Ooo reminded me of Inscryption, super addicting mechanics. I think if I weren't familiar with that game though I would have struggled a little more, your itch page was super helpful but building in some of those instructions into the game would be super helpful, it took me a second to realize the damage icons were shown on the side and didn't correspond to the card number, once I understood how the UI was working it clicked but maybe there's another way to distinguish some of that info. Super fun though, looking forward to a potential future update!
Bumblebean Games
Creator of
Recent community posts
I haven't been able to play yet but I REALLY WANT TO, but windows is telling me there's an extreme risk of virus with the download (not a message I usually get) and won't even let the zip download. I might look for a burner laptop just so I can get my game on:
Details:
Trojan:Script/Wacatac.B!ml
This program is dangerous and executes commands from an attacker. This threat can perform a number of actions of a malicious actor's choice on your device.
When trying to play the new build I get the following error:
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ALERT!
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Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
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My notes for the original build:
I WANT MORE LORE!! You're a great story-teller and I need to know more. It's a cool premise to have certain attacks that only work with certain enemies, rad you started learning a new engine for the jam. Super fun seeing your work!
Oooo really fun entry!! After reading the description "illegal, underground coin flipping" I almost expected a Russian Roulette style game where I would be eliminated (in a more violent way) upon losing (like Buckshot Roulette). Music was vibey, the camera work was clean, I LOVED the assets for the room we were in (especially the poster hanging off the wall on the other side of the room), and the coin-flip animation and sound were super satisfying. Some feedback-- I think I was able to break the game by going back and trying to flip coins I had already flipped (the urge to cheat was strong), I didn't always know when I needed to go back to dialogue and sometimes it felt like one dialogue should have led to another instead of breaking, and I think a small effect about which coins can still be flipped would help (like a little sparkly or something), sometimes I would flip in a weird order and just wasn't sure which ones I had done already. Great game, you managed to make coin flipping super vibey!!
Fun game, I felt like I was a kid playing games on addictinggames.com again!! Making a game in a week is a huge accomplishment, and most of my feedback is the kind of stuff that gets added over a longer period of time-- that's adding juice, or player feedback to the game. This could be adding an effect when my bullets hit a reindeer, an animation when I reload, a screen effect when I get hit, or a sound when I get a powerup. I think some audio and particle effects would accomplishment a lot of that, and I know there's a ton of musicians in the ICG discord that are itching to join a team. One bug I noticed was that the cursor hotspot was still at the top-left of the asset instead of the center of the crosshairs, you can fix this in Player Settings by messing with the cursor hotspot value, those get pretty weird though so I'm not confident what your values might need to be. Great job, super fun game, and great use of the prompt!
Wow wow wow, for a one week game jam y'all really POPPED OFF! Immediately impressed just with your menu interfaces, the tutorial, the credits, the settings, what an awesome touch. Picking a font goes a long way in the polish of a game and y'all chose a great one. Omg and the art and music are so evocative of the vibe you've chosen, you have amazed me, the synergies of your team are incredibly apparent. My few notes are that I wish the camera followed the player a little more closely-- I didn't know I could explore beyond the starting FOV because the camera didn't follow me until I was right at the edge, and (this might be intentional) some of the hitboxes for enemies and my ability to target them was a little finicky, I often found my bullets going astray from the crosshairs, or bullets I thought would hit seemed to pass through enemies undamaged. I LOVE the gameplay loop though, its like a fast-paced deck-builder which is something I haven't seen before, and y'all picked a great way to skin that idea. Fantastic job!
Oooo what a game!! The art, writing, and music all come together really well to make something quite potent and powerful. I was delighted on replays to learn not all decisions have the same consequence (the jog not always emptying with the same liquid), and the twist at the end if you choose to return was awesome. I should have expected some awesome writing in a game made by THE Jonah White, and the playthrough time worked really well for a one-week game jam. Great job!!
Really cute game!! I could easily imagine this being an awesome navigation game for an even larger sailing game. The art assets were really cute, the audio was awesome, I didn't encounter any bugs, great job! The only thing I would recommend is change the fonts to match, some of the buttons have different fonts and it's a small fix that goes a long way. Great job!
Really polished game, great job! The puzzle elements were awesome, the storytelling was fun, the duration was perfect for a game jam, the only thing I had issues with was the transition from camera to camera, I would be moving forward and the it would transition and I would be moving backwards and get yo-yo'd through a transition. Also tricky seeing where all the doorways were but I figured it out. Music was a ton of fun too, UI looked super cool, the assets were really well made, great job!!
Okay this was a ton of fun, great job! It took a little while to figure out but not too long, and the gameplay was simple but addictive, I played all the way to the end. Unlocking new weather types was really fun, I loved getting the tornado and the tsunami, and being able to strike lightening was a great way to give the player something to do while the other weather events unfold. Great job!
Omg such a fun a game, I feel like I could play this for hours! Really cool way to reward patience in the player, there's still lots to do while you're waiting for the storm but you're rewarded for not filling up straight away. Love the art style, awesome graphics, simple but effective gameplay loop, and great use of the theme!
Omg the audio and text storytelling was spot on, great job with writing and the text fade-in and out. Music was awesome, the imagination of the game was a lot of fun, I wasn't super sure what was going on all the time but I didn't really care, and the boss battle at the end was a really fun surprise. Great job! (also really cool font)
Music was super groovy and I loved the UI right off the bat, a super cohesive visual product. I never won so I might have missed this, but I wish each upgrade came with a visual change in the plant so I could watch it grow. It also would have been cool to have some upgrades that genereate resources no matter what I do. Great job, really beautiful game!
Music was really groovy, sound effects would go a long way (when clicking buttons and placing buildings). Really fun visual town-builder, I love that it cozifies city-building, if you continue this game, I would love to see some more building options! If these are 3D assets, it would be really cool to rotate the camera. Would love something to do while generating money but overall great job, this was really cool!










