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SlipPixel

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A member registered Jul 03, 2020 · View creator page →

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I definitely agree!

As of right now, I'm not actively working on the game; however, I'd love to expand it with more disasters, items, structures, and mechanics.

Thanks for the feedback!

Thanks for the feedback!

I agree that the game can get pretty boring after a while. At the moment, I don't think disasters pose enough of a threat. I'm working on a post jam update that'll address some of the soft locking and progression issues.

I really like your idea of lowering the cool down for disasters the further you progress! I think it could help with balancing the difficulty especially later game when resources are plentiful.

Thanks for playing! 

Thank you so much! 

I'm delighted to hear that you and many others seem to be enjoying the game! I'm working on a post jam update to improve upon the foundation we have here.

Thanks!

Thanks for the feedback!

I'm currently working on a post jam update to address some of the soft locking issues. Additionally, I'm looking into tweaking progression and the sometimes slow starting conditions.

Thank you!

I'm glad you liked it!

When coming up with the idea, I tried to take a not so literal approach to using the theme. I decided to focus more on the random aspect of dice over dice itself; consequently, it made me think of playing with randomness and past the conditions the randomness may put you through. Therefore, I thought random disasters would fit in quite nicely with the criteria!

I will be addressing some of the progression and soft locking issues in a post jam update!

Thanks for playing!

Thank you so much! 

I do plan on expanding the game in the near future, in fact, I have a post jam update in the works right now!

I'm happy you enjoyed it!

Nature can definitely be cruel at times!

In the future, I'd like to balance out the difficulty and adjust the progression to better suit the random disaster mechanics. Right now, a bad early start can unfortunately doom the rest of the game.

Some sort of roadway system is on my list of priorities; although, I'd first need to address the games difficulty!

I appreciate the feedback!

Thank you! I'm glad you liked it!

In the future, I'd like to give more purpose to the individual items, not only functional purposes but also aesthetic. Ideally, items should be useful regardless of what stage of the game the player is in. I'll have to accomplish that some way in the future!

I agree that the random structure spawning can be a bit annoying sometimes and is something I want to revamp. Maybe the player can move them, or maybe they don't spawn automatically? We'll see.

Anyway, thanks for playing!

I'm glad you enjoyed it!

I definitely agree with disasters not being much of a hazard at the moment. In the future, I'd like to make each disaster a little more interesting with some unique destruction capabilities and some not so cookie cutter solutions to preventing them!

Following the jam, I hope to get some juicy sound effects in as soon as possible! The sound of thunder and rain would go a long way to making the disasters feel more impactful! :D

Thanks for the feedback!

Thanks for the response!

As of right now, wood can be obtained through all structures, but only in miniscule amounts from everything but the lumber mill. It's technically possible to proceed even if the starting lumber mill gets destroyed, but it definitely makes the game so much slower without it.

When I get the chance, I'm definitely going to tweak the progression of the game!

Thanks for the feedback!

Thanks for the feedback! 

I initially planned on getting some juicy sound effects in; however, I ended up scrapping them after running out of time. Next time, I definitely want to improve on the audio aspects of development!

Also, I agree on random placement being totally broken at the moment! In the future, I'd like to tweak it where the structure spawns within a radius.

Thanks for playing! :D

Hey! My apologies for the late reply!

This is only an asset pack for creating your own projects, so you won't find any game here. If you're interested in using them, I suggest trying out Tiled.

Thank you, I'm glad you enjoyed it!

That is correct, a signed .dmg file should be generated on a Mac; however, on other platforms a generic .zip is generated.

Ah okay. While this doesn't solve the issue with Godot not signing MacOS exports, I did read here and here that downloading a game through the itch.io app supposedly solves the "damaged" issue. I'm not sure if this is accurate information or if I'm just interpreting it wrong; however it does seem plausible.

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Thank you, this information is extremely helpful; I'm going to display these instructions upon downloading the game for time being. 

Just curious, but did you download the game from the itch.io app or from the web?

It's no problem, I'll try to get the Mac version working sometime. If I'm unable, I'll try to come up with a compromise.

Thank you for bringing the issue up in the first place; I probably wouldn't have found out otherwise!

The initial version of the game was made in Godot 3.2.3, but since then, I've made the transition to Godot 3.3. I believe the export you downloaded was of version 3.3.

I went ahead and updated the Mac export of the game; I hope this solves the issue! If not, make sure to mention so.

Thank you for the feedback!

Now that the jam is over, I had literally just pushed an update with a few improvements, one of which adds a little UI icon showing which powerup the player has; additionally, powerups don't spawn as often under rocks. Again, thanks for the feedback, I appreciate it so much!

Thanks so much! 

I put a lot of time into making such effects and screen shake; without the screen shake especially, I don't think the game would be as fun to play. Again, thanks so much for playing!

Thank you, I'm glad you enjoyed it so much!

Thank you so much, I really appreciate it!

Pretty neat game and idea! Visually, the game was very appealing and polished. The levels were challenging enough without being too difficult. Overall, great job!

Really great job here! I really like how the theme is utilized in the game. Very nicely polished and well presented. This could just be my lack of experience with these types of games, but I initially found it difficult to understand how to play; however, once I did understand, everything just made sense.

Absolutely fantastic job here!

Really cool game and really interesting concept! I think someone else has already said this, but there were a lot of eureka moments within the puzzles. Only issue I had were with the controls, they were just a bit stiff. Overall though, really great!

Thanks, I'm glad you liked it!

I was considering adding a few more weapons initially during the planning process, but decided against it due to the time constraint. If I do get the opportunity to work on this again, more enemies will surely be in the works!

Thank you, I really appreciate it!

If I do update the game, I do plan on making some sort of UI indicator to show what ability the player has. I'll be honest, I'm not much good at AI, but if I update the game, an overhaul of the AI is most certainly on the todo list.

Again, thanks for the feedback!

Thanks!

Giant exploding rocks and enemies most certainly do go a long way!

Thank you!

Pac-Man was certainly a huge inspiration during the making of this game! As basic as the game Pac-Man may seem, there is an incredible amount of depth there that I hoped to recapture.

Thank you so much! 

I'll admit I wasn't the most clear on where going off screen was going to put you  especially in the final level. If I ever update the game, I'll definitely be rearranging parts of the level to be more clear on that aspect.

Hey, I'm glad you liked it!

I initially wasn't sure if the Linux port would work due to my inability to test that version, but I'm glad it did work out in the end.