ow no... You don't read controls, don't you? They are even on main menu screen. You missed the point of the game :)
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That's some serious bugs :O I really sorry, but i can't test for Mac :( on windows and linux it works fine :c
Really sorry. If you have access to some other PC I encourage you to try there.
Also. If you win (reach 40320km/h) the ship should fly to the rights and there should be "you escaped Black hole".
If you lose (reach 0km/h) the ship will fly left with popup: "you have become food for black hole"
Thank you for playing our game! SilverSock (szrap) made an SFX and Music all by himself :)
The gameplay was optimized for my non-gamer girlfriend (I should mention her as Lead Game Tester :P)
I played your game to the very end.
After first moment that I have no idea what to do I was little mad
But then I experiment with everything and was like: aaaaaaAAAAAAA!
And then I beat the game. Great idea!
There IS actually more asteroids. The spawn rates are based on difficulty. But maybe I should crank this up more ;) But in my playtesting it makes game impossible to beat becouse after boost you always hit obstacle :O
Game is pretty,
Music is relaxing,
Idea is interesting.
But ! trying to control ship is stressful, confusing and frustrating inthe end.
There should be also right mouse button option to rotate arrows counterclockwise.
Hi. I played your game and it's pretty good and also disquieting somehow.
Controls are little unresponsive, making game even harder.
There is also no lose condition. You just fall down for infinite time :O
But sprites for characters are great. I really like them
See you on next game jam!
I totally agree. Building small game AND THEN adding features is way better then dreaming about amazing game and have no time to finish even basic gameplay.
Thank you so much for your reply!