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Hmm, I think you must have gotten some inspiration from ghost trick. If you haven't played it, you should, its pretty good. Anyways, I really liked the puzzle and the bottle was a nice reset button which i'm sure was the intention. My only gripe is that I would have loved to see someone die at the start so I knew what I was preventing, right now I won but I didn't know what would've happened if I did not.

If you had time another thing I would have added was find a way to highlight whatever you are going to interact with so its clear to the player what they even can do.

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Hey! I did got inspired by Ghost Trick, being one of my childhood games.

On another note, I did tried to highlight the objects but I couldn't figure out how to make the "shaders" work on Godot, as it was my first experience with the software.

Thanks for playing and giving feedback!

first experience with godot or shaders? in any case, good job !

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It was the first game I've made on Godot Engine, but I did messed with it a few weeks prior to get to understand it better.