Fun concept and nice use of the theme to actual be freezing objects in place! I also appreciate a short simple game that is replayable. Are you supposed to be able to click skiers to save them? It seemed like that was happening but I thought the goal would be to help them get to the other side. Either way well done. Fun little game.
hexadecimalwtf
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This is such a unique take on the theme and I think it is great. Freezing, UI, and I think even silence as a game mechanic are in play here. I normally only play the games with browser versions but the art and concept sounded cool so I wanted to give it a try. I am glad I did. My only criticism is that it was a little complicated to understand what to do at first. The first puzzle took me a while as I got used to what the controls do. Once I figured it out though the puzzles were fun. Fantastic job with this!
The art, music, and atmosphere are so well done! The only awkward thing with the art is the sword swing animation blends in with the snow but other than that it all looks so good. Would love to see this expanded on more. The collision boxes with trees make it a bit awkward and I think the y-sort is off on them because sometimes the player sprite would be behind them and then in front.
Ha well I didn't put too much thought into the premise other than just to progress the game. In my head it was really your friend who found some "hack" for free money with the downside of causing popups. The first draft of the game had a lot more clicking even allowing you to click your money indicator as a way to generate more money. That was the original "hack" in the story. I was trying to go for balancing clicking for money vs clicking to close the popups. Though through my initial testing it was a bit annoying so I made it simpler and just focused on the popups.
Glad you had a bit of fun though.
I tried twice and wasn't able to find the house. The sprites and art are really nice. The side view of the player gave me a good chuckle with how flat it was. Kind of reminded me of Paper Mario turning sidways.
I do agree that it is a bit tough to know what to do. Some gameplay mechanic to indicate where to go or a way to keep building fires as you explore would be nice. Great work though I think you captured the feel of being lost in the woods and afraid of freezing.
This was a lot of fun. I had to stop around wave 22 just to save time to review other games. Started to get choppy as well but still playable.
It took me a while to understand the whole pipes thing. Losing the first time quickly. I still don't quite understand what the pipes were doing other than I needed them. Also towards the end I realized the camera could be zoomed out to reveal the map lol. I thought the game was just what you can initially see. I guess the idea was to build towers all over? I ended up just having a dozen or so near the center and kept upgrading and it worked.
Over all tons of fun. Addicting watching that number tick up and up. Great game name as well.
I have always wanted to make a tower defense and struggled with mechanics. This has inspired me to give it another try. Thanks for the great entry!
This was really good! Such a good take on the theme as well. I am liking all these games that used the computer desktop to fulfill the wildcard.
Adding hints and spoilers into the folders is a brilliant idea! I sure needed it but it really helps out and let's players appreciate the whole game if they get stuck. I think this really helps the accessibility in the game and a lot of entries ignore that aspect.
Great job with the UI is Real part of the theme. Having that built into the world was well done. I was hoping the snowmen would snowballs or something else to make it a bit more interactive. Overall nice job! Ran smoothly on my old PC which was a plus. Lots of 3D game submissions in jams tend to not run well.
I completely missed there was a download version. I got that and it worked! Still some lag making the first fire, ~5 second stuck screen, then the rest of the game it was fine. So glad I got to play this was a lot of fun and so well made! My final score was 164640.
I like one of the upgrades was life steal axe. One of the first things I went for. I was wondering how many enemy types there were and it was cool a new one would appear every so often. I really like this art style as well. I wish had artistic skills like this. Making meaningful and recognizable characters with small sizes is such a talent.
Odd thing but I like how you have the character warp to the left side of objects while collecting. I think that was a clever way to solve having to make different animations depending on the angle.
Great game. You should do more with this project!
This looks so cool and I want to try it. My browser completely hangs after a few seconds in the game or after I created a fire. I see someone else mentioned it hung for 30 seconds but my Chrome tab would just crash.
From the little bit I could see though the art, music, atmosphere, UI and everything goes together so well. Great job! Will check this out after the jam if you put up a fixed version.
Are you saying you get hitting the lose state where you get the fake blue screen of death or your computer was actually freezing? Just want to make sure I don't have a bug in here I missed. I did my best to test a lot of open popups to see how it performed but I might have missed something.
Glad you had fun playing it though!
This really creeped me out but I managed to beat to the first level and half the second level. Normally I wouldn't even give horror games a chance but I like this one because the mechanics were easy to understand. The monster was really creepy and I would feel icky whenever it got close.
I like your take on the theme to be freezing movement and not just freezing cold.
The parkour controls felt really good. Expanding on it to have more chase and escape sequences could be really cool. Well done!
Yeah I really did want to add background music but I have no skills in audio. I know I could find some free assets online which I have done in past game jams but couldn't find something. This game I made everything myself, well aside from the font I guess. The little bit of sound effects I made myself and it was difficult enough. I even spent a while trying to make my own "You got mail" soundbite but was never happy with it so settle with the sound.
I did consider the idea of pop ups making sounds. I thought it could fit into the last wild card of "silence" where you want to silence the popups. And I would have added an app that could silence everything. I think it might have been too annoying to players but also just kind of ran out of time with burnout near the end of the jam.
Fun idea and great job! Sound effects work well, and I think the UI is the World works in the wild card here.
I liked how the resource bars showed what the value would be after clicking but it would be good if the potential gain was colored slightly different. Like a lighter shade so it's clear that it's not what you have. I would get confused sometimes why I couldn't click the card only to remember it was because I didn't have the resources yet.
I was able to get pretty far. I don't think the freezing adds up quick enough though. It averages out the freezing is less than everything else and just clicking cards keeps you alive.
Great use of the theme. Glad to see multiple games went with the computer environment for the UI is Real wild card.
I agree the game is hectic but it is fun. The fishing and fish frying mini games working together was really fun and well thought out. It would be cool if the other mini games worked like that too.
The first time I played I couldn't click the red button for some reason. Not sure why but restarting it worked fine. I also couldn't figure out the faculty training mini game at first. I kept thinking it was a true false prompt. Felt dumb when I realized the red letters meant I was incorrect. Good UX on that though just bad user in me not understanding!
I liked how you setup the computer environment too. The UI of it looked great and felt like was a cohesive part of the game. Great job!