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A jam submission

Asteroid FarmerView game page

Use zero-gravity carrot farms to kill space invaders
Submitted by @woubuc (@woubuc) — 5 hours, 27 minutes before the deadline
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Asteroid Farmer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34.0454.045
Controls#43.8183.818
Accessibility#53.5003.500
Overall#63.7343.734
Audio#83.7273.727
Graphics#173.7273.727
Originality#223.4553.455
Theme#293.8643.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.3.2 Stable Mono

Wildcards used
What's Up Doc

Game description
Use zero-gravity carrot farms to kill space invaders

Source
No, the code is an absolute mess. Maybe later, if I clean it up.

Discord username
woubuc#1968

Participation level (GWJ only)
First time participating in GWJ

Participation level across all jams
4th time participating in a game jam

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Comments

Submitted(+1)

Very nice, I really like tower defense games :D Cute graphics, good sound :)

Submitted(+1)

Great submission!! I really had a lot of fun playing this! 

It was very well-balanced but very difficult. I definitely had to take a few tries. I think for a jam game without the resources to create a few more tower types or tower upgrades, this is an incredible submission! I really liked the concept of having to automate some of the resources to fuel the towers. 

I don't really have anything critical to say about it really, I really enjoyed it. A few times it felt like there was a strategy I was missing so a few enemies slipped by. Some just seemed to have too much health for me to do anything about them. Apart from that, thanks for submitting! May the ratings be kind to you :D

Developer

Thanks for the feedback!

The heavy enemies toward the end can be tough, you really need towers along the entire path and enough supply to keep them firing constantly, it's not easy but it should be possible to get through it.

Upgrading towers was planned but I didn't end up having enough time to design and implement the necessary UI, so I simply added a countdown to each tower and turned it into the boost mechanic that's in the game now.

Submitted(+1)

This was a cool experience, good design, nice graphics and music.

When I restarted the game and didn’t wait long enough, I wasn’t able to defeat the first wave because I think the carrots hadn’t had enough time to grow.

Congrats!

Submitted (1 edit) (+1)

Yeeeee. Tower defence game! It brings back memories from flash games era.

Solid entry. I played few times (Because I died quickly at first) and it;s hard at the start and getting easier as you progress.

Very good job with explaining how to play the game. Great job!

Can you check out my game and leave some feedback? It will be very cool. Thank you!

Submitted(+1)

Very intense and fun. Also, the tutorial was very well made and I got the rules right from the beginning. Idk if there are many things you can do balance/content-wise during a jam, but I believe that a more zoomed-in camera would do your game a huge favor. Everything felt too small and hard to follow (including UI elements). In rest, a very solid and quite original entry.

Submitted(+1)

This game was very good, i enjoyed it alot, it was difficult to not loose a live in the first few rounds for me, but i was able to complete it and get a score of 9911.  The last few rounds where quite slow, since i have placed towers on every possible spot.
The art of the game looks great, the music fits well and the gameplay is nice.
I hope to see more of this game if you decide continuing work on it

Developer(+1)

Yeah, those last rounds were meant to spawn basically all together and try to rush your towers, so you needed towers along the entire path or some of them would get through. But I messed something up when tweaking the campaign timeline and now the last couple of waves are super slow and easy. So you just have to wait those out if you want to see your score. The lesson here is: even tiny last-minute changes should be tested properly. 😄

I don't know yet if I'll continue working on this game, but if people like it then I might expand the campaign and add some more levels.

Submitted(+1)

Very nicely done I would add the price of the buildings in order to know if I should save for a catapult or a patch (maybe its was there and I didn't see it)

Developer

Thanks! The cost of buildings is actually shown in the tooltip when you hover over a button in the build menu.

Submitted(+1)

Fun take on the theme! Love the carrots as ammunition. Balancing farms and turrets was really fun :D Nice work

Submitted(+1)

Had a few tries at this and came away with a score of 2715. Very nicely tutorialised! Tower defense games aren't usually my thing, but this one held my attention better than most. Always hate it when you realise a ship has shipped through your defenses and it's too late to do anything about it...

Submitted(+1)

Nice tower defense game. I had two small issues with it. One that it's possible to build configurations where the robots can't reach some towers, and then there's no way to change remove what has been constructed before. Also, it would be nice if we could see how many enemy ships we've destroyed in total, or how much money we have earned in total.

Developer (1 edit)

Thanks for the feedback!

The bad news: Removing buildings was a planned feature but unfortunately I had to cut it to make the submission deadline.

The good news: At the end of each game it shows a screen with your final score for that game and a bunch of stats including enemies destroyed, money earned, money spent and carrots harvested. So it's in there, you just have to play a little longer to see it 😄

Submitted(+1)

Hmm. I did play quite a bit, and am sure killed a lot. I probably skipped through the final screen. And, gods, don't tell me about stuff we need to cut to make it! :D

Submitted(+1)
  • Beautiful art
  • Really nice music and sound effects
  • Really fun gameplay
Submitted(+1)

Well i spent a lot of time playing this(cant resist playing a good tower defence game...) and i really enjoyed it! Managed to get a score of 9000

Developer

Nice! Iirc my highest score during testing was in the high 8000s, gonna have to step it up if I don't want to be beaten at my own game. 😅

Submitted(+1)

Fun tower defense game. 2 quick bugs I noticed, 1) In the 'getting started' text page it says 'robot is has been...' and 2) when I was brought back to the titlescreen after losing, it wouldnt let me hit the new game button.

Developer

Thanks for the feedback!

1) Aw, I proofread everything like 5 times but it looks like that one slipped through..

2) Oh no, I thought I fixed that bug. But I'm glad you enjoyed the game enough to want to play a second time!