really well and created a really strong, atmospheric game. I could see music going a long way but the lack of music also contributed to the desolate atmosphere so you could definitely go either way. Great job, really impressive for a one week jam!

I'll be honest I got too scared and had to stop playing, but I think that speaks to how effective your gameplay is! You set up tension really well and the atmosphere is really compelling and effective. I can't speak to the gameplay too much because I get scared easy, but good job!