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A jam submission

CabochonView game page

Collect the seven gems to proceed to the next level. Many dangers that lurk below the surface of the earth.
Submitted by Prime Cubicle (@prime_cubicle) — 20 hours, 1 minute before the deadline
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Cabochon's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#83.7383.800
Overall#203.3173.371
Graphics#203.6733.733
Fun#203.3453.400
Accessibility#242.8862.933
Audio#273.2793.333
Theme#423.2143.267
Originality#473.0823.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
Dare to Fail

Game Description
Cabochon is a strategic arcade game heavily inspired by retro games of the old Pac-Man era. Your simple goal is to collect the seven gems in each level and last as long as you can!

Source
Unsure. Not yet at least.

Discord Username
N/A

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Comments

Submitted(+1)

Good idea with cool juicy effects, very arcade. I really liked it. I had one problem that sometimes I couldn't see what was a powerup or an enemy. Again, congratulations. Solid submission!

Developer

Thank you for the feedback!

Now that the jam is over, I had literally just pushed an update with a few improvements, one of which adds a little UI icon showing which powerup the player has; additionally, powerups don't spawn as often under rocks. Again, thanks for the feedback, I appreciate it so much!

Submitted(+1)

Hell yeah- gorgeous, juicy, mining pac-man! Really great work, I enjoyed this game a lot! The effects are awesome, the whole things feels great to play. Excellent entry!

Developer

Thanks so much! 

I put a lot of time into making such effects and screen shake; without the screen shake especially, I don't think the game would be as fun to play. Again, thanks so much for playing!

Submitted(+1)

Very fun! Reminds me of this old system a friend of mine had back in the day. I could probably play this forever. Great work!

Developer

Thank you, I'm glad you enjoyed it so much!

Submitted(+1)

Nice game. Have you thought about adding some weapons and more enemies? 

Developer

Thanks, I'm glad you liked it!

I was considering adding a few more weapons initially during the planning process, but decided against it due to the time constraint. If I do get the opportunity to work on this again, more enemies will surely be in the works!

Submitted(+1)

Fun game, i enjoyed it a lot. The graphics and sounds really meshed well in my opinion. My only two problems is that is hard to understand what the power ups do or what objects causes damage to the player, and sometimes the "ghosts" enemies gets stuck in a loop in some side of the map, only leaving when they see the player.

The game is very original and fun, great work!

Developer(+1)

Thank you, I really appreciate it!

If I do update the game, I do plan on making some sort of UI indicator to show what ability the player has. I'll be honest, I'm not much good at AI, but if I update the game, an overhaul of the AI is most certainly on the todo list.

Again, thanks for the feedback!

Submitted(+1)

for some reason i liked the graphics and effects ,

Developer

Thanks!

Giant exploding rocks and enemies most certainly do go a long way!

Submitted(+1)

Good play this game! Have to agree with other opinion and say that it reminds me a lot of PacMan, which is great. Getting the gems is a great challenge and the enemies are unpredictable, very tense and good play, good job!

Developer

Thank you!

Pac-Man was certainly a huge inspiration during the making of this game! As basic as the game Pac-Man may seem, there is an incredible amount of depth there that I hoped to recapture.

Submitted(+1)

Great job here! Reminds me a lot of Pac-Man and you don't see a lot of references from that game these days. There were some issues when you'd get to the edge of the map, it wasn't very clear where you would end up! Overall though, really solid effort on this one!

Developer

Thank you so much! 

I'll admit I wasn't the most clear on where going off screen was going to put you  especially in the final level. If I ever update the game, I'll definitely be rearranging parts of the level to be more clear on that aspect.