Nice job. I liked the progression of levels. I was confused what the different colors meant but I didn't read the page description at first :)
hexadecimalwtf
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This one has been one of the most fun I have had playing. The human being angry in the background and dropping in more fish was an incredible touch, bravo. Is there an intentional combo here? I kept mashing punch and upper cut and it seemed like I was doing a slam too. It was great. I like the level progression and bosses. I died on the crab so not sure how much further the game went from there.
Great entry. Nice job!
I used to play Qix on my dad's original gameboy so this brought back memories. I was hoping someone would make a game like it. The background image getting clearer as you progressed the level was interesting. I wasn't clear at first this was a Qix game and the original image being so blurry I thought it didn't load properly. Also the default resolution is HUGE, it went way off my screen. Using the fullscreen option in itch fixed it though.
I didn't even think about not being able to see the transcript when viewing the movie list. Thanks for the feedback I will take it into account. I can probably make the windows moveable like that. The only reason I have them locked inbounds was to avoid some other potential issues I didn't want to waste time on. But I think I can do it.
Really well made! The art is super cute and the controls feel great. Having a tutorial and intro is a nice touch too. It took me a few orders to realize some customers were asking for larger quantities but once I got the hang of it was in the groove having a good time. I think I got to $658 in the tutorial before I had to stop because my hand hurt from it going for so long.
I like your graphics and take on retro futurism. I struggled to understand what was going on. Are there limitations on resources and what I can build? It seemed like I could just keep putting buildings down without stopping but I wasn't sure what was happening.
Looking forward to trying it again when I have some time and can take the time to learn it better.
Cute little game and it was fun, especially when it got to night and it started to pick up pace. I think I got to 30 something but the game over screen switched back to the title screen so quick I couldn't tell.
The screen being so small is tough to work with though. Having a full screen option with scaling would have been nice.
This is amazing! I made a video rental game as well but it was no where near as good at this. Your art style is awesome, the little details of the store made me so nostalgic and really felt like a retro store. All the different art for the movies and the action figures on the side. The former CEO lurking through the window was hilarious. The 3 people in a trench coat were hilarious. This was so well done.
Also I really like the design of your games page. I think it often goes overlooked in jams but you did a great job. The background image including the movie posters is fantastic and I enjoyed looking it over. I might actually want to copy that idea for my games page, but my artwork is no where near as good as yours so it probably would look goofy.
Fantastic job. Loved playing it.
This was really funny and enjoyable. The dialogue was well done, the odd little bits of commentary were hilarious. The way you fix things was really funny too and original. Using your mic to blow was great but also allowing players to disable that and using the keyboard was very thoughtful. I appreciate games that take the time to have a tutorial as well.
This was very well done!
I enjoyed watching your progress updates in Discord and was excited to try this! Great job. Combining the classic breakout with a lil dungeon game is very original! It did feel a tad slow with only one ball. The early rooms took a while try to hit the final corner block for a while.
Overall well done. This was fun to play,
Wow what a throwback, this is great and really hits the retro feels! I ran into a bug where my game got stuck after throwing the javelin and the text would never progress.
I am glad I restarted and tried again because I did not see that twist coming and it kept me engaged. My score during the game said ~11000 but at the end my final score was ~5700. So I guess I didn't do well lol.
This is a fantastic entry on all spots. Very well done.
Great job. Using the rhythm game controls for combat adds a layer of flair that isn't often seen. The audio when hitting the correct inputs was very satisfying. I would have liked to see some feedback on the enemies taking damage. I wasn't sure if was successful in my attacks for a while until the enemies disappeared.
Is there a way to choose the combat abilities with the keyboard? I kept having to switch to my mouse to select them which felt a little awkward because the rest of the game worked well with keyboard.
Over all very well done!
Wow I never would have thought of the character facing backwards would make it feel so different. This was super challenging for me but rewarding when I finally accomplished a level. Also I like the classic Windows theme, I am a sucker for that style and use it a lot myself. I enjoyed seeing Clippy again. The music and the art style were on point. The clunking of the footsteps and the animation of walking into a well were fantastic.
Oh dang I am sorry about that bug. I tried testing so many different combinations and was fixing them right up until the end. I hope it didn't sour the experience.
Edit: I confirmed the bug exists. If you select the "No pizza" option it is not scored correctly. You have to select nothing in the pizza form for it count correctly.














