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hexadecimalwtf

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A member registered Oct 31, 2017 · View creator page →

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This is such an interesting an original idea! What a cool take on the classic dungeon crawler. The only issue I had was it was difficult to mark the traps on the map while avoiding things but I think that comes with better practice and timing. Which is a good thing!

The humor is on point and fits a good narrative. The scoreboard at the end is great. Great use of the theme and all the wild cards. Well done!

Really well done. It was satisfying biking around the different areas collecting gems and listening to the music. I like your art style the character designs are silly and cute. The voice narration is hilarious and adds so much, I need to learn to do that for my next entry. How something so simple goes a long way.

The character and environment art is really well done. I wanted to explore some of the environments more if I could. It was a bit short, having a few more things to explore would have added a lot to the experience but overall nice job!

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I like the art style, the first level is very warming and welcoming. The mechanics and controls being introduced were well done too. Though I was dumb and didn't realize about the "slam down" mechanic for a bit. The character animations were well done. Having a ledge grab animation is really well done and I didn't expect that. I found the difficulty a bit too much but I am terrible at platformers.

Funny enough I found a small bug from the main menu. If you click the start button a couple of times quickly it plays the background music for each time you click it.

Nice job well done!

Is there anything you can do even though it is unfinished? I like the art style of the cards we can see.

I really like your art style and main mechanic of a hidden map and exploring. The semi-random aiming was a tad annoying but workable. Going down a narrow path felt rewarding until it was a dead end then it felt super punishing lol. Over all great entry and nice job!

I had difficulty playing on the browser version due to lag and stuttering. The first time the game loaded there was no sound so I didn't think there was any until I came and read the comments. I had to refresh the page and it was a bit better.

Overall I like the visuals and the shaders used were really neat.

Yeah the levels get harder. I think level 4 with the octopus is a bit easier but the final level with ghost ships is the harder again. Thanks for playing. I hope you enjoyed it a little and were not too frustrated.

The difficulty of the game was something hard to get right. The cannonball level was significantly harder originally and I kept making it easier but it is always hard to account for my skill level after having practiced it a bunch of times. Glad you were able to get through it. The levels do get a bit harder. I think the octopus level was a bit easier than the cannonball one but the final level with ghost ships is difficult.

Yeah the hitboxes were tough. I tried to get some tips in the How to play section but thinking maybe I should have put examples from more of the rocks instead of the island. Thanks for playing!

The music slowing down as you do poorly is a nice touch. Getting a rhythm going is very satisfying.

That makes a lot more sense. I thought those were abilities I already had and couldn't figure out why I couldn't do anything. Thanks!

It got real close on the final two fights for me because I got a lot of the same letter. I manage to pull through. Fun game, nice job!

The art style is really cute especially the mushroom. I must be missing something because I don't know where to go after I get to the bee. It just tells me to walk into the acid and I have to restart.

To keep it fair all the sounds I found were royalty free I found for use. I didn't make any of the sounds myself so it feels wrong to get rated on it.

Yeah the hit boxes was something I was never happy with. I kept adjusting them over and over and it never felt great. I ended up just conceding that I didn't have time to make it perfect and tried to improve other aspects of the games.

Fun game. My scores were 416 and 383. I couldn't figure out why some of the stars turned red and I couldn't collect them. It didn't seem like I missing any in the pattern sequence nor was I going slow but maybe I was. Overall well done. Really enjoyed the music and "Stars on the map" song.

Very cute and love the music. I wasn't able to find the second flower and wasn't sure where to go. I see you responded to other comments that there is a way to get past them so I will have to try again. Well done!

I was worried some of the levels would be too difficult. It is always hard to judge. Funny enough the pirate level was originally a lot harder but after 20 attempts myself I had to keep toning it down.

Great job as always. I love the billboard parodies and the humor throughout. The art is great and classic Mzeth style. There is an addicting amount of strategy here. Took me a couple of tries to win but it was satisfying.

Thanks for the heads up. I re-ordered the list of assets.

Awesome artwork and atmosphere! The sword mechanic and having to use it to cleanse the monoliths was cool. Trying to balance dodging and getting the sword back to fight again.

This was a ton of fun. I played through a few times trying to get some achievements. Adding that element to encourage multiple plays was really smart. Well done!

Interesting. Thanks for exploring and finding a bug. You are supposed to go to your desk first before going to the room but I must have missed some checks to make sure the door can't be opened prior. I am glad you had fun even with the bugs. Surreal is what I was going for. I wanted a slower burn but was concerned about game length and people not playing it through, but mostly I ran out of time and had to cut it short.

This was great. I struggled with the last couple but had a great time. I didn't want to give up. This would be a great concept to do more with. Such a relaxing puzzle game.

This is a good idea. I kept erasing the flag hoping it would let me past the level to find secrets but it never did.

I really like the hand drawn art and animations. I do agree with some of the other comments about it being hard to understand what to do. I couldn't tell if I was erasing the tanks properly or not.

This is a really clever and unique idea and great use of the theme! It was so satisfying erasing the blocks I almost wanted to just do that and lose the level.

The main menu erasing the buttons was a nice twist too. Great job!

This is great. I really like the Papers Please gameplay and this is a good take on it. At first I failed miserably on the first day and couldn't figure out what I was doing. All the documents were the the future. Then I realized there was a calendar in the game and not using the real world time... I am a dumbass. Replayed and it made it through the end having a great time. I signed my soul away but I am only a C- level employee so it's their loss really.

Thanks for the kind words. It was fun working on a story as it was something I had never done before. I think one mistake I had was not figuring out my whole plot and what I wanted to do. Because of that I kept second guessing everything I wrote and changing it over and over without making progress. Next time I will make sure to storyboard my main points so I know the direction I want to take it.

Yeah that bug was something I discovered when testing but couldn't find a way to fix it. I am using the Dialogue Manager addon and followed their guide for player movement but it still persists. Couldn't figure it out before the deadline.

There are few bugs I want to fix and release once the jam is over. This will be one of them because it is so annoying and can cause other breaking issues.

I am glad you enjoyed the game. There were plots I wanted for all the characters but the pesky deadline got me on that too.

I am glad you enjoyed it. Just to be fair, the music I used was third party I didn't make it myself. One of these days I will explore making music more. I do some sound effects on my own but that is it.

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Really funny use of the theme. The art style and animations are really well done. Great job!

The first round I played I trapped the AI opponent. Silly computer can't outsmart me. Then next round they did the same to me. Fun idea. I can see how this would be a fun multiplayer game.

To be honest the cover art had me originally turned off of trying this game, it looked really cringe. But I am glad I gave it a chance as I can see that is what you were going for. The idea is a lot of fun and a really good use of theme. The art style works really well and the game loop is actually really engaging. Great entry!

This is a really interesting idea and satisfying to play. Great work!

This is a pretty interesting concept. Too bad you didn't get to spend more time on it. At first I thought you had a bug with the unable to start a new game but realized it was part of the plot.

High quality and polished as always. Great work it was a lot of fun. Love the pack rat.

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Saw your progress videos through the jam and have been excited to try this. This is such a great entry and use of theme, also I am a bit biased about the retro computer look. Having multiple ways to solve the puzzles is great and this is a great puzzle/platformer game. I only wish I was better at it so I could get through more levels. I struggled with that boss!

Edit: had to go back and try some more on the boss. And you have a level select that saves progress! I still can't beat it lol. Maybe later.

The little file is so cute. I really felt bad every time I died. I didn't realize I kept running into traps at first. I thought it was part of the plot and it was supposed to happen lol